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Cohen Ryan - GUI Design for Android Apps

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Cohen Ryan GUI Design for Android Apps
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GUI Design for Android Apps: summary, description and annotation

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GUI Design for Android Apps is the perfectand conciseintroduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.

This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel Platform.

What youll learn
  • Key aspects of why UI and UX design for embedded systems is different than for desktops
  • Troubleshooting UI design issues
  • Understanding how key concepts such as state transition, context class, and intent work
  • How to use the interface app design tools provided by Android
  • Planning for complex apps (apps with multiple activities)
  • Optimizing app design for touch screen input
Who this book is for

The book is primarily for app developers, software engineers and open-source programming enthusiasts, but can also be used by for training programs and Codeacademy-style programs.

Table of Contents

Foreword/Preface

Chapter 1. General Overview

Chapter 2. The Android-Specific GUI

Chapter 3. Designing Complex Applications

Chapter 4. Self-Drawing Graphics and Touch Screen Input

Conclusion

**

Cohen Ryan: author's other books


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GUI Design for Android Apps - image 1

GUI Design for Android Apps

GUI Design for Android Apps - image 2

Ryan Cohen, Lead Project Editor
Tao Wang, Lead Contributing Author

GUI Design for Android Apps Ryan Cohen Tao Wang Copyright 2014 by Apress - photo 3

GUI Design for Android Apps Ryan Cohen Tao Wang Copyright 2014 by Apress - photo 4

GUI Design for Android Apps

Ryan Cohen & Tao Wang

Copyright 2014 by Apress Media, LLC, all rights reserved.

ApressOpen Rights: You have the right to copy, use and distribute this Work in its entirety, electronically without modification, for non-commercial purposes only. However, you have the additional right to use or alter any source code in this Work for any commercial or non-commercial purpose which must be accompanied by the licenses in (2) and (3) below to distribute the source code for instances of greater than 5 lines of code. Licenses (1), (2) and (3) below and the intervening text must be provided in any use of the text of the Work and fully describes the license granted herein to the Work.

(1) License for Distribution of the Work: This Work is copyrighted by Apress Media, LLC, all rights reserved. Use of this Work other than as provided for in this license is prohibited. By exercising any of the rights herein, you are accepting the terms of this license. You have the non-exclusive right to copy, use and distribute this English language Work in its entirety, electronically without modification except for those modifications necessary for formatting on specific devices, for all non-commercial purposes, in all media and formats known now or hereafter. While the advice and information in this Work are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

If your distribution is solely Apress source code or uses Apress source code intact, the following licenses (2) and (3) must accompany the source code. If your use is an adaptation of the source code provided by Apress in this Work, then you must use only license (3).

(2) License for Direct Reproduction of Apress Source Code: This source code, from GUI Design for Android Apps, ISBN 978-1-4842-0383-5 is copyrighted by Apress Media, LLC, all rights reserved. Any direct reproduction of this Apress source code is permitted but must contain this license. The following license must be provided for any use of the source code from this product of greater than 5 lines wherein the code is adapted or altered from its original Apress form. This Apress code is presented AS IS and Apress makes no claims to, representations or warrantees as to the function, usability, accuracy or usefulness of this code.

(3) License for Distribution of Adaptation of Apress Source Code: Portions of the source code provided are used or adapted from GUI Design for Android Apps, ISBN 978-1-4842-0383-5 copyright Apress Media LLC. Any use or reuse of this Apress source code must contain this License. This Apress code is made available at Apress.com/9781484203835 as is and Apress makes no claims to, representations or warrantees as to the function, usability, accuracy or usefulness of this code.

ISBN-13 (pbk): 978-1-4842-0383-5

ISBN-13 (electronic): 978-1-4842-0382-8

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

Publisher: Heinz Weinheimer

Associate Publisher: Jeffrey Pepper

Lead Editors: Steve Weiss (Apress); Stuart Douglas and Paul Cohen (Intel)

Coordinating Editor: Melissa Maldonado

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail .

For information on translations, please e-mail .

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Contents at a Glance

Picture 5

Picture 6

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Picture 8

Contents

Picture 9

About the Lead Project Editor Ryan Cohen is the contributing editor r - photo 10

About the Lead Project Editor Ryan Cohen is the contributing editor - photo 11

About the Lead Project Editor Ryan Cohen is the contributing editor - photo 12

About the Lead Project Editor

Ryan Cohen is the contributing editor responsible for leading the international - photo 13

Ryan Cohen is the contributing editor responsible for leading the international team of content contributors who created this Intel learning resource; hes also an Android enthusiast and Portland State graduate. Ryan has been following Android since 2011 when he made the switch from Apple iOS. When he is not writing about Android, he spends his time researching anything and everything new in the world of Android.

About the Lead Contributing Author

Tao Wang came to United States as a PhD student to study at Oregon State - photo 14

Tao Wang came to United States as a Ph.D. student to study at Oregon State University in 1993. He has been a software engineer with Intel Corporation since 2002. Tao began blogging and writing about Android in 2008; and, since 2011, he has served as a technical collateral manager for the Intel Android Developer Zone, the developer resource for all things Android at Intel. In his spare time, Tao also runs his own mobile app/client education startup called E-k12. He follows closely the latest progress in application development, as well as testing/debugging/performance optimization for mobile devices and Android on x86 platforms. Tao is skilled in many platforms, including Android SDK and NDK; Intel Android tools; game engines such as Cocos2D-x, AndEngine, and libgdx; OpenGL ES; RenderScript; and Android Runtime. His other areas of interest include mobile Internet technologies such as online content management, cloud-based mobile technologies, embedded devices, robotics, and mobile learning on the go.

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