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Zarrar Chishti - Cross Over to HTML5 Game Development: Use Your Programming Experience to Create Mobile