T h e Ox f O r d ha n d b O O k O f InteractIveaudIo The OxfOrd handbOOk Of InteractIveaudIoEdited by karen COllins, bill kapralOs, and hOlly Tessler Oxford University press is a department of the University of Oxford. it furthers the Universitys objective of excellence in research, scholarship, and education by publishing worldwide. Oxford new york auckland Cape Town dar es salaam hong kong karachi kuala lumpur Madrid Melbourne Mexico City nairobi new delhi shanghai Taipei Toronto With offices in argentina austria brazil Chile Czech republic france Greece Guatemala hungary italy Japan poland portugal singapore south korea switzerland Thailand Turkey Ukraine Vietnam Oxford is a registered trademark of Oxford University press in the Uk and certain other countries. published in the United states of america by Oxford University press 198 Madison avenue, new york, ny 10016 Oxford University press 2014 all rights reserved. no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of Oxford University press, or as expressly permitted by law, by license, or under terms agreed with the appropriate reproduction rights organization. you must not circulate this work in any other form and you must impose this same condition on any acquirer. library of Congress Cataloging-in-publication data The Oxford handbook of interactive audio / edited by karen Collins, bill kapralos, and hol y Tessler. pages cm includes bibliographical references and index. isbn 9780199797226 (hardcover : alk. paper) 1. interactive multimedia. 2. 2.
Video game musicanalysis, appreciation. 3. Computer game musicanalysis, appreciation. i. Collins, karen, 1973-, editor. kapralos, bil , editor. iii. iii.
Tessler, hol y, editor iV. Title: handbook of interactive audio. Qa76.76.i59O94 2014 006.7dc23 2013029241 1 3 5 7 9 8 6 4 2 printed in the United states of america on acid-free paper Contents karen Collins, holly Tessler, and bill kapralos holly rogers nye parry andrew dolphin M. J. bishop Jan paul herzer Tom langhorst vi COnTenTs Jon inge lomeland Guillaume roux-Girard richard stevens and dave raybould Melanie fritsch Mark Grimshaw and Tom Garner inger ekman rolf nordahl and niels C. blackwell david bessell Maia hoeberechts, Jeff shantz, and Michael katchabaw niels bttcher and stefania serafin Victor lazzarini viii COnTenTs helen Mitchell damian kastbauer leonard J. paul andy farnell rafa Zapaa Tim van Geelen ai: artificial intelligence, referring to machine learning ability. api: application programming interface, a specification designed to interface between software. daW: digital audio Workstation, a home computer recording studio. dlC: downloadable Content, content that is commonly an add-on to games or other software that can be downloaded by the user. dsp: digital signal processing, in referring to sound, is the various effects used to enhance or change a sound wave. fM: frequency Modulation: in the context found here, fM is used in regard to an early form of sound synthesis (as opposed to a radio broadcast mechanism). fps: first-person shooter, a genre of game in which the player is in first-person per spective, commonly holding a gun. fps: first-person shooter, a genre of game in which the player is in first-person per spective, commonly holding a gun.
GanG: Game audio network Guild, an organization of game sound designers and composers. http://www.audiogang.org. GUi: Graphical User interface, an image- or icon-based interface. hCi: humanComputer interaction, a branch of computer science that focuses on the interaction between humans and computers (hardware and software). hrTf: head-related Transfer function describes the location- and distance-dependent filtering of a sound by the listeners head, shoulders, upper torso, and most notably, the pinna of each ear. http://www.iasig.org Midi: Musical instrument digital interface, a music industry specification for inter facing between instruments and software. http://www.iasig.org Midi: Musical instrument digital interface, a music industry specification for inter facing between instruments and software.
