Pedro Amado Assunção - 3D Visual Content Creation, Coding and Delivery
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More information about this series at http://www.springer.com/series/4748
This Springer imprint is published by the registered company Springer Nature Switzerland AG
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Three-dimensional (3D) audiovisual content is nowadays the driving force of many multimedia applications and services as well as development of different support technologies. The recent evolution of 3D media technologies has been quite diverse and progressing in different directions, not only enhancing existing technology but also developing and pushing forward new and richer content-driven applications. The main goals of using 3D multimedia have been maintained over the years as the ability to provide users with perceptual elements (mostly audiovisual) capable of providing an immersion feeling of being part of the scene, interacting and perceiving the 3D nature of the real physical environments conveyed by 3D content. More recently, the search for better technology, more pleasant user experiences and growing consumer markets have been driving a lot of research projects and new results with high potential impact in future evolution of 3D multimedia services and applications.
While immersive multimedia systems have been attracting increasing attention from researchers, industry and consumer market, many technological challenges remain associated with the huge amount of data that has to be dealt with at all stages of delivery systems. Evolution in this field has been essentially accomplished through expansion of audiovisual acquisition and rendering from single to many (virtually infinite) spatial locations, which requires audiovisual scene representations through acoustic wave fields and light fields, rather than single audio and video capturing the scene from a single spatial location. In this context, the ultimate goal of 3D multimedia technologies is to bring higher realism in the visual scenes being communicated and to provide the user with more creative tools for interacting with the visual content. Correspondingly, the interest in 3D technologies has been ever strong caused by their potential to enrich the human perception and support the development of novel applications and services in areas such as entertainment, 3DTV, games, medical and scientific visualization. Subsequently, the advances in 3D multimedia technologies open new market opportunities and enhance the user experience. Many research projects have aimed at developing future 3D technologies and reaching the next frontiers. As exciting as the novel results could be, they are always only the current state of the art and a starting point to go beyond.
This book presents recent developments in the field of 3D visual communications, departing from current technologies and analyzing their evolution to reveal the constraints that still limit the ultimate 3D user experience.
Multi-view video and light field representations are characteristic of the current trends in 3D visual technologies, and thus, they are addressed first in order to establish the fundamentals for representing the latest developments in efficient coding and delivery methods and tools. The aim to capture high-quality 3D visual content faces the need to process high amount of captured data. This, subsequently, calls for new efficient representations and effective coding tools. In this context, the book describes advances in multi-view video coding, including both standard-compliant techniques and non-standard ones, dense multi-view and depth-based coding.
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