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Flanagan - JavaScript: the Definitive Guide: Master the Worlds Most-Used Programming Language

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Flanagan JavaScript: the Definitive Guide: Master the Worlds Most-Used Programming Language
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For web developers and other programmers interested in using JavaScript, this bestselling book provides the most comprehensive JavaScript reference section on the market. The seventh edition represents a significant update, with new material for ECMAScript 2017 (ES8), and new chapters on language-specific features.
JavaScript: The Definitive Guideis ideal for experienced programmers who want to learn the programming language of the web, and for current JavaScript programmers who want to master it.

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JavaScript The Definitive Guide Seventh Edition by David Flanagan Copyright - photo 1
JavaScript: The Definitive Guide, Seventh Edition

by David Flanagan

Copyright 2020 David Flanagan. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

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  • April 2020 Year: First Edition
Revision History of the Early Release
  • 2019-05-01: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491952023 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. JavaScript: The Definitive Guide, Seventh Edition, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

9978-1-491-95209-2

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Dedication

This book is dedicated to all who teach peace and resist violence.

Preface
Conventions Used in This Book

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Indicates new terms, URLs, email addresses, filenames, and file extensions.

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Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

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Acknowledgments
Chapter 1. Classes

With Early Release ebooks, you get books in their earliest formthe authors raw and unedited content as he or she writesso you can take advantage of these technologies long before the official release of these titles. The following will be Chapter 9 in the final release of the book.

JavaScript objects were covered in Chapter 6. That chapter treatedeach object as a unique set of properties, different from every otherobject. It is often useful, however, to define a class of objectsthat share certain properties. Members, or instances, of the classhave their own properties to hold or define their state, but they alsohave methods that define their behavior. These methods are defined bythe class and shared by all instances. Imagine a class named Complexthat represents and performs arithmetic on complex numbers, forexample. A Complex instance would have properties to hold the real andimaginary parts (the state) of the complex number. And the Complexclass would define methods to perform addition and multiplication (thebehavior) of those numbers.

In JavaScript, classes use prototype-based inheritance: if two objectsinherit properties (generally function-valued properties, or methods)from the same prototype, then we say that those objects are instancesof the same class. That, in a nutshell, is how JavaScript classeswork. JavaScript prototypes and inheritance were coveredearlier, and you will need to be familiarwith that material to understand this chapter. Thischapter covers prototypes in .

If two objects inherit from the same prototype, this typically (butnot necessarily) means that they were created and initialized by thesame constructor function or factory function.

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