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Dirksen J. - Three.js Cookbook

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Dirksen J. Three.js Cookbook
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Packt Publishing, 2015. 300 p. ISBN: 978-1783981182.
. .
Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library.Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. Youll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this.By the end of the book, youll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning.Create visually stunning 3D graphics and animations directly in your browser, without the need for any plugins or needing to learn WebGL
Add zest and beauty to your 3D scenes by using advanced materials, textures, and different light sources as part of these comprehensive and applicable recipes
Learn how to use third-party libraries for advanced animation control and simulating real world physicsWhat You Will Learn:
Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources.
Build and transform Three.js geometries using simple properties and advanced matrix transformations.
Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures.
Apply realistic lighting and shadows to the 3D objects you have created.
Animate particle systems created from scratch or from existing geometries.
Work with animations, advanced physics, and collision detection.Who This Book Is For:
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you dont need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Three.js Cookbook

Three.js Cookbook

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2015

Production reference: 1220115

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78398-118-2

www.packtpub.com

Credits

Author

Jos Dirksen

Reviewers

Cameron Chamberlain

Josh Marinacci

Felix Palmer

Commissioning Editor

Ashwin Nair

Acquisition Editor

Owen Roberts

Content Development Editor

Adrian Raposo

Technical Editor

Mohita Vyas

Copy Editors

Rashmi Sawant

Stuti Srivastava

Project Coordinator

Kinjal Bari

Proofreaders

Simran Bhogal

Maria Gould

Ameesha Green

Paul Hindle

Indexer

Priya Sane

Graphics

Sheetal Aute

Abhinash Sahu

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Jos Dirksen has worked as a software developer and an architect for more than a decade. He has a lot of experience in a large range of technologies that range from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations, the results of which you can see on his blog at http://www.smartjava.org/.

He is currently working as an independent contractor for ING, a large Dutch financial institution, through his own company Smartjava. Previously, he worked as an enterprise architect for Malmberg, a large Dutch publisher of educational material. He helped to create the new digital platform for the creation and publication of educational content for primary, secondary, and vocational education. He has also worked in many different roles in the private and public sectors, ranging from private companies such as Philips and ASML to organizations in the public sector, such as the Department of Defense.

He has also written two other books on Three.js: Learning Three.js , Packt Publishing , which provides an in-depth description of all the features Three.js provides, and Three.js Essentials , Packt Publishing , which shows you how to use the core features of Three.js through extensive examples. Besides his interest in frontend JavaScript and HTML5 technologies, he is also interested in backend service development using REST and traditional web service technologies. He has already written two books on this subject. He is the coauthor of the book Open Source ESBs in Action , Manning Publications and author of the book SOA Governance in Action , Manning Publications . This book is on how to apply SOA governance in a practical and pragmatic manner.

Acknowledgments

Writing a book isn't something you do by yourself. A lot of people have helped and supported me when I was writing this book.

A special thanks to all the guys from Packt Publishing who have helped me during the writing, reviewing, and laying out part of the process. Great work guys!

I would also like to thank Ricardo Cabello, also known as Mr.d_b, for creating the great Three.js library.

Many thanks go to the reviewers. They provided me with great feedback and comments that really helped improve the book. Their positive remarks really helped me shape the book!

Also, I'd like to thank my family: my wife, Brigitte, for supporting me, and my two girls, Sophie and Amber, who can always find reasons to pull me away from the keyboard and computer.

About the Reviewers

Cameron Chamberlain is a frontend developer from Australia. He was awarded a first class honors degree in visual arts (digital media) from the Australian National University, where he focused on character animation. He has taught several media units at the University of Canberra and is now working in the user experience team at an international start-up based in Melbourne. His passions for both web development and computer graphics combine when exploring new web technology such as WebGL.

Josh Marinacci is an engineer, author, speaker, designer, and general UI wrangler. He has written books for O'Reilly Media, built IDEs, coded app stores, authored developer content, and prototyped an endless array of amusing interfaces. He is currently working as a researcher at Nokia. He previously traveled the world teaching webOS, JavaFX, Swing, and HTML canvas. He works from home in rainy but green Eugene, Oregon, with his wife and 3-year-old son.

Felix Palmer comes from a physics background and got into software by writing games in Flash. Since then he has spent time working in London and Silicon Valley, working with a wide range of technologies from mobile to cloud, server to web. He enjoys combining the visual and technical aspects and is excited about the opportunities WebGL brings.

Currently he lives in Prague, spending his time building things with WebGL, speaking at conferences, and writing on www.pheelicks.com. He is the creator of www.piste.io.

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