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Mikael Olsson - C++20 Quick Syntax Reference A Pocket Guide to the Language, APIs, and Library.

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Mikael Olsson C++20 Quick Syntax Reference A Pocket Guide to the Language, APIs, and Library.
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Mikael Olsson C20 Quick Syntax Reference A Pocket Guide to the Language - photo 1
Mikael Olsson
C++20 Quick Syntax Reference
A Pocket Guide to the Language, APIs, and Library
4th ed.
Mikael Olsson Hammarland Finland Any source code or other supplementary - photo 2
Mikael Olsson
Hammarland, Finland

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484259948 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-5994-8 e-ISBN 978-1-4842-5995-5
https://doi.org/10.1007/978-1-4842-5995-5
Mikael Olsson 2020
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Introduction

The C++ programming language is a general-purpose multiparadigm language created by Bjarne Stroustrup. The development of the language started in 1979 under the name C with classes. As the name implies, it was an extension of the C language with the additional concept of classes. Stroustrup wanted to create a better C that combined the power and efficiency of C with high-level abstractions to better manage large development projects. The resulting language was renamed C++ (pronounced C-plus-plus) in 1983. As a deliberate design feature, C++ maintains compatibility with C, and so most C code can easily be made to compile in C++.

The introduction of C++ became a major milestone in the software industry as a widely successful language for both system and application development. System programming involves software that controls the computer hardware directly, such as drivers, operating systems, and software for embedded microprocessors. These areas remain the core domain of the language, where resources are scarce and come at a premium. C++ is also widely used for writing applications, which run on top of system software, especially high-performance software such as games, databases, and resource-demanding desktop applications. Despite the introduction of many modern, high-level languages in this domainsuch as Java, C#, and PythonC++ still holds its own and overall remains one of the most popular and influential programming languages in use today.

There are several reasons for the widespread adoption of C++. The foremost reason was the rare combination of high-level and low-level abstractions from the hardware. The low-level efficiency was inherited from C, and the high-level constructs came in part from a simulation language called Simula. This combination makes it possible to write C++ software with the strength of both approaches. Another strong point of the language is that it does not impose a specific programming paradigm on its users. It is designed to give the programmer a lot of freedom by supporting many different programming styles or paradigms, such as procedural, object-oriented, and generic programming.

C++ is updated and maintained by the C++ standards committee. In 1998, the first international standard was published, known informally as C++98. The language has since undergone five more revisions with further improvements, including C++03, C++11, C++14, C++17, and most recently C++20, which is the latest ISO standard for the C++ programming language released in 2020.

Table of Contents
About the Author and About the Technical Reviewer
About the Author
Mikael Olsson

is a professional web entrepreneur, programmer, and author. He works for an R&D company in Finland where he specializes in software development.

In his spare time, he writes books and creates websites that summarize various fields of interest. The books he writes are focused on teaching their subject in the most efficient way possible, by explaining only what is relevant and practical without any unnecessary repetition or theory.

About the Technical Reviewer
Marc Gregoire

is a software engineer from Belgium. He graduated from the University of Leuven, Belgium, with a degree in Burgerlijk ingenieur in de computerwetenschappen (equivalent to a master of science degree in computer engineering). The year after, he received the cum laude degree of master in artificial intelligence at the same university. After his studies, Marc started working for a software consultancy company called Ordina Belgium. As a consultant, he worked for Siemens and Nokia Siemens Networks on critical 2G and 3G software running on Solaris for telecom operators. This required working on international teams stretching from South America and the United States to Europe, the Middle East, and Asia. Currently, Marc works for Nikon Metrology on industrial 3D laser scanning software.

Mikael Olsson 2020
M. Olsson C++20 Quick Syntax Reference https://doi.org/10.1007/978-1-4842-5995-5_1
1. Hello World
Mikael Olsson
(1)
Hammarland, Finland
Choosing an IDE

To begin developing in C++, you need a text editor and a C++ compiler . You can get both at the same time by installing an Integrated Development Environment (IDE) that includes support for C++. A good choice is Microsoft's Visual Studio Community Edition, which is a free version of Visual Studio that is available from Microsofts website. The C++ compiler that comes with this IDE has good support for the C++17 standard and includes many features of C++20 as of the 2019 version. If you are running the Visual Studio installer on Windows, make sure to select the Desktop development with C++ workload to enable development in C++.

Visual Studio is available on Windows and Mac, and there is a lightweight version called Visual Studio Code which can also be run on Linux. Two other popular cross-platform IDEs include NetBeans and Eclipse CDT . Alternatively, you can develop using a simple text editor such as Notepad, although this is less convenient than using an IDE. If you choose to use a simple text editor, just create an empty document with a .cpp file extension and open it in the editor of your choice.

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