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Ilya Grinblat - OGRE 3D 1.7 Application Development Cookbook

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Ilya Grinblat OGRE 3D 1.7 Application Development Cookbook
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    OGRE 3D 1.7 Application Development Cookbook
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OGRE 3D 1.7 Application Development Cookbook: summary, description and annotation

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Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D

  • Dive into the advanced features of OGRE 3D such as scene querying and visibility analysis
  • Give stunning effects to your application through suitable use of lights, special effects, and views
  • Surf through the full spectrum of OGRE 3D animation methods and insert flashy multimedia
  • Ample amount of sample code accompanied by relevant screenshots for easier and quicker learning

In Detail

OGRE (Object-oriented Graphics Rendering Engine) 3D is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Graphics application development with OGRE 3D may start small, but may soon balloon into monstrously complex beasts, which just cant be all understood at once. This book will help you to easily develop applications using OGRE 3D.

OGRE 3D 1.7 Application Development Cookbook will help solve common problems you may face while developing 3D graphics applications using OGRE 3D. You will learn to create various types of Windows applications, scene querying, and visibility analysis among other things from this book.

This book includes some advanced recipes involved in developing applications with OGRE 3D. Each recipe deals with adding some specific feature to your application.

The book first covers creating various types of Windows applications available for the OGRE developer, creating plugins for customization, and OGRE resources management. You will then learn to efficiently implement various input methods for OGRE applications followed by managing scenes and objects impressively. Lights, special effects, and materials that provide enhancing effects are covered next. Further, character motion and collision detection are included followed by animations and multimedia, which help in producing a thorough professional look. Finally, we wrap it up with scene queries and views.

OGRE 3D 1.7 Application Development Cookbook provides a great reference for your OGRE 3D application development needs and helps you to deliver impressive results more quickly and with greater ease.

Get quick solutions to problems that may occur while using the OGRE 3D graphics rendering engine

What you will learn from this book

  • Delve deep into application design through creating Win32, MFC, and Windows Forms OGRE 3D applications
  • Build a simple OGRE 3D plugin to add customized effects to your application
  • Learn to use keyboard, mouse, and voice inputs
  • Implement Delaunay triangulation for terrain
  • Create a parametric superellipsoid
  • Add trees as bill boards and create and edit scenes
  • Implement weather control and shadow effects for a professional look
  • Use geoimages as texture for terrain and create dynamic textures for that special effect
  • Create different types of animation such as skeletal, morph, and pose animation
  • Manage views and zoom and create orbit views

Approach

This is a cookbook with over 50 recipes offering solutions to common application development problems while creating graphics using OGRE 3D, with explained sample code and screenshots added in. Each recipe teaches you about a particular feature of OGRE 3D.

