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Ninad Sathaye - Python Multimedia Application Beginners Guide : Learn How to Develop Multimedia Applications Using Python with This Practical Step-by-Step Guide

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Ninad Sathaye Python Multimedia Application Beginners Guide : Learn How to Develop Multimedia Applications Using Python with This Practical Step-by-Step Guide
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Python Multimedia Application Beginners Guide : Learn How to Develop Multimedia Applications Using Python with This Practical Step-by-Step Guide: summary, description and annotation

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Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python.
This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video.
Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer, Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Learn how to develop Multimedia applications using Python with this practical step-by-step guide. Read more...
Abstract: Annotation.

Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python.
This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video.
Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer, Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Learn how to develop Multimedia applications using Python with this practical step-by-step guide

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Python Multimedia
Beginner's Guide

Python Multimedia Beginner's Guide

Copyright 2010 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2010

Production Reference: 1060810

Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK.

ISBN 978-1-849510-16-5

www.packtpub.com

Cover Image by Ed Maclean (< > )

Credits

Author

Ninad Sathaye

Reviewers

Maurice HT Ling

Daniel Waterworth

Sivan Greenberg

Acquisition Editor

Steven Wilding

Development Editor

Eleanor Duffy

Technical Editor

Charumathi Sankaran

Indexers

Hemangini Bari

Tejal Daruwale

Editorial Team Leader

Aanchal Kumar

Project Team Leader

Priya Mukherji

Project Coordinator

Prasad Rai

Proofreader

Lynda Sliwoski

Graphics

Geetanjali Sawant

Production Coordinators

Shantanu Zagade

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Ninad Sathaye (<>) has more than six years of experience in software design and development. He is currently working at IBM, India. Prior to working for IBM, he was a Systems Programmer at Nanorex Inc. based in Michigan, U.S.A. At Nanorex, he was involved in the development of an open source, interactive 3D CAD software, written in Python and C. This is where he developed passion for the Python programming language. Besides programming, his favorite hobbies are reading and traveling.

Ninad holds a Master of Science degree in Mechanical Engineering from Kansas State University, U.S.A.

I would like to thank everyone at Packt Publishing, especially, Eleanor Duffy, Steven Wilding, Charu Sankaran, and Prasad Rai for their co-operation. This book wouldn't have been possible without your help. I also want to thank all the technical reviewers of the book for their valuable suggestions. I wish to express my sincere thanks and appreciation to Rahul Nayak, my colleague, who provided many professional quality photographs for this book. I owe a special thanks to Mark Sims and Bruce Smith, my former colleagues, for introducing me to the amusing world of Python. Finally, this book wouldn't have been possible without the encouragement and support of my whole family. I owe my loving thanks to my wife, Arati, for providing valuable feedback. She also happens to be the photographer of several of the pictures used throughout this book.

About the Reviewers

Maurice HT Ling completed his Ph.D. in Bioinformatics and B.Sc (Hons) in Molecular and Cell Biology, where he worked on microarray analysis and text mining for protein-protein interactions. He is currently an Honorary Fellow at The University of Melbourne and a Lecturer at Singapore Polytechnic where he lectures on microbiology and computational biology.

Maurice holds several Chief Editorships including The Python Papers, iConcept Journal of Computational and Mathematical Biology , and Methods and Cases in Computational, Mathematical , and Statistical Biology . In his free time, Maurice likes to train in the gym, read, and enjoy a good cup of coffee. He is also a Senior Fellow of the International Fitness Association, U.S.A.

Daniel Waterworth is a Python fanatic who can often be found behind his keyboard. He is always beavering away on a new project having learned to program from a young age. He is a keen blogger and his ideas can be found at http://active-thought.com.

Sivan Greenberg is a Forum Nokia Champion, with almost ten years of multi-disciplinary IT experience and a sharp eye for quality. He started with open source technologies and the Debian project back in 2002. Joining Ubuntu development two years later, Sivan also contributed to various other open source projects, such as Plone and Nokia's Maemo.

He has experience with quality assurance, application and web development, UNIX system administration (including some rather exotic IBM platforms), and GUI programming and documentation. He's been using Python for all of his development needs for the last five years. He is currently involved with Nokia's MeeGo project and works with CouchDB and Python in his day job for a living.

I thank my unique and amazing family, specifically my Dad Eric for igniting the spark of curiosity from day zero.

To my daughter, Anvita

Preface

Multimedia applications are used in a broad spectrum of fields. Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application very appealing.

This book is all about multimedia processing using Python. This step by step guide gives you a hands-on experience with developing exciting multimedia applications. You will build applications for processing images, creating 2D animations and processing audio and video.

There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to some of these (open source) libraries through several implausibly exciting projects. Popular multimedia frameworks and libraries, such as GStreamer, Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.

What this book covers

, Python and Multimedia teaches you a few things about popular multimedia frameworks for multimedia processing using Python and shows you how to develop a simple interactive application using PyGame.

, Working with Images explains basic image conversion and manipulation techniques using the Python Imaging Library. With the help of several examples and code snippets, we will perform some basic manipulations on the image, such as pasting an image on to another, resizing, rotating/flipping, cropping, and so on. We will write tools to capture a screenshot and convert image files between different formats. The chapter ends with an exciting project where we develop an image processing application with a graphical user interface.

, Enhancing Images describes how to add special effects to an image using Python Imaging Library. You will learn techniques to enhance digital images using image filters, for example, reducing 'noise' from a picture, smoothing and sharpening images, embossing, and so on. The chapter will cover topics such as selectively changing the colors within an image. We will develop some exiting utilities for blending images together, adding transparency effects, and creating watermarks.

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