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Patrick Jagoda - Experimental Games: Critique, Play, and Design in the Age of Gamification

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Patrick Jagoda Experimental Games: Critique, Play, and Design in the Age of Gamification
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Experimental Games: Critique, Play, and Design in the Age of Gamification: summary, description and annotation

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Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as gamification have imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda shows that games need not be synonymous with gamification and reveals the ways in which experimental games can disrupt the logic of gamification itself. Games can, indeed, help us think beyond existing systems and intervene in neoliberal ideology from the inside out. Addressing game designers and new media artists as well as the growing field of game studies, Jagoda takes up a broad variety of games, including mainstream AAA games such StarCraft,widespread casual mobile games such as Candy Crush Saga,popular independent games such as Stardew Valley,formally experimental games such as Luxuria Superbia,and more personal auteur games such as Dys4ia.He ranges over many genres including single-player, multi-player, and networked real-time strategy, platformers, simulators, first-person shooters, role-playing games, and puzzle games. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment--

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Experimental Games Experimental Games Critique Play and Design in the Age - photo 1

Experimental Games
Experimental Games
Critique, Play, and Design in the Age of Gamification

Patrick Jagoda

The University of Chicago Press

Chicago and London

The University of Chicago Press, Chicago 60637

The University of Chicago Press, Ltd., London

2020 by The University of Chicago

All rights reserved. No part of this book may be used or reproduced in any manner whatsoever without written permission, except in the case of brief quotations in critical articles and reviews. For more information, contact the University of Chicago Press, 1427 East 60th Street, Chicago, IL 60637.

Published 2020

Printed in the United States of America

29 28 27 26 25 24 23 22 21 20 1 2 3 4 5

ISBN-13: 978-0-226-62983-4 (cloth)

ISBN-13: 978-0-226-62997-1 (paper)

ISBN-13: 978-0-226-63003-8 (e-book)

DOI: https://doi.org/10.7208/chicago/9780226630038.001.0001

The University of Chicago Press gratefully acknowledges the generous support of the Division of the Humanities at the University of Chicago toward the publication of this book.

Library of Congress Cataloging-in-Publication Data

Names: Jagoda, Patrick, author.

Title: Experimental games : critique, play, and design in the age of gamification / Patrick Jagoda.

Description: Chicago : University of Chicago Press, 2020. | Includes bibliographical references and index.

Identifiers: LCCN 2020018418 | ISBN 9780226629834 (cloth) | ISBN 9780226629971 (paperback) | ISBN 9780226630038 (ebook)

Subjects: LCSH: Computer games. | Video games. | Computer gamesSocial aspects. | Video gamesSocial aspects. | Gamification. | Digital computer simulation.

Classification: LCC GV1469.17.S63 J34 2020 | DDC 794.8dc23

LC record available at https://lccn.loc.gov/2020018418

Picture 2This paper meets the requirements of ANSI / NISO Z39.48-1992 (Permanence of Paper).

This book is dedicated to Irus, Ziggy, and Mark for their generosity in buying me my first video game console (a Nintendo Entertainment System that amounted to a substantial expenditure for them) when I was eight years oldbut also for having the foresight to encourage me to think about the games I played and how I played them.

Contents

EVE Online(2003)

Every Day the Same Dream(2009)

Habitica(2013)

Candy Crush Saga(2012)

Candy Crush Saga(2012)

Stardew Valley(2016)

StarCraft(1998)

Braid(2008)

Braid(2008)

Braid(2008)

Braid(2008)

Braid(2008)

Braid(2008)

World of Warcraft(2004)

Super Mario Bros. (1985)

The Stanley Parable(2013)

The Stanley Parable

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