Joey Lott - ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
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Copyright 2008 O'Reilly Media, Inc.
Adobe Dev LibrarySupplemental files and examples for this book can be found at http://examples.oreilly.com/9780596526955/. Please use a standard desktop web browser to access these files, as they may not be accessible from all ereader devices.
All code files or examples referenced in the book will be available online. For physical books that ship with an accompanying disc, whenever possible, weve posted all CD/DVD content. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to .
The ActionScript 3.0 Cookbook is written with all levels of ActionScript developers in mindpeople like you who want practical solutions to common problems. Keep this book next to your computer to tackle programming challenges. It is filled with exciting yet accessible and practical examples, solutions, and insights into the situations that Flash and ActionScript developers are sure to encounter.
The book is in the style of the classic OReilly Cookbook series format, in which each recipe presents the problem, the solution, and a discussion of the solution. You can quickly locate the recipe that most closely matches your situation and get the solution without having to read the whole book to understand the underlying code. The Discussion sections of each recipe offer a deeper analysis of how the solution works and possible design choices and ramifications. So you get the best of both worldsquick and easy access to the answers you want and deeper insights into the nature of both the problem and the solution. The ActionScript 3.0 Cookbook helps you develop your understanding of concepts by applying them in real situations.
This book contains a lot of information on a wide range of topics. It covers the gamut of client-side ActionScript. Every recipe is presented in the context of an applied solution or example. Although the book discusses some minimal theory, it is not intended as an introduction to any of these subjects. There are many good books, references, and documents that discuss ActionScript in a comprehensive fashion. The ActionScript 3.0 Cookbook is not designed to be that sort of book. It is intentionally designed in a particular format to help you with solutions to specific problems.
As the title of the book says, this is the ActionScript 3.0 Cookbook . As such, all of the code examples in this book are based on ActionScript 3.0 and only compatible work with products that support ActionScript 3.0. Flex 2.0 and Flash 9 allow you to author ActionScript 3.0 content. Flash Player 9 supports ActionScript 3.0. If you are using a product that does not support ActionScript 3.0, then the code in this book is not likely to work.
ActionScript 3.0 is an important part of the Flash Platform. The Flash Platform is inclusive of many related technologies centering on the Flash Player. There are so many Flash Platform technologies these days that it can be difficult to keep track of all of them. To further complicate matters, many of the terminology are used very informally, generically, and even incorrectly by many developers. Although we dont take a harsh view of such informal use of terminology, we do want to be as clear and precise as possible when discussing these technologies throughout this book; therefore, we use terminology in very specific ways. lists the terms we use and their meanings.
Table 1. Flash naming conventions used in this book
Name | Meaning |
---|---|
Flex framework | The library of ActionScript classes that ship as part of the Flex SDK and Flex Builder. |
Flex Builder | The Adobe IDE for authoring Flex applications. |
Flex SDK | The compiler and Flex framework used to author Flex applications without Flex Builder. |
Flex | A technology used to author SWF files from MXML documents and ActionScript files. Unless a version number follows, all mentions of Flex in this book refer to Flex 2.0. |
Flash Player | The deployment platform for SWF files published from Flash or Flex. Unless a version number follows, all mentions of Flash Player in this book refer to Flash Player 9. |
Flash | The authoring tool used to author SWF files. Unless a version number follows, all mentions of Flash in this book refer to Flash 9. |
This book contains a lot of ActionScript 3.0 (or more colloquially, code). Many recipes offer suggested custom classes that we have found to be invaluable. We trust you will find them useful as well.
You can download the complete ActionScript 3.0 libraries from http://www.rightactionscript.com/ascb. Once youve downloaded the library files, youll need to add them to the classpath for your projects. Directions for setting your ActionScript 3.0 classpath are also found on that web site.
Is this book for you? We surely hope it is. But to be sure, lets review the prerequisites and summary of the goals of this book.
We assume you are already familiar with the product or products you are using to author Flash Player content. This book wont discuss Flex SDK, Flex Builder, or Flash basics. If you dont yet know how to compile a basic project or how to deploy a project, then youll probably get the most from this book if you first learn the basics of working with the product or products youre using.
Youll also want to learn programming basics before reading this book. Although we talk about a lot of basic programming concepts in the context of how to solve specific problems (e.g., how to loop through the elements of an array) you wont find a step-by-step tutorial in this book with regard to basic programming skills.
This book is for all ActionScript 3.0 developers. We hope theres something in this book for everyone: from novice to expert. If you want to quickly find a solution, this is the perfect book for you.
This book discusses ActionScript 3.0, which is a language that runs within Flash Player. For the most part, this book does not discuss server-side solutions or other client-side languages in detail. For example, although this book does discuss the ActionScript code for working with Flash Remoting (a technology for making remote procedure calls) complete with examples, it does not explain how to write the corresponding server-side code (e.g., a ColdFusion component). Likewise, this book discusses how to use ActionScript to call JavaScript functions, yet we dont explain how to write JavaScript. If you are looking for an ActionScript 3.0 book, then this is it; but if youre looking for a book that discusses non-ActionScript topics in detail, this isnt the book youre looking for.
This book consists of the following chapters and appendix.
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