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Arduino Programming
Tip and Tricks to Learn Arduino Programming Efficiently
Copyright 2020 All rights reserved.
This document is geared towards providing exact and reliable information in regards to the topic and issue covered. The publication is sold with the idea that the publisher is not required to render accounting, officially permitted or otherwise qualified services. If advice is necessary, legal or professional, a practiced individual in the profession should be ordered.
From a Declaration of Principles which was accepted and approved equally by a Committee of the American Bar Association and a Committee of Publishers and Associations.
In no way is it legal to reproduce, duplicate, or transmit any part of this document in either electronic means or in printed format. Recording of this publication is strictly prohibited, and any storage of this document is not allowed unless with written permission from the publisher. All rights reserved.
The information provided herein is provinced to be truthful and consistent, in that any liability, in terms of inattention or otherwise, by any usage or abuse of any policies, processes, or directions contained within is the solitary and utter responsibility of the recipient reader. Under no circumstances will any legal responsibility or blame be held against the publisher for any reparation, damages, or monetary loss due to the information herein, either directly or indirectly.
Respective authors own all copyrights not held by the publisher.
The information herein is offered for informational purposes solely and is universal as so. The presentation of the information is without a contract or any type of guarantee assurance.
The trademarks that are used are without any consent, and the publication of the trademark is without permission or backing by the trademark owner. All trademarks and brands within this book are for clarifying purposes only and are owned by the owners themselves, not affiliated with this document.
Contents
Introduction
Have you ever wondered how to start the adventure with microcontrollers? Check Arduino. This open platform has been prepared for all DIY enthusiasts, including robot builders. The first part of the book discusses the basics required for further lessons.
If you are interested in electronics at least to a small degree and would like to start programming your own systems, then Arduino will be the perfect solution to start with. You won't have to waste time designing your own tiles, choosing the right programmer, and tedious environment configurations. Everything will work almost immediately.
This book has been planned for 11 parts (with possible continuation). Of book, he does not discuss the whole Arduino, and the subject is so extensive that you can write about it (several) books. The purpose of this book is to explain the basics in practice and to interest the reader in further exploring this platform.
What is Arduino?
For a beginner, Arduino is a ready "development kit" with the popular AVR microcontroller. Created according to the relevant assumptions, thanks to which:
  1. Does not require an external programmer
  2. Works well with a dedicated compiler
  3. You can buy an "infinite" number of expansion boards (e.g., motor controllers, displays, executive modules)
However, the true power of Arduino lies in a dedicated programming language based on C / C ++. Starting the adventure with microcontrollers, it's worth learning at least the basics about their construction and how they work.
Fortunately, in the case of Arduino, to program your system, you do not need to know the microcontroller registers. Everything is based on friendly libraries, thanks to which the creation of even a complicated program is within reach of a novice programmer.
In short, Arduino is modules with microcontrollers that can be easily programmed using generally available libraries in a language similar to C / C ++.
Advantages of Arduino
The project began to be developed in 2005 in Italy. Since then, he has gathered a mass of supporters and fanatical users. From the very beginning, Arduino was prepared for people who did not have much in common with programming microcontrollers.
Excellent environment, friendly syntax, and low prices have made Ardunio extremely popular. The community built around this project is huge. This brings many benefits. From a beginner's point of view, three are most important:
  • A huge number of ready-made solutions. Various projects are created on Arduino. If you came up with something "new" and interesting, then 90% someone has already done it on Arduino earlier and posted a description of the project on the Internet.
  • The popularity of the platform has meant that manufacturers have prepared countless tile varieties and extensions - you will find more about this later in the book.
  • A large number of users make it easier to find help when they get stuck in an important point of the project.
Arduino - Choosing a Hardware Platform
Arduino is an Open Hardware platform. This means that all materials needed to create your own development kit operating in this standard are available. For this reason, you can find many different tiles compatible with Arduino.
At the moment, Arduino officially talks about 20 available models on its websites. In every good store, you will find at least a few different sets. For the needs of the book, I decided to choose the most popular tile - Arduino UNO R3.
Arduino is a project that is constantly growing - both in programming and hardware. The UNO version 3 board is currently prompted by Arudino, like the one on which the latest libraries and expansion boards can be used for a long time.
Equipment Arduino UNO R3
The heart of the system is the popular 8-bit microcontroller from Atmel, AVR ATmega328, operating at a frequency of 16 MHz .
Working at such a frequency in a simplified way means that the microcontroller can perform 16 million operations per second. It's a lot.
Special connectors, placed characteristically on the sides of the board, are the outputs of the most important signals. There we will find 14 programmable digital inputs/outputs. Six of them can be used as PWM outputs (e.g., for motor control), and another six as analog inputs. We will also find there a reset signal and power supply.
Arduino can be powered in several ways. The most popular methods are:
  1. Power supply via USB cable
  2. Powered by a plug-in power supply (optimally 7V - 12V) or batteries
The most important elements are marked on the graphic below:
USB connector - used for power supply programming and communication with a - photo 1
  1. USB connector - used for power supply, programming, and communication with a computer
  2. Power connector (optimally 7V - 12V)
  3. Voltage stabilizer - the input voltage from connector 2 is reduced to 5V thanks to this system
  4. Reset button - resets the Arduino board
  5. Microcontroller responsible for communication with the computer via USB
  6. Programming connector for the microcontroller from step 5.
  7. Signal connector *
  8. Signal connector *
  9. LED diode signaling connection of voltage to Arduino
  10. Programmer output for the microcontroller from point 13.
  11. Signal connector *
  12. Power connector *
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