• Complain

Karen Collins - The Oxford Handbook of Interactive Audio (Oxford Handbooks)

Here you can read online Karen Collins - The Oxford Handbook of Interactive Audio (Oxford Handbooks) full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2014, publisher: Oxford University Press, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Karen Collins The Oxford Handbook of Interactive Audio (Oxford Handbooks)

The Oxford Handbook of Interactive Audio (Oxford Handbooks): summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "The Oxford Handbook of Interactive Audio (Oxford Handbooks)" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio.What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches technological, emotional, psychological, and physical the book provides a thorough overview of the fascinating experience of interactive sound.

Karen Collins: author's other books


Who wrote The Oxford Handbook of Interactive Audio (Oxford Handbooks)? Find out the surname, the name of the author of the book and a list of all author's works by series.

The Oxford Handbook of Interactive Audio (Oxford Handbooks) — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "The Oxford Handbook of Interactive Audio (Oxford Handbooks)" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

T h e Ox f O r d ha n d b O O k O f InteractIve audIo The OxfOrd handbOOk - photo 1 T h e Ox f O r d ha n d b O O k O f InteractIveaudIo The OxfOrd handbOOk Of InteractIveaudIoEdited by karen COllins, bill kapralOs, and hOlly Tessler Oxford University press is a department of the University of Oxford. it furthers the Universitys objective of excellence in research, scholarship, and education by publishing worldwide. Oxford new york auckland Cape Town dar es salaam hong kong karachi kuala lumpur Madrid Melbourne Mexico City nairobi new delhi shanghai Taipei Toronto With offices in argentina austria brazil Chile Czech republic france Greece Guatemala hungary italy Japan poland portugal singapore south korea switzerland Thailand Turkey Ukraine Vietnam Oxford is a registered trademark of Oxford University press in the Uk and certain other countries. published in the United states of america by Oxford University press 198 Madison avenue, new york, ny 10016 Oxford University press 2014 all rights reserved. no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of Oxford University press, or as expressly permitted by law, by license, or under terms agreed with the appropriate reproduction rights organization. you must not circulate this work in any other form and you must impose this same condition on any acquirer. library of Congress Cataloging-in-publication data The Oxford handbook of interactive audio / edited by karen Collins, bill kapralos, and hol y Tessler. pages cm includes bibliographical references and index. isbn 9780199797226 (hardcover : alk. paper) 1. interactive multimedia. 2. 2.

Video game musicanalysis, appreciation. 3. Computer game musicanalysis, appreciation. i. Collins, karen, 1973-, editor. kapralos, bil , editor. iii. iii.

Tessler, hol y, editor iV. Title: handbook of interactive audio. Qa76.76.i59O94 2014 006.7dc23 2013029241 1 3 5 7 9 8 6 4 2 printed in the United states of america on acid-free paper Contents karen Collins, holly Tessler, and bill kapralos holly rogers nye parry andrew dolphin M. J. bishop Jan paul herzer Tom langhorst vi COnTenTs Jon inge lomeland Guillaume roux-Girard richard stevens and dave raybould Melanie fritsch Mark Grimshaw and Tom Garner inger ekman rolf nordahl and niels C. blackwell david bessell Maia hoeberechts, Jeff shantz, and Michael katchabaw niels bttcher and stefania serafin Victor lazzarini viii COnTenTs helen Mitchell damian kastbauer leonard J. paul andy farnell rafa Zapaa Tim van Geelen ai: artificial intelligence, referring to machine learning ability. api: application programming interface, a specification designed to interface between software. daW: digital audio Workstation, a home computer recording studio. dlC: downloadable Content, content that is commonly an add-on to games or other software that can be downloaded by the user. dsp: digital signal processing, in referring to sound, is the various effects used to enhance or change a sound wave. fM: frequency Modulation: in the context found here, fM is used in regard to an early form of sound synthesis (as opposed to a radio broadcast mechanism). fps: first-person shooter, a genre of game in which the player is in first-person per spective, commonly holding a gun. fps: first-person shooter, a genre of game in which the player is in first-person per spective, commonly holding a gun.

GanG: Game audio network Guild, an organization of game sound designers and composers. http://www.audiogang.org. GUi: Graphical User interface, an image- or icon-based interface. hCi: humanComputer interaction, a branch of computer science that focuses on the interaction between humans and computers (hardware and software). hrTf: head-related Transfer function describes the location- and distance-dependent filtering of a sound by the listeners head, shoulders, upper torso, and most notably, the pinna of each ear. http://www.iasig.org Midi: Musical instrument digital interface, a music industry specification for inter facing between instruments and software. http://www.iasig.org Midi: Musical instrument digital interface, a music industry specification for inter facing between instruments and software.

