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John P. Doran - Unity 2020 Mobile Game Development, Second Edition

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Unity 2020 Mobile Game Development Second Edition Discover practical - photo 1
Unity 2020 Mobile Game Development
Second Edition
Discover practical techniques and examples to create and deliver engaging games for Android and iOS
John P. Doran

BIRMINGHAM - MUM BAI Unity 2020 Mobile Game Development Second Edition - photo 2

BIRMINGHAM - MUMBAI
Unity 2020 Mobile Game Development
Second Edition

Copyright 2020 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Pavan Ramchandani
Acquisition Editor: Larissa Pinto
Content Development Editor: Divya Vijayan
Senior Editor: Mohammed Yusuf Imaratwale
Technical Editor: Deepesh Patel
Copy Editor: Safis Editing
Project Coordinator: Kinjal Bari
Proofreader: Safis Editing
Indexer: Priyanka Dhadke
Production Designer: Joshua Misquitta

First published: November 2017
Second edition: August 2020

Production reference: 1210820

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-83898-733-6

www.packt.com

To my wife, Hien, for being my loving partner throughout our joint life journey, and to my parents, who took me seriously when I said I wanted to make games for a living.

John P. Doran
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Contributors
About the author

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.
For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.

John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.

I want to thank everyone at Packt Publishing for all of their hard work, and thank you to my colleagues in the Interactive Media department at Bradley University, for all of their support over the course of working on this title.
About the reviewer

Sungkuk Park is a game engineer based in Berlin. He has participated in multiple game jams around the world and has created indie games to polish his skills. He is currently interested in the area of technical art, mainly CG, animation, gameplay, and VFX. He spends most of his time learning new skills, including drawing, animation, and VFX, that might come in handy when he pursues his next goal: being a game director for the next gaming generation!

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Preface

As an indie or AAA game developer, you want to have your games where your customers are. More and more people buy mobile devices every year and there's no sign of this stopping any time soon. One of the big advantages of the Unity game engine is that it is cross-platform, making it easy to write your game once and then port it to other consoles with minimal changes. However, there are certain features unique to working with mobile devices, which is what this book is about.

Unity 2020 Mobile Game Development will take you on an exploration of how to use Unity when trying to deploy your content to mobile devices. Over the course of the book, we will see how to create a mobile game and then see how to deploy it to both iOS and Android. We will explore how to add input for mobile devices and have the interface adapt to the many different screen sizes that phones have. We'll then look at some ways to monetize our game by discussing Unity's in-app purchase and advertisement systems. We will also learn how to use notifications to keep users coming back to our game. Then, we will see how we can share our game with the world by enabling us to use Twitter and Facebook's SDK. Afterward, we will see how to work with Unity's analytics system and then polish our title in a number of different ways, before putting it on the Google Play and iOS app stores. Finally, we will also learn how to use Unity's new AR Foundation framework, which allows you to build future-proof AR apps.

Who this book is for

If you are a Unity game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# is helpful, but not mandatory.

What this book covers

, Building Your Game , covers the creation of a simple project in Unity, which we will be modifying over the course of this book to make use of features commonly seen in mobile games. This chapter will also serve as a refresher for some fundamental concepts when working in Unity.

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