**

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Index
A
  • animated light
    • creating, steps /
  • animation
    • SceneNode animation /
    • numeric value animation /
    • linked animation /
  • animations
    • blending /
  • AVIFileCreateStream /
  • AVIFileInit /
  • AVIFileOpen /
  • AVIStreamInfo /
  • AVIStreamInfo library function /
  • AVIStreamRelease /
  • AVIStreamWrite /
B
  • billboards
    • trees material /
    • EngineSetup() /
    • TextureCoordinates /
    • BillboardSets /
    • Trees material /
C
  • CameraMove variable /
  • CAnimatedLightView$$EngineSetup() /
  • CBlendingAnimationsView$$EngineSetup() /
  • CLinkedAnimationView$$EngineSetup() /
  • CLinkedControllersView$$EngineSetup() /
  • CNumericValueAnimation$$EngineSetup /
  • collidesWithEntity() method /
  • collision detection
    • about /
  • CollisionTools$$collidesWithEntity() function /
  • CollisionTools class /
  • COMMAND message type /
  • controllers
    • used, for animation /
  • CPathWalkingView class /
  • CPoseAnimationView$$EngineSetup() /
  • CPoseAnimationView$$OnTimer() function /
  • createController() /
  • createPlane method /
  • CSceneNodeAnimationView$$EngineSetup() /
  • CSkeletalAnimationView$$OnTimer() function /
  • custom resource manager
    • creating /
    • STL file format /
    • StlFile class /
    • StlFileManager class /
    • StlFileSerializer class /
    • unloadImpl() function /
    • StlFileManager member variable /
    • m_Root->initialize() /
    • StlFile resources /
    • EngineSetup() function /
    • ManualObject instance /
    • StlFileManager$$createEntity() method /
  • CVideoTexture class /
  • CVoiceApp$$InitInstance() /
  • CVoiceView$$EngineSetup() /
  • CWalkingView class /
D
  • 2D image
    • manipulating /
    • Ogre$$TU_DYNAMIC_WRITE_ONLY_DISCARDABLE setting /
    • Ogre$$PixelUtil$$bulkPixelConversion() function /
  • 3D applications
    • flat-mirrored surfaces, creating /
    • video, creating /
  • 3D mesh
    • moving, from one point to another /
  • 3D path
    • 2D path, converting into /
  • 3D View /
  • delaunay triangulation
    • creating /
    • Topography object /
    • DelaunayIt() /
    • edge.left.left /
    • incremental algorithm /
    • DelaunayInCircle condition /
    • wikipedia page, URL /
  • DropPath() function /
  • dynamic effects
    • creating /
    • Ogre$$Light member variable /
    • CCone object /
    • ON_WM_KEYDOWN message /
    • ON_WM_KEYUP message /
    • CDynamicEffectsView$$OnTimer() /
    • working /
  • dynamic textures
    • creating /
    • CDynamicTextureView$$EngineSetup() /
    • CDynamicTextureView$$OnTimer procedure /
    • OnTimer procedure /
    • OnTimer() procedure /
E
  • EngineSetup() function /
  • Extents button /
  • Extents ribbon button /
F
  • folder structure
    • bin/debug folder /
    • media folder /
G
  • geoimages
    • GeoImageView$$EngineSetup() function /
    • GTIFImageToPCS function /
    • OT_TRIANGLE_FAN rendering operation type /
  • GeoTiff
    • website, URL /
    • library, downloading /
    • image, downloading /
  • geotiff image /
  • getCameraToViewportRay() function /
  • GetEntity function /
  • getFrameTimeSource() function /
H
  • HBL_DISCARD option /
  • HBL_READ_ONLY mode /
I
  • IEnumSpObjectTokens member variable /
K
  • keyboard input
    • WM_KEYDOWN message handler /
    • WM_KEYUP message /
    • WM_TIMER event /
    • OnKeyUp function /
    • OnSysKeyDown function /
    • WM_HOTKEY message /
    • WM_SYSKEYDOWN message /
L
  • LandXML file
    • CLandXmlView$$GetManualObject() utility function, adding /
    • BaseWhiteNoLighting material /
    • SurfaceName variable /
    • LxDocument object /
    • ManualObject /
    • structure /
    • Surfaces XML node /
    • Points XML node /
    • Faces XML node /
    • website, URL /
  • LandXML SDK
    • URL for downloading /
  • lights
    • creating /
    • point light, creating /
    • spot lights /
    • Ogre$$BillboardSet class /
  • linked animation
    • creating, steps /
  • linked controllers
    • creating /
    • creating, steps /
  • LinkedMovement /
M
  • manual objects
    • Mebius mesh /
    • CManualObjectView$$OnActionsReset() method /
    • setMaterialName() function /
    • ManualObject utility class /
    • ManualObject$$setMaterialName() /
  • MFC
    • about /
  • MFC Ogre application
    • creating /
    • creating, MFC Application Wizard used /
    • Application type /
    • Compound document support page /
    • Document Template Properties page /
    • Database support page /
    • User Interface Features page /
    • Advanced Features page /
    • Generated Classes page /
    • COgreInMfcApp constructor /
    • InitEngine() function /
    • OgreInMfcView class /
    • EngineSetup() function /
    • Ogre$$Root instance /
    • Ogre$$ResourceGroupManager /
    • robot.mesh resource /
    • WM_PAINT message /
    • Properties window /
    • COgreInMfcView$$EngineSetup() function /
    • COgreInMfcView$$OnPaint() method /
  • MFC Ogre application, with ribbon
    • Welcome to the MFC Application Wizard page /
    • Compound Document Support page /
    • Document Template Properties page /
    • Database Support page /
    • User Interface Features page /
    • Generated Classes page /
    • InitEngine() function /
    • View menu, /
    • Properties panel /
  • Minimal Ogre Collision Tools class /
  • mirror
    • about /
    • creating, steps /
  • morph animations
    • creating /
    • creating, steps /
  • mouse input
    • CMouseInputView$$EngineSetup() /
    • OnLButtonUp function /
    • OnMouseMove function /
    • OnMouseWheel function /
    • OnLButtonDown function /
    • zDelta /
  • movable text
    • creating /
    • MovableText class /
    • Ogre$$MovableText class /
  • multimodal interactions /
N
  • numeric value animations
    • creating, steps /
O
  • object
    • selected object, zooming to /
    • orbiting /
    • selecting /
    • visibility /
  • Ogre$$SkeletonManager singleton instance /
  • Ogre$$VertexBoneAssignment class /
  • Ogre 3D
    • screen graph, working /
  • Ogre plugin
    • creating /
    • Application Settings page /
    • Linker Output File property /
    • Robot3Plugin class /
    • getName() function /
    • renderOneFrame() /
    • dllStopPlugin() function /
    • RobotMesh menu item /
    • Function handler name /
    • Robot plugin /
    • RenderSystem_GL plugin /
  • Ogre screen
    • navigating, keyboard input used /
    • navigating, mouse input used /
  • Ogre source code
    • URL /
  • OnLButtonDown event handler /
  • OnLButtonUp event handler /
  • OnMouseMovefor event handler /
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