Onorato Vaticone - C++ System Programming Cookbook
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Copyright 2020 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
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First published: February 2020
Production reference: 1210220
Published by Packt Publishing Ltd.
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ISBN 978-1-83864-655-4
www.packt.com
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Onorato Vaticone is a software engineer with over 18 years of experience. A C++ expert, he has deep, system-level programming experience. An Agile coach and XP advocate , TDD and Simple Design are his everyday tools. He has worked on real-time systems (defense and energy transmission) with C++. During this time, he learned to write multiplatform code. Early in his career, he realized that a form of agility was needed. He holds an MSc in cloud computing and a BSc in computer engineering and software. He finds learning how things work under the hood to be fascinating!
Scott Hutchinson leads a team of C++ and F# developers in Oxnard, California. After a few years as a VB/VBA developer, he started developing with .NET Framework immediately after its launch in 2002. Since 2016, he has done most of his development in C++. He is a mentor for the F# track on Exercism, and teaches functional programming in F# to his team at work. His main professional interests are functional programming and machine learning. When he's not learning some new software development skill, he's usually hiking in the mountains of Southern California.
Daniel Durante is an author and technical editor for Packt Publishing, a consultant and strategist for multiple Fortune 100 companies, and has been a full-stack developer since the age of 12. His code exists in infrastructures such as Hubcash, Stripe, and Walmart.
He has worked on text-based browser games that have reached over 1,000,000 active players, created bin-packing software for CNC machines, embedded programming with Cortex-M and PIC circuits, built high-frequency trading applications, and helped contribute to and maintain one of the oldest ORMs of Node.js (SequelizeJS). He has worked on various books such as Rust Standard Library Cookbook, PostgreSQL Developer's Guide, and Rust Programming By Example, among many others.
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This book aims to provide ready-to-use solutions (to developers) for the essential aspects of system programming, using the latest C++ standards wherever possible. System programming deals with structuring computer programs that closely interact with the operating system and allow computer hardware to interface with the programmer and the user. Due to its efficient features, namely, low-level computation, data abstraction, and object-oriented features, C++ is the preferred language for system programming. You will learn how to create robust and concurrent systems, and you will also u nderstand the inter-process communication mechanism with shared memory and pipe. Moving forward, you will deep dive into the C++ built-in libraries and frameworks in order to design robust systems as per your requirements.
This book is for C++ developers who want to gain practical knowledge of systems programming. Though no experience of Linux system programming is assumed, intermediate knowledge of C++ is necessary.
, Getting Started with System Programming, introduces you to the fundamentals such as learning about the shell, users and groups, process IDs, and thread IDs to be able to use a Linux system proficiently and so on that you must know for the rest of the book. For example you will learn how Linux is designed, the shell, users and groups, process ID and thread IDs . Furthermore, you will learn how to develop a simple Hello World program, write its makefile, execute it, and debug it. This knowledge, although basic, is fundamental for the more advanced topics that will appear in later chapters.
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