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Rui Wang - OpenSceneGraph 3 Cookbook

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Rui Wang OpenSceneGraph 3 Cookbook
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OpenSceneGraph 3 Cookbook: summary, description and annotation

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Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API

  • Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries
  • Produce high-quality programs with short and familiar code
  • Enriched with a lot of code and the necessary screenshots

In Detail

OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level.

OpenSceneGraph 3 Cookbook will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects.

The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.

The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.

OpenSceneGraph 3 Cookbook gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.

What you will learn from this book

  • Configure and use OpenSceneGraph under different platforms, even mobile devices
  • Organize the scene graph and customize nodes in a more effective way
  • Create and edit geometries in an interacting form
  • Manipulate the camera to view the scene freely and easily
  • Animate rigid objects, vertices, textures, and characters in the scene
  • Create realistic effects with traditional and modern techniques
  • Integrate OpenSceneGraph with different libraries and windowing systems
  • Generate and manage massive data all over the earth

Approach

This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension.

Who this book is written for

You should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.

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OpenSceneGraph 3 Cookbook

OpenSceneGraph 3 Cookbook

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2012

Production Reference: 1280212

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-84951-688-4

www.packtpub.com

Cover Image by Artie Ng (<>)

Credits

Authors

Rui Wang

Xuelei Qian

Reviewers

Vincent Bourdier

Torben Dannhauer

Chris 'Xenon' Hanson

Acquisition Editor

Usha Iyer

Lead Technical Editor

Meeta Rajani

Technical Editors

Kedar Bhat

Mehreen Shaikh

Project Coordinator

Alka Nayak

Proofreaders

Mario Cecere

Aaron Nash

Indexers

Monica Ajmera Mehta

Hemangini Bari

Tejal Daruwale

Graphics

Valentina D'Silva

Manu Joseph

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Authors

Rui Wang is a software engineer at Beijing Crystal Digital Technology Co. Ltd., and the manager of osgChina, the largest OSG discussion website in China. He is one of the most active members of the official OSG community, who contributes to the OSG project regularly. He translated Paul Martz's "OpenSceneGraph Quick Start Guide" into Chinese in 2008, and wrote his own Chinese book "OpenSceneGraph Design and Implementation" in 2009. And in 2010, he wrote the book "OpenSceneGraph 3.0 Beginner's Guide" , which is published by Packt Publishing, along with Xuelei Qian. He is also a novel writer and guitar lover in his spare time.

Id like to express my deepest respect to Robert Osfield and the entire OpenSceneGraph community for their continuous contribution and support to this marvelous open source project. Many thanks to the Packt team for the great efforts to make another OpenSceneGraph book published. And last but not least, Ill extend my heartfelt gratitude to my family, for your timeless love and spiritual support.

Xuelei Qian received his Ph.D. degree in applied graphic computing from the University of Derby in 2005. From 2006 to 2008, he worked as a postdoctoral research fellow in the Dept. of Precision Instrument and Mechanology at Tsinghua University. Since 2008, he has been appointed by the School of Scientific Research and Development of Tsinghua University. He is also the Deputy Director of Overseas R&D Management Office of Tsinghua University and Deputy Secretary in General of University-Industry Cooperation Committee, Tsinghua University.

I will dedicate this book to my family because of all the wonderful things they do for me and supporting me all the way.

About the Reviewers

Vincent Bourdier , a twenty-six years old developer, is a French 3D passionate. After self tuition in 3D modeling and programming, he went to the UTBM (University of Technology of Belfort Montbeliard) in 2003 and received an engineering degree in computer sciences, specializing in imagery, interaction, and virtual reality. A computer graphics and passionate about image processing, he remains curious about new technologies in domains such as AI, Cmake, Augmented reality, and others.

He has been working as a 3D developer at Global Vision Systems (Toulouse, France) since 2008. He is now technical leader on a 3D real-time engine using OpenSceneGraph.

Global Vision Systems (http://www.global-vision-systems.com) is a software developer and publisher, offering innovative Human Machine Interfaces for Aeronautics, Space, Plant, and Process supervision.

I would like to thank my parents for their encouragement even if they don't understand a word of my job, my employers for this opportunity to live my passions and to give me challenges to meet, and all the people from the OpenSceneGraph mailing list for their help and advices, especially Robert Osfield, the OpenSceneGraph fundator.

Torben Dannhauer was born in Germany in 1982 and has been working as a freelancer in software development since 2000. He has also provided web and e-mail hosting since 2005. From 2003 until 2009, he studied mechanical engineering, specializing in flight system dynamics and information technology at University of Technology in Munich.

In his term thesis, he developed an airport traffic simulation tool that was also his first experience with OpenGL with which he visualized the simulation results. In his diploma thesis, he analysed the usability of game engines to serve as visualization software for full flight simulators considering qualification requirements. During the thesis, he decided to start the development of a rudimentary but open source visualization framework, which is based on OpenSceneGraph: osgVisual (www.osgvisual.org).

osgVisual is designed to provide all necessary elements for implementing a visualization software with multiple rendering hosts, projected on curved screens with multiple video channels. After finishing his studies, he still developed the tool, initially as a freelancer, later on as a hobby; nevertheless osgVisual is still under construction and will be for long time.

During his studies, he also started in 2006, to develop software for Chondrometrics GmbH (www.chondrometrics.com), a company providing medical data processing. At the end of 2009, he moved to Ainring (Germany) which is located near to Salzburg (Austria) to join Chondometrics part time and do a Ph.D. in medical science at Paracelsus Medical University Salzburg (www.pmu.ac.at).

Torben is experienced in C/C++ with and without Qt. He programmed PHP for a long time and has expertise in Linux and Windows operating systems. Due to his web and e-mail hosting, he knows Postfix & Co in detail and speaks SQL. Last but not least, he develops OpenSceneGraph applications, mostly related to osgVisual.

In his spare time he loves rowing, mountain biking, and skiing with his partner and friends.

I would like to thank Prof. Dr. Holzapfel (Institute of Flight System Dynamics, University of Technology, Munich) for the initial funding of the osgVisual project. It is great to learn OpenSceneGraph and develop an open source application on a paid basis.

Chris 'Xenon' Hanson is co-founder of 3D and digital imaging companies, 3D Nature and AlphaPixel, and is a veteran of the OpenSceneGraph community. Chris has worked on the OpenGL SuperBible, OpenGL Distilled, and OpenCL in Action. His goal in life is to ski all seven continents and build giant intergalactic fighting robots.

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