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Brian Danchilla - Beginning WebGL for HTML5

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Brian Danchilla Beginning WebGL for HTML5
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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. Youll render realistic scenes with advanced lighting models, shadows, blending and textures. Youll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. Youll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance What youll learn A scene setup and rendering refresher Advanced GLSL usages Rendering realistic scenes with lighting, blending, reflections, shadows and more The current state of WebGL mobile support Performance optimizations Enhancing productivity by using existing frameworks and loading models Who this book is for Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time. Table of Contents Setting The Scene Shaders 101 Textures and Lighting Increasing Realism Physics Fractals, Height Maps, and Particle Systems Three.js Framework Productivity Tools Debugging and Performance Effects, Tips and Tricks Afterword: The Future of WebGL Appendix A: Essential HTML5 and JavaScript Appendix B: Graphics Refresher Appendix C: WebGL Spec. Odds and Ends Appendix D: Additional Resources

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Beginning WebGL for HTML5 - image 1 Beginning WebGL for HTML5 Beginning WebGL for HTML5 - image 2 Brian Danchilla Beginning WebGL for HTML5 - image 3Beginning WebGL for HTML5 Copyright 2012 by Brian Danchilla This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-3996-3 ISBN-13 (electronic): 978-1-4302-3997-0 Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. President and Publisher: Paul Manning Lead Editor: Ben Renow-Clarke Technical Reviewer: Massimo Nardone Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh Coordinating Editor: Jennifer Blackwell, Anamika Panchoo Copy Editor: Nancy Sixsmith Compositor: SPi Global Indexer: SPi Global Artist: SPi Global Cover Designer: Anna Ishchenko Distributed to the book trade worldwide by Springer Science + Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013.

Phone 1-800-SPRINGER, fax (201) 3484505, e-mail . For information on translations, please e-mail rights@apress.com , or visit www.apress.com. Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales . Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com .

For detailed information about how to locate your books source code, go to www.apress.com/source-code . For Tressa, as fierce as she is delicate. Contents at a GlancePicture 4Picture 5Picture 6Picture 7Picture 8Picture 9Picture 10Picture 11Picture 12Picture 13Picture 14Picture 15Picture 16Picture 17Picture 18Picture 19 Contents Picture 20Picture 21Picture 22Picture 23Picture 24Picture 25Picture 26Picture 27Picture 28Picture 29Picture 30Picture 31 Element About the Author - photo 32About the Author Brian Danchilla is a freelance developer and author He is - photo 33About the Author Brian Danchilla is a freelance developer and author He is - photo 34About the Author Brian Danchilla is a freelance developer and author He is - photo 35 About the Author Brian Danchilla is a freelance developer and author He is ZEND PHP Certified - photo 36Brian Danchilla is a freelance developer and author. He is ZEND PHP Certified and cowrote the book Pro PHP Programming. Brian is a contributing author to the book HTML5 Games Most Wanted, and was a technical reviewer for Foundation HTML5 Animation for JavaScript and PHP: The Good Parts. Brian is a seasoned web developer, Java, and OpenGL programmer and has a BA degree as a double major in computer science and mathematics.

After several years working within the computer industry, he is now enjoying the flexibility of freelance work. Brian has a strong desire and ability to learn new technologies and APIs and is an avid technical reader. When not programming, Brian likes to play guitar, cook, and travel. He resides in Saskatoon, SK, Canada with his fiance Tressa. About the Technical Reviewer Massimo Nardone holds a Master of Science degree in Computing Science from the - photo 37

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