Mir: Music information retrieval, a branch of computer science that focuses on our ability to search and retrieve music files. MMO/MMOrpG: Massively Multiplayer Online Game/Online role-playing Game, online games in which there are multiple simultaneous players over a network. niMe: new interfaces for Musical expression, an annual conference that brings together work on new and emerging musical interfaces and instruments. x lisT Of COMMOn aCrOnyMs fOUnd in The HAnDbook npC: non-player Characters, those characters in a game over which the player has no control. rpG: role-playing Game, a genre of games in which the player undertakes a series of quests or solves puzzles, usual y in a vast virtual world. soundobject.org/. soundobject.org/.

VsT/VsTi: Virtual studio Technology, a software interface that brings together audio software (synthesizers, editors, effects, plug-ins) and often used to refer to audio effects plug-ins: VsTis are instruments. acid, sony: http://www.sonycreativesoftware.com/acidsoftware animoog, Moog: http://www.moogmusic.com/products/apps/animoog-0 band-in-a-box: pGMusic: http://www.pgmusic.com/ Chuck, Ge Wang and perry Cook: http://chuck.cs.princeton.edu/ Composers desktop project: http://www.composersdesktop.com/ C64 digi, robin harbron, levente harsfalvi, and stephen Judd: http://www.ffd2.com/ fridge/chacking/c=hacking20.txt Cryengine, Crytek: http://mycryengine.com/ Cubase, steinberg: http://www.steinberg.net/en/products/cubase/start.html Curtis, The strange agency: https://itunes.apple.com/app/megacurtis-free/ id317498757?mt=8 digital performer, Motu: http://www.motu.com/products/software/dp/ famiTracker, jsr: http://famitracker.com/ fmod, firelight Technologies: http://www.fmod.org/ Garage band, apple: http://www.apple.com/ilife/garageband/ GoatTracker, lasse rni: http://www.sidmusic.org/goattracker/mac/ instant heart rate, azumio: http://www.azumio.com/apps/heart-rate/ it2nsf, mukunda: http://battleofthebits.org/lyceum/View/it2nsf/ iTunes, apple: http://www.apple.com/itunes/ Jitter, Cycling 74: http://cycling74.com/ little sound dJ, Johan kotlinski: http://littlesounddj.com/ live, ableton: http://www.ableton.com/ logic, apple: http://www.apple.com/ca/logicpro/ Max/Msp, Cycling 74: http://cycling74.com/ Mediaplayer, Google android: https://play.google.com/store/apps/details?id=com. codeaddictsofcseku.androidmediaplayer&hl=en MiniMoog, arturia: http://www.arturia.com/evolution/en/products/minimoogv/ intro.html Music Macro language. Jikoo. http://woolyss.com/chipmusic-mml.php. Mysong, Microsoft research: http://research.microsoft.com/en-us/um/people/dan/ mysong/ nanoloop, Oliver Wittchow: http://www.nanoloop.de/advance/index.html nerdtracker ii, Michel iwaniec: http://nesdev.com/nt2/ xii lisT Of sOfTWare fOUnd in The HAnDbook OpenMpT, Olivier lapicque: http://openmpt.org/ plogue bidule, plogue: http://www.plogue.com/ plogue Chipsounds, plogue: http://www.plogue.com/products/chipsounds/ proTools, avid: http://www.avid.com/Us/products/family/pro-Tools pure data (pd): http://puredata.info/ reactable, reactable systems: http://www.reactable.com recognizr, The astonishing Tribe: http://www.tat.se/videos/ sibelius, avid: http://www.sibelius.com/home/index_flash.html sid dUZZ iT, Gallefoss, Glen rune, and Geir Tjelta: http://home.eunet.no/~ggallefo/ sdi/index.html songsmith, Microsoft research: http://research.microsoft.com/en-us/um/redmond/ projects/songsmith/ sonicnotify: http://sonicnotify.com/ soundpool, Google android: http://developer.android.com/reference/android/media/ soundpool.html supercollider: http://supercollider.sourceforge.net/ Unity3d, Unity Technologies: http://unity3d.com/ Wavelab, steinberg: http://www.steinberg.net/en/products/wavelab.html Weka, Mark hal , eibe frank, Geoffrey holmes, bernhard pfahringer, peter reutemann, and ian h.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «The Oxford Handbook of Interactive Audio (Oxford Handbooks)»

Look at similar books to The Oxford Handbook of Interactive Audio (Oxford Handbooks). We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «The Oxford Handbook of Interactive Audio (Oxford Handbooks)»

Discussion, reviews of the book The Oxford Handbook of Interactive Audio (Oxford Handbooks) and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.