• Complain

Farhad Ghayour - Real-Time 3D Graphics with WebGL 2

Here you can read online Farhad Ghayour - Real-Time 3D Graphics with WebGL 2 full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham, year: 2018, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    Real-Time 3D Graphics with WebGL 2
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2018
  • City:
    Birmingham
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Real-Time 3D Graphics with WebGL 2: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Real-Time 3D Graphics with WebGL 2" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will level up your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

Farhad Ghayour: author's other books


Who wrote Real-Time 3D Graphics with WebGL 2? Find out the surname, the name of the author of the book and a list of all author's works by series.

Real-Time 3D Graphics with WebGL 2 — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Real-Time 3D Graphics with WebGL 2" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Real-Time 3D Graphics with WebGL 2 Second Edition Build interactive 3D - photo 1
Real-Time 3D Graphics with WebGL 2
Second Edition
Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
Farhad Ghayour
Diego Cantor

BIRMINGHAM - MUMBAI Real-Time 3D Graphics with WebGL 2Second Edition - photo 2

BIRMINGHAM - MUMBAI
Real-Time 3D Graphics with WebGL 2Second Edition

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Divya Poojari
Content Development Editor: Francis Carneiro
Technical Editor: Sachin Sunilkumar
Copy Editor: Safis Editing
Project Coordinator: Sheejal Shah
Proofreader: Safis Editing
Indexer: Aishwarya Gangawane
Graphics: Jason Monteiro
Production Coordinator: Shraddha Falebhai

First published: June 2012
Second edition: October 2018

Production reference: 1311018

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78862-969-0

www.packtpub.com


To God, for His many blessings, and to my caring family, friends, and colleagues, who have always been there for me.
Farhad Ghayour
To my family: Luis, Cecy, Jonathan, and Fredy.
Diego Cantor
maptio Mapt is an online digital library that gives you full access to over - photo 3
mapt.io

Mapt is an online digital library that gives you full access to over 5,000 books and videos, as well as industry leading tools to help you plan your personal development and advance your career. For more information, please visit our website.

Why Subscribe?
  • Spend less time learning and more time coding with practical eBooks and Videos from over 4,000 industry professionals

  • Improve your learning with Skill Plans built especially for you

  • Get a free eBook or video every month

  • Mapt is fully searchable

  • Copy and paste, print, and bookmark content

Packt.com

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.packt.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at customercare@packtpub.com for more details.

At www.packt.com , you can also read a collection of free technical articles, sign up for a range of free newsletters, and receive exclusive discounts and offers on Packt books and eBooks.

Foreword

Having worked with Farhad Ghayour for over 10 years, I can assure you that he prioritizes practicality and innovation above all. With years of experiences in building businesses from the ground up, Farhad will help you filter what is useful from what is unnecessary in guiding you towards success.
WebGL is a technology that will change the way we interact with our digital devices. As a UI/UX thought leader, Farhad will walk you through a systematic process for how to deliver and optimize compelling user experiences with WebGL. This book will show you what can be done with practical examples and what we can look forward to in the near future.
Jonathan Melo
Lead Engineer and Serial Entrepreneur

Contributors
About the Authors

Farhad Ghayour is a technology consultant based out of San Francisco, California, where he helps transform Fortune 500 companies worldwide.

Currently, he is focused on technology solutions at the intersection of computer graphics, vision, and machine learning. Previously, he was a core contributor to a leading open source WebGL engine, lead engineer at various start-ups around the world, a philosophy teacher, a serial entrepreneur, and an investment banker.

He is passionate about all things philosophy, math, code, and design. When he is not working, you can either find him racing cars or trying out new Chinese hotpot restaurantsmost likely, hotpot.

Id like to thank my colleagues at Famo.us, who ignited my enduring passion for graphics; my philosophy professors, who provided me with tools and rigor; my collaborators, Diego and Brandon, for offering me a solid foundation; my close friends for continually helping me grow; and the Packt editorial, especially Francis Savio Carneiro, for their patience and continual support.
Most importantly, Id like to express my deepest appreciation and special gratitude to my loving and supporting family.
About the Authors

Diego Cantor received his M.Eng. in Systems and Computer Engineering from Universidad de Los Andes (Colombia), and his Ph.D. in Biomedical Engineering from Western University (Canada). He published the first-ever online beating heart and brain cortex map using WebGL. He is also the author of the WebGL Beginner's Guide which sold internationally in English, Korean and Chinese. Diego is passionate about open source and web technologies, and he has worked extensively in medical imaging technologies. In his free time, he enjoys working out, classical music and learning new languages.

I wish to express my most sincere gratitude and appreciation to Farhad Ghayour for his commitment to this project. Farhad's enthusiasm and knowledge about WebGL are both abundant and compelling. Without him, this book would not have been a reality. Farhad: I look forward to future collaborations! Also, I would like to recognize the amazing work of the technical reviewers and the Packt editorial team and, in particular, to Divya Poojari for her infinite patience and willingness to collaborate across oceans, and time zones.
About the Reviewers

Sebastian Hack is an R&D software engineer who specializes in computer vision, machine learning, and robotics. After graduating from the University of California, Berkeley, with a bachelor's degree in Electrical Engineering and Computer Science, he moved to work on Microsoft's HoloLens. Outside of work, he enjoys playing tennis, watching classic films, and racing quadcopter drones.

I would like to acknowledge Maggie Miller-Hack for supporting my interest in engineering, and Farhad Ghayour for spearheading this project.
Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Real-Time 3D Graphics with WebGL 2»

Look at similar books to Real-Time 3D Graphics with WebGL 2. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Real-Time 3D Graphics with WebGL 2»

Discussion, reviews of the book Real-Time 3D Graphics with WebGL 2 and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.