Simone Alessandria - Flutter Projects
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Copyright 2020 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Commissioning Editor: Amarabha Banerjee
Acquisition Editor: Karan Gupta
Content Development Editor: Divya Vijayan
Senior Editor: Mohammed Yusuf Imaratwale
Technical Editor: Shubham Sharma
Copy Editor: Safis Editing
Project Coordinator: Kinjal Bari
Proofreader: Safis Editing
Indexer: Tejal Daruwale Soni
Production Designer: Joshua Misquitta
First published: April 2020
Production reference: 1070420
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-83864-777-3
www.packt.com
For my beloved wife, Giusy, who makes my life worth living every day, and for the developer who struggles when learning a new language: you have all my sympathy. I've been there and will be there again, hopefully.
Packt.com
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Simone Alessandria wrote his first program when he was 12: it was a text-based fantasy game for the Commodore 64. A few years later, he is now a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He has published several courses on Dart and Flutter on Pluralsight. His mission is to help developers achieve more through training and mentoring.
Rohan Bethune is a professional software architect and developer with over 20 years in the industry. He has in-depth, hands-on experience crafting intuitive software solutions ranging from writing complex high-performance blotters and trading applications for leading investment banks to creating immersive cloud-based mobile solutions. Currently, he is the chief architect and founder of Rozella Software, where he is creating an education portal for Rozella.iStudy, a Flutter-built app that allows anyone to study and learn practically anything through its intelligent content creation engine and series of fun quizzes, reports, and test graphs.
Tom Alabaster has been a production-level Flutter developer for over a year, architecting projects of all different levels from small single-user applications to a large-scale project registered as a medical device. He's given talks and run workshops, as well as having written several plugins and packages for others to use. Having followed Flutter for a while, he's been carefully developing an ideal clean architecture for Flutter apps in order to help demonstrate Flutter's scalability and performance for real-world large-scale production use.
If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.
The fastest way to learn programming, in any language or framework is programming. That's exactly the purpose of this book: helping you learn Flutterby doing.
Flutter is a developer-friendly, open source toolkit created by Google that you can use to create applications for Android and iOS mobile devices, and now also for the web and desktop.
There are eleven projects in this book, covering the main concepts useful to develop real-world apps with Flutter. In each project, you'll learn and immediately use some of the features that make Flutter so successful: widgets, state management, asynchronous programming, using web services, persisting data, animations, creating full-stack applications with Firebase, and even developing responsive apps that work with different form factors, including the web.
Each project builds an app from scratch. You can choose to follow the flow of the book or skip to any project if you feel confident with the concepts introduced in earlier chapters.
Flutter uses Dart as a programming language. In the first chapter, you'll see an introduction to Dart, giving you the necessary knowledge to be productive and create your first Flutter app.
In later chapters, you'll see Flutter projects that go beyond basic examples. You'll get the opportunity to play with code and get hands-on experience building apps. While you progress through this book, you'll see that some of the concepts introduced in earlier chapters are used again, in different ways, on later projects, so that you get deeper knowledge on several topics.
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