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Primož Gabrijelčič - Hands-On Design Patterns with Delphi

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Hands-On Design Patterns with Delphi: summary, description and annotation

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Get up to speed with creational, structural, behavioral and concurrent patterns in Delphi to write clear, concise and effective code

Key Features
  • Delve into the core patterns and components of Delphi in order to master your applications design
  • Brush up on tricks, techniques, and best practices to solve common design and architectural challenges
  • Choose the right patterns to improve your programs efficiency and productivity
Book Description

Design patterns have proven to be the go-to solution for many common programming scenarios. This book focuses on design patterns applied to the Delphi language. The book will provide you with insights into the language and its capabilities of a runtime library.

Youll start by exploring a variety of design patterns and understanding them through real-world examples. This will entail a short explanation of the concept of design patterns and the original set of the Gang of Four patterns, which will help you in structuring your designs efficiently. Next, youll cover the most important anti-patterns (essentially bad software development practices) to aid you in steering clear of problems during programming. Youll then learn about the eight most important patterns for each creational, structural, and behavioral type. After this, youll be introduced to the concept of concurrency patterns, which are design patterns specifically related to multithreading and parallel computation. These will enable you to develop and improve an interface between items and harmonize shared memories within threads. Toward the concluding chapters, youll explore design patterns specific to program design and other categories of patterns that do not fall under the design umbrella.

By the end of this book, youll be able to address common design problems encountered while developing applications and feel confident while building scalable projects.

What you will learn
  • Gain insights into the concept of design patterns
  • Study modern programming techniques with Delphi
  • Keep up to date with the latest additions and program design techniques in Delphi
  • Get to grips with various modern multithreading approaches
  • Discover creational, structural, behavioral, and concurrent patterns
  • Determine how to break a design problem down into its component parts
Who this book is for

Hands-On Design Patterns with Delphi is aimed at beginner-level Delphi developers who want to build scalable and robust applications. Basic knowledge of Delphi is a must.

Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Primož Gabrijelčič: author's other books


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Hands-On Design Patterns with Delphi Build applications using idiomatic - photo 1
Hands-On Design Patterns
with Delphi
Build applications using idiomatic, extensible, and concurrent design patterns in Delphi
Primo Gabrijeli

BIRMINGHAM - MUMBAI Hands-On Design Patterns with Delphi Copyright 2019 - photo 2

BIRMINGHAM - MUMBAI
Hands-On Design Patterns with Delphi

Copyright 2019 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Richa Tripathi
Acquisition Editor: Karan Sadawana
Content Development Editor: Anugraha Arunagiri
Technical Editor: Aniket Iswalkar
Copy Editor: Safis Editing
Project Coordinator: Ulhas Kambali
Proofreader: Safis Editing
Indexer: Rekha Nair
Graphics: Tom Scaria
Production Coordinator: Shraddha Falebhai

First published: February 2019

Production reference: 1220219

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78934-324-3

www.packtpub.com

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Contributors
About the author

Primo Gabrijeli started coding in Pascal on 8-bit micros in the 1980s, and has never looked back. In the last 20 years, he was mostly programming high-availability server applications used in the broadcasting industry. A result of this focus was the open source parallel programming library for Delphi the OmniThreadLibrary. He's also an avid writer and has written several hundred articles, and is a frequent speaker at Delphi conferences, where he likes to talk about complicated topics, ranging from memory management to creating custom compilers.

About the reviewer

Gaurav Aroraa has an M.Phil in computer science. He is a Microsoft MVP; a lifetime member of Computer Society of India; an advisory member of IndiaMentor; and certified as a Scrum trainer/coach, XEN for ITIL-F, and APMG for PRINCE-F and PRINCE-P. He is an open source developer, a contributor to TechNet Wiki, and the founder of Ovatic Systems Private Limited. In over the 20 years of his career, he has mentored thousands of students and industry professionals. You can tweet Gaurav on his Twitter handle at @g_arora .

To my wife, Shuby Arora, and my daughter, Aarchi Arora, an angel, who permitted me to steal time for this book from time I was supposed to spend with them. Thanks to the entire Packt team, especially Ulhas and Anugraha Arunagiri, whose coordination and communication during the writing period was tremendous, and who introduced me to this book.
What this book covers

, Introduction to patterns , introduces the concept of patterns. We'll see why patterns are useful and how they should be used in programming. The book will explore the difference between design principles, patterns, and idioms. It will present a hierarchical overview of design patterns, talk a bit about anti-patterns, and finish with a description of some important design principles.

, Singleton, Dependency Injection, Lazy Initialization, and Object Pool , covers four patterns from the creational group. The chapter will firstly look into the singleton pattern, which makes sure that a class has only one instance. Next in line, the dependency injection pattern makes program architecture more flexible and appropriate for unit testing. In the second half, the chapter explores two optimization patterns. The lazy initialization pattern saves time and resources, while the object pool pattern speeds up creation of objects.

, Factory Method, Abstract Factory, Prototype, and Builder , examines four more creational patterns. The factory method pattern simplifies creation of dependent objects. The concept can be extended into the abstract factory pattern, which functions as a factory of factories. The prototype pattern is used to create copies of objects. Last in this group, the builder pattern separates instructions for creating an object from its representation.

, Composite, Flyweight, Marker Interface, and Bridge , covers four patterns from the structural group. The composite pattern allows client code to treat simple and complex objects the same. The flyweight pattern can be used to minimize memory usage by introducing data sharing between objects. The marker interface allows us to unleash a new level of programming power by introducing metaprogramming. The bridge pattern helps us separate an abstract interface from its implementation.

, Adapter, Proxy, Decorator, and Facade , explores four more structural patterns. The adapter pattern helps in adapting old code to new use cases. The proxy pattern wraps an objects and exposes an identical interface to facilitate caching, remoting, and access control, among other things. The decorator pattern specifies how the functionality of existing objects can be expanded, while the facade pattern shows us how to create a simplified view of a complex system.

, Nullable Object, Template Method, Command, and State

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