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Mike Ohlson de Fine - Python 2.6 Graphics Cookbook

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Mike Ohlson de Fine Python 2.6 Graphics Cookbook
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Python 2.6 Graphics Cookbook

Python 2.6 Graphics Cookbook

Copyright 2010 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November, 2010

Production Reference: 1181110

Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK.

ISBN 978-1-849513-84-5

www.packtpub.com

Cover Image by Asher Wishkerman (<>)

Credits

Author

Mike Ohlson de Fine

Reviewers

Flavio Barbosa

Michael Driscoll

Warren Noronha

Acquisition Editor

Dilip Venkatesh

Development Editor

Meeta Rajani

Technical Editor

Gauri Iyer

Indexer

Tejal Daruwale

Editorial Team Leader

Mithun Sehgal

Project Team Leader

Ashwin Shetty

Project Coordinator

Michelle Quadros

Proofreader

Mario Cecere

Graphics

Nilesh R. Mohite

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Mike Ohlson de Fine is a graduate Electrical Engineer specializing in industrial process measurement and control. He has a Diploma in Electronics and Instrumentation from Technikon Witwatersrand, an Electrical Engineering degree from the University of Cape Town, and a Masters in Automatic Control from Rand Afrikaans University. He has worked for mining and mineral extraction companies for the last 30 years. His first encounter with computers was learning Fortran 4 using punched cards on an IBM 360 as an undergraduate. Since then, he has experimented with Pascal, Forth, Intel 8080 Assembler, MS Basic, C, and C++, but was never satisfied with any of these. Always restricted by corporate control of computing activities, he encountered Linux in 2006 and Python in 2007 and became free at last.

As a working engineer he needs tools that facilitate the understanding and solution of industrial process control problems using simulations and computer models of real processes. Linux and Python proved to be excellent tools for these challenges. When he retires he would like to be part of setting up a Free and Open Source engineering virtual workshop for his countrymen and people in other poor countries to enable the bright youngsters of these countries to be intellectually free at last.

His hobbies are writing computer simulations, paddling kayaks in wild water, and surf skiing in the sea.

At the top of the pyramid of people who have helped and encouraged me to write this book is my wonderful wife Suzanne. Thank you Suzy, with all my heart. I want to dedicate this book also to three courageous people, Genevieve, Candace, and Peter, who have bravely chosen a steep and difficult path in their lives. I salute you.

Next who I would like to thank are the very professional and pleasant staff of PACKT Publishing. A special thanks to the restrained and long suffering reviewers Mike Driscoll, Warren Noronha, and Flavio Barbosa. Your criticism was invaluable.

About the Reviewers

Michael Driscoll has been programming Python since 2006 and has dabbled in other languages since the late nineties. He graduated from university with a Bachelors in Science degree, majoring in Management Information Systems. Michael enjoys programming for fun and profit. His hobbies include Biblical apologetics, blogging about Python at http://www.blog.pythonlibrary.org/ and learning photography. Michael currently works for local government where he programs with Python as much as possible. Michael was also a technical editor for Python 3: Object Oriented Programming by Dusty Phillips.

I would like to thank my brothers for their support and the fun times they share with me and my dad for his indirect support. Most of all, I want to thank Jesus for saving me from myself.

Warren Noronha is an entrepreneur and geek. Computers have been part of Warrens life since he was four years old. He began his career as a system administrator, but ended up doing everything from security and design to product development. He enjoys managing people as much as he does managing code or machines. Having worked with small startups as well as Fortune 500 companies, Warren is also a staunch supporter of free software and free speech. He has been a frequent speaker at various colleges and events, discussing subjects ranging from technology and media to launching a startup.

Warren loves working with new technologies; a trait which lead him to become one of the first users of GNU/Linux, Drupal, and Ruby on Rails, much before they grew exponentially and became mainstream technologies. He spends his time working on databases, distributed computing, social computing, and enjoys using internet and communication technology to bridge the digital divide.

Preface

Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace, without the burden of mastering complicated language definitions and opaque examples.

What this book covers

, Start your Engines: This chapter explains how to acquire and install the Python interpreter, for MS Windows or Linux as well as how to verify that Python is correctly installed. This chapter explains how to create complete working programs that can be run on client computers that do not have Python installed.

, Drawing Fundamental Shapes: This shows how to create all the fundamental graphic elements including lines, circles, ovals, rectangles, polygons, and complex curves. Simple examples are provided to demonstrate how to draw the elementary shapes. The examples also provide a ready for reference for later use.

, Handling Text: This chapter demonstrates how to control font size, color, and position using any of the font typefaces installed on the specific operating system being used. A simple means of discovering and demonstrating all available fonts on the operating system is shown.

, Animation Principles: This chapter starts with examples of simple sequences of a circle in different positions and systematically progresses to smoothly-moving animations of elastic balls bouncing inside a gravity field.

, The Magic of Color: This chapter begins with the assembling of color palettes using color names recognizable to Python. The way colors are constructed using numbers to mix controlled amounts of red, green, and blue is explained. Tools for matching colors to any sample are constructed. This chapter demonstrates how to vary shadings of one color into another.

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