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Alice Guillen - Coding for Kids: The Complete Guide Python Programming for kids, Learn to Code with Games

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Coding for Kids:

The Complete Guide Python Programming for Kids.

Learn to Code with Games

ALICE GUILLEN

Copyright 2020 by Alice Guillen

All rights reserved.

This document is geared towards providing exact and reliable information concerning the topic and issue covered. The publication is sold with the idea that the publisher is not required to render accounting, officially permitted or otherwise qualified services. If advice is required, legal or professional, an individual practicing the profession should be ordained.

From a Declaration of Principles which was accepted and approved equally by a Committee of the American Bar Association and a Committee of Publishers and Associations.

In no way is it legal to reproduce, duplicate, or transmit any part of this document in either electronic means or printed format. Recording of this publication is strictly prohibited, and any storage of this document is not allowed unless with written permission from the publisher. All rights reserved.

The information provided herein is stated to be truthful and consistent, in that any liability, in terms of inattention or otherwise, by any usage or abuse of any policies, processes, or directions contained within is the sole and utter responsibility of the recipient reader. Under no circumstances will any legal responsibility or blame be held against the publisher for any reparation, damages, or monetary loss due to the information herein, either directly or indirectly.

Respective authors own all copyrights not held by the publisher.

The information herein is offered for informational purposes solely and is universal as so. The presentation of the information is without a contract or any type of guarantee assurance.

The trademarks that are used are without any consent, and the publication of the trademark is without permission or backing by the trademark owner. All trademarks and brands within this book are for clarifying purposes only and are owned by the owners themselves, not affiliated with this document.

Contents

Introduction: Welcome To (Or Back To) Programming

Welcome. You are the character in this game. Your goal is to finish this course and start thinking like the computer, so that you can give the computer instructions that it will follow and do whatever you please.

You have opened the world that tomorrow has never seen. You are a hero. You are about to learn an excellent skill that will one day save the world.

This book will give you the biggest magic wand because you are curious and cool. Some dumbass doesnt even know anything about Python. This book will help anyone learn how to code in Python.

Coding is used in almost everything we use and love. You can create a program to make games, music, and even develop robots. You can power almost anything electronic. This book gives you that skill.

Programming means translating human ideas and actions into a computers language. Computers all around the world understand the same set of languages, and Python is one of them. There are many others, like JavaScript, C#, Ruby, and C++. Programmers use these languages to tell the computer how to do something, but every language is different. This book will teach you Python because it is very similar to the human English language.

Everything you need to become a programmer is this book and a computer. I will guide you through several coding concepts with step-by-step guides and examples so that you will practice on the ground.

When you finish reading this book, you would have become a programmer. Do you have any ideas you want to give life to? Like some cool programs or simple games that you can play with your friends!

We learn coding by practicing. Thats why you would find each chapter in this book structured to walk you through the code as you follow along. As youll learn about a concept, you write some code, you understand what that code does, and learn a bit more. You would even be able to fix a bug or two, and see the results of your code in real-time!

This book helps you better understand the big concepts in coding or computer programming and learning Python language.

Have you ever thought of controlling an army? You would sit down behind your desk, giving instructions to a computer so that it can perform whatever task you assign it.

Dont skip the tasks at the end. You will boost your creativity and brainpower.

Level One: Welcome to Python

Every human wants to be a master. We all want someone or something that will always do our bidding. We might try to talk to pets and even the walls of the bathroom. You may try to talk to your computer.

At this level, your goal is to understand how the computer thinks. You are smart, but your computer is not. It is only as smart as the instructions you put in it. It is the only weapon you have in your hand. LANGUAGE.

Well, while all of us do this, most people may think that everything or everyone we talk to cannot actually understand us. That may be true if we speak a different language from what they already know. If you speak the language that they understand, there is nothing you cannot talk to.

You may have seen in movies people talking to computers, and the computer would most likely talk back. If you have a smartphone, you may know Apples Siri and Androids Google, and many other interactive software that talks to users. You are smart, eh? Do you find those kinds of conversations unbelievable?

Look, to ask the computer for information is different from providing the computer with certain instructions that it would follow. That is what programming means. This book will teach you one of the languages that the computer understands so that you can tell it to do anything for you or your friends.

Before now, you have always communicated with your computer. For example, when you try to open a folder on your computer, you are giving the computer instructions. When you chat online, for instance, the computer communicates with you. It then communicates with other machines or people to address whatever requests you make.

When you code, you translate human ideas into a language that a machine can understand and use.

Everything around coding is built around the concept of garbage in, garbage out. You give the computer instruction, which is information or data. You expect it to use it for some output, which can be in the form of words, pictures, action, or some other result of processing the data we give it. Sounds interesting, isnt it?

Lets talk about how the computer can understand garbage in, garbage out or more professional terms, Input/Output (I/O)?

You press buttons on a controller or tap the screen in a mobile game, thats input. You have input instruction for the computer. Then, your character jumps, ducks, or moves in whatever direction you intend, thats output.

Have you ever tried cooking? You can call the ingredients you need to make the recipe input. You must follow the instructions and use the ingredients to get the output, the food!

Cooking Up Programs

One day, I asked some students to write a paper about making toast. I told them that I would use their papers to make a toast in front of the class. I took each persons paper as input to make the entire class understand the importance of input to output.

When they finished writing, I brought in a toaster and plenty of loaves of bread. I read each paper and demonstrated it to the letter.

The results surprised all of them because none of their procedures worked as expected. It was funny. For example, one would have gotten it all right if he had written that I should remove the bread from the wrapper. It is funny that I dutifully stuffed the bread with its wrapper and everything in the toaster. Do you get it?

When you have an idea in your head, everything plays out fine to you. But imagine that you are going to tell it to a specialist in that field but a dumb person. You must not leave any step out when giving instructions.

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