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Ray - iOS 8 Application Development in 24 Hours, Sams Teach Yourself

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Ray iOS 8 Application Development in 24 Hours, Sams Teach Yourself
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Apples iOS Platform continues to lead mobile operating systems both in terms of developer interest and profits. In previous releases of iOS, Apple has introduced a radical new interface design that manages to be both visually simple and graphically rich. Using the tools in Xcode 5, developers can create stunning new applications with and deploy them across Apples growing iOS device family, including the iPhone, iPad, iPad mini, and iPod. With each passing year, the iOS development environment matures and new tools are added to the developers toolbox (Xcode). While this is great for seasoned pros, it can be overwhelming for new developers. IOS Application Development in 24 Hours, Sams Teach Yourself offers a unique approach to learning iOS development by explaining all the core concepts needed to get started quickly. Readers will learn everything from how to install the Xcode developer tools to how the Objective-C language works, what the Model-View-Controller design pattern is, and, of course, how to build real, working applications that take advantage of the latest versions of iOS and Xcode. Each chapter provides a hands-on exercise for the user to complete and detailed steps describing the development process. Upon completing the title, readers will be able to write and publish applications for the iOS platform - iPhone, iPad, iPad mini, iPod, and whatever else Apple may have up its sleeves.

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Sams Teach Yourself

iOS 8 Application Development in 24 Hours

John Ray

iOS 8 Application Development in 24 Hours Sams Teach Yourself - image 1

800 East 96th Street, Indianapolis, Indiana, 46240 USA

Sams Teach Yourself iOS 8 Application Development in 24 Hours

Copyright 2015 by Pearson Education, Inc.

All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.

ISBN-13: 9780672337239
ISBN-10: 0672337231

Library of Congress Cataloging-in-Publication Data: 2015900442

Printed in the United States of America

First Printing March 2015

Editor-in-Chief
Greg Wiegand

Senior Acquisitions Editor
Laura Norman

Development Editor
Mark Renfrow

Managing Editor
Sandra Schroeder

Project Editor
Seth Kerney

Indexer
Lisa Stumpf

Proofreader
Sarah Kearns

Technical Editor
Anne Groves

Publishing Coordinator
Cindy Teeters

Book Designer
Mark Shirar

Compositor
Bronkella Publishing, LLC

Trademarks

All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Sams Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

Warning and Disclaimer

Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book or from the use of the CD or programs accompanying it.

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Contents at a Glance
Table of Contents
About the Author

John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Yosemite MacBook, and Teach Yourself iOS 7 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.

You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Dedication

This book is dedicated to taking a long nap. Shhhhhh...

Acknowledgments

Thank you to the group at Sams PublishingLaura Norman, Keith Cline, Mark Renfrowand my Tech Editor, Anne Groves, for helping me survive this tumultuous year of updates. From Yosemite, to Xcode 6.x, to SwiftApple cant seem to sit still for more than a few minutes. Getting these changes into a book, and getting them right, has been quite the challenge for the entire team. Thank you all!

We Want to Hear from You!

As the reader of this book, you are our most important critic and commentator. We value your opinion and want to know what were doing right, what we could do better, what areas youd like to see us publish in, and any other words of wisdom youre willing to pass our way.

We welcome your comments. You can email or write to let us know what you did or didnt like about this bookas well as what we can do to make our books better.

Please note that we cannot help you with technical problems related to the topic of this book.

When you write, please be sure to include this books title and author as well as your name and email address. We will carefully review your comments and share them with the author and editors who worked on the book.

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Introduction

When you pick up an iOS device and use it, you feel connected. Whether it be an iPad, an iPhone, or an iPod, the interface acts as an extension to your fingers; it is smooth, comfortable, and invites exploration. Other competing devices offer similar features, and even sport gadgets such as styluses and trackpads, but they cannot match the user experience that is iOS.

iOS and its associated development tools have changed rapidly over the past few years. iOS 7 brought us a new user interface that used depth and translucency to keep users connected to their content and aware of the context in which they are accessing it. iOS 8 includes even more refinement, but, perhaps more importantly, supports a brand new language for developing apps Swift.

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