Mir: Music information retrieval, a branch of computer science that focuses on our ability to search and retrieve music files. MMO/MMOrpG: Massively Multiplayer Online Game/Online role-playing Game, online games in which there are multiple simultaneous players over a network. niMe: new interfaces for Musical expression, an annual conference that brings together work on new and emerging musical interfaces and instruments. x lisT Of COMMOn aCrOnyMs fOUnd in The HAnDbook npC: non-player Characters, those characters in a game over which the player has no control. rpG: role-playing Game, a genre of games in which the player undertakes a series of quests or solves puzzles, usual y in a vast virtual world. soundobject.org/. soundobject.org/.
VsT/VsTi: Virtual studio Technology, a software interface that brings together audio software (synthesizers, editors, effects, plug-ins) and often used to refer to audio effects plug-ins: VsTis are instruments. acid, sony: http://www.sonycreativesoftware.com/acidsoftware animoog, Moog: http://www.moogmusic.com/products/apps/animoog-0 band-in-a-box: pGMusic: http://www.pgmusic.com/ Chuck, Ge Wang and perry Cook: http://chuck.cs.princeton.edu/ Composers desktop project: http://www.composersdesktop.com/ C64 digi, robin harbron, levente harsfalvi, and stephen Judd: http://www.ffd2.com/ fridge/chacking/c=hacking20.txt Cryengine, Crytek: http://mycryengine.com/ Cubase, steinberg: http://www.steinberg.net/en/products/cubase/start.html Curtis, The strange agency: https://itunes.apple.com/app/megacurtis-free/ id317498757?mt=8 digital performer, Motu: http://www.motu.com/products/software/dp/ famiTracker, jsr: http://famitracker.com/ fmod, firelight Technologies: http://www.fmod.org/ Garage band, apple: http://www.apple.com/ilife/garageband/ GoatTracker, lasse rni: http://www.sidmusic.org/goattracker/mac/ instant heart rate, azumio: http://www.azumio.com/apps/heart-rate/ it2nsf, mukunda: http://battleofthebits.org/lyceum/View/it2nsf/ iTunes, apple: http://www.apple.com/itunes/ Jitter, Cycling 74: http://cycling74.com/ little sound dJ, Johan kotlinski: http://littlesounddj.com/ live, ableton: http://www.ableton.com/ logic, apple: http://www.apple.com/ca/logicpro/ Max/Msp, Cycling 74: http://cycling74.com/ Mediaplayer, Google android: https://play.google.com/store/apps/details?id=com. codeaddictsofcseku.androidmediaplayer&hl=en MiniMoog, arturia: http://www.arturia.com/evolution/en/products/minimoogv/ intro.html Music Macro language. Jikoo. http://woolyss.com/chipmusic-mml.php. Mysong, Microsoft research: http://research.microsoft.com/en-us/um/people/dan/ mysong/ nanoloop, Oliver Wittchow: http://www.nanoloop.de/advance/index.html nerdtracker ii, Michel iwaniec: http://nesdev.com/nt2/ xii lisT Of sOfTWare fOUnd in The HAnDbook OpenMpT, Olivier lapicque: http://openmpt.org/ plogue bidule, plogue: http://www.plogue.com/ plogue Chipsounds, plogue: http://www.plogue.com/products/chipsounds/ proTools, avid: http://www.avid.com/Us/products/family/pro-Tools pure data (pd): http://puredata.info/ reactable, reactable systems: http://www.reactable.com recognizr, The astonishing Tribe: http://www.tat.se/videos/ sibelius, avid: http://www.sibelius.com/home/index_flash.html sid dUZZ iT, Gallefoss, Glen rune, and Geir Tjelta: http://home.eunet.no/~ggallefo/ sdi/index.html songsmith, Microsoft research: http://research.microsoft.com/en-us/um/redmond/ projects/songsmith/ sonicnotify: http://sonicnotify.com/ soundpool, Google android: http://developer.android.com/reference/android/media/ soundpool.html supercollider: http://supercollider.sourceforge.net/ Unity3d, Unity Technologies: http://unity3d.com/ Wavelab, steinberg: http://www.steinberg.net/en/products/wavelab.html Weka, Mark hal , eibe frank, Geoffrey holmes, bernhard pfahringer, peter reutemann, and ian h.
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