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Bryan WC Chung - Multimedia Programming with Pure Data

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Bryan WC Chung Multimedia Programming with Pure Data
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A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data

Overview

  • Carefully organized topics for interactive multimedia professional practice
  • Detailed reference to a large collection of resources in the open source communities to enhance the Pure Data software.
  • Visual explanation and step-by-step tutorials with practical and creative multimedia applications.

In Detail

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective.

Multimedia Programming with Pure Data will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects.

You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

What you will learn from this book

  • Prepare computer animations with 2D images, 3D modelling, and geometric transformation.
  • Produce imageries with digital image processing techniques.
  • Design graphical interfaces for audio-visual performance.
  • Develop motion detection and tracking applications.
  • Generate interactive animation with particle systems.
  • Synthesize audio content for interactive applications.
  • Connect Pure Data applications with external devices.
  • Extend Pure Data with external libraries for advanced interactive applications.

Approach

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.

Who this book is written for

An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2013

Production Reference: 1020713

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK..

ISBN 978-1-78216-464-7

www.packtpub.com

Cover Image by Suresh Mogre (<>)

Credits

Author

Bryan WC Chung

Reviewers

Buron Cdric

Guy John

Antonio Roberts

Greg Surges

Acquisition Editor

Vinay Argekar

Lead Technical Editor

Ankita Shashi

Technical Editors

Sampreshita Maheshwari

Kaustubh S. Mayekar

Zafeer Rais

Project Coordinator

Anurag Banerjee

Proofreaders

Amy Guest

Elinor Perry-Smith

Indexer

Rekha Nair

Production Coordinator

Prachali Bhiwandkar

Cover Work

Prachali Bhiwandkar

About the Author

Bryan WC Chung is an interactive media artist and design consultant based in Hong Kong. His interactive media artworks have been exhibited at the World Wide Video Festival , Multimedia Art Asia Pacific , Stuttgart Film Winter Festival , Microwave International New Media Arts Festival , and the China Media Art Festival . In the former Shanghai Expo 2010 , he provided interactive media design consultancy to industry leaders in Hong Kong and China. Chung received a computer science bachelor degree in Hong Kong, an interactive multimedia master degree in London, and a fine art doctoral degree in Melbourne. He has been developing software libraries for the open source programming languageProcessing. Currently, he is Assistant Professor in the Academy of Visual Arts, Hong Kong Baptist University, where he teaches subjects on interactive arts, computer graphics and multimedia design. His personal website is: http://www.magicandlove.com.

I would like to thank all my students and colleagues, especially Dr. Kam Wong, who had developed the syllabus of the courseInteractivity, which adopted Pure Data as the main teaching tool. I am also grateful to my wife, Dr. Kimburley Choi for her continuous support.

About the Reviewers

Cdric Buron, also known as Human Koala and Hektor Kafka is a Electronic Music Performer and Producer, GFX Developer, Web Developer, Technical Consultant for artists, and Pure Data Teacher. Since his first Computer, an 8-bit one, Computers was for HK a music instrument, a highly adaptable tool for graphic or musical creation. After following a Pure Data Formation. he has started to teach Pure Data, Processing at CRAS (Centre de Ressource d'Art Sensitif: http://www.mainsdoeuvres.org/rubrique90.html) at St Ouen. He is also admin for the Pure Data part of the http://www.codelab.fr Forum (a French forum about creative programming). Passionate about the interface between Technology & Art, he is occasionally Technical Consultant for Artists or Company to help building Tools for performance, or installation (Emilie Pitoiset, Radio Marais, SFR).

Music Producer and Performer as Human Koala/Hektor Kafka, he has played live in several place and several Digital Art and Performance Events in Paris:

  • At Batofar (Radio Broadcast: Chambre air 2011)
  • At Palais de Tokyo (Radio Broadcast: Chambre Air 2012)
  • At 104 (Digital Art Event: Open your Web)
  • At Point Ephmere(radio broadcast: Chambre Air)
  • At Divan du Monde (Performance Event: Dimanche Rouge)
  • At Petit Bain (Performances Event: Dimanche Rouge)

One of his trax was aired by Ryuichi Sakamoto for his radio broadcast "Radio Sakamoto" (where am i-Dr Riot and Miss Velvet (Human Koala & Miho) Shinohara) His personal website is http://www.humankoala.com.

I would like to thank Agns Le Foulgoc from CRAS to give me the opportunity to teach this wonderful language and Benote my wife.

Guy John is a professional software engineer, with a heavy interest in the meeting point of music, art and technology. Originally coming from a hardware and electronics background, he moved over to using more software upon discovering the sheer range of audio programming languages available, and has continued to use a number of them in his projects. Despite always finding new tools to learn, he still finds himself regularly coming back to PureData because of its power and flexibility.

I'd like to thank everybody at Packt publishing for letting me be involved with this book, and the Pure Data community for creating such an excellent piece of software.

Antonio Roberts is a new-media artist and curator based in Birmingham, UK, whose work focuses on the errors and glitches generated by digital technology.

Since 2007 he has curated a number of exhibitions and projects including fizzPOP (2009 - 2010), GLI.TC/H Birmingham (2011), the Birmingham edition of Bring Your Own Beamer (2012), and Dirty New Media (2013).

As a performer and visual artist his work has been featured at galleries and festivals around the world including Databit.me in Arles, France, Laptops Meet Musicians Festival in Venice, Italy, Notacon in Cleavland, Ohio, US, Leeds International Film Festival in the UK, and the Barber Institute of Fine Arts in Birmingham, UK.

In 2013 he contributed the foreword to AlphabeNt: Experiments from A-Z, which is an exploration of glitch art and typography by Australian authors Daniel Purvis and Drew Taylor (ISBN 978-0-98740-070-3).

I would like to thank the Pure Data community of developers and users for their unwavering devotion to developing the software.

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