Gamification Marketing For Dummies
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Copyright 2020 by John Wiley & Sons, Inc., Hoboken, New Jersey
Published simultaneously in Canada
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Library of Congress Control Number: 2020938558
ISBN 978-1-119-66397-3 (pbk); ISBN 978-1-119-66398-0 (ebk); ISBN 978-1-119-66399-7 (ebk)
Gamification Marketing For Dummies
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Table of Contents
List of Tables
- Chapter 2
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
List of Illustrations
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 14
Guide
Pages
Introduction
What is gamification marketing? After we had run a successful campaign, one of my clients put it simply: I cannot believe we just gave our customers the experience of a game in a campaign that had nothing to do with games.
Gamification is when you apply techniques and concepts from games to any marketing campaign. Today, gamification is everywhere for instance, companies rewarding their employees, teachers encouraging their pupils to compete for higher marks, and even parents rewarding their kids for washing the dishes.
Its no wonder gamification has worked well for marketing campaigns, too. When any company, large or small, implements gamification properly, the campaign will meet the companys marketing objectives. Why? Because humans have an innate desire to play and compete.
Gamification marketing can have the following end goals:
- To build brand awareness
- To increase engagement
- To drive conversions
- To boost customer loyalty
- To encourage brand advocacy
About This Book
This book is for marketers, not developers.
Most books, blogs, and articles on gamification are written for developers. So, I wanted to write this book for people like my clients people like you! Reading this book should feel like Im sitting with you in our conference room discussing how you can implement gamification marketing in your next campaign.
This book covers all aspects of developing, launching, and analyzing a gamification marketing campaign. You dont have to read the book from beginning to end. You can use the table of contents and index to find the subject you want more information on. You dont have to remember what youre reading there wont be a test on Friday, and you can always return to the book to find what you need.
If youre short on time, you can skip anything marked with the Technical Stuff icon, as well as text in gray boxes (called sidebars). This information is interesting (some might say fascinating!), but its not essential to your understanding of the subject at hand.
Within this book, you may note that some web addresses break across two lines of text. If youre reading this book in print and want to visit one of these web pages, simply key in the web address exactly as its noted in the text, pretending as though the line break doesnt exist. If youre reading this as an e-book, youve got it easy just click the web address to be taken directly to the web page.
Finally, within this book, youll find many examples of gamification marketing campaigns from companies around the world. Some of these campaigns will have ended by the time you read this book; others will still be running. For the ones that are still running, I encourage you to sign up and start engaging with them. Experience what they have to offer and try to relate how each gamification element will work with your own campaign.
Foolish Assumptions
This book is for people who work in marketing or are responsible for their companys marketing. Therefore, I do not assume that you are knowledgeable in game design or game development. However, I do assume the following:
- Youll be running a campaign for your company.
- You know the basics of marketing.
- Youre aware of and have experience in playing online games.
- You have access to your companys analytics program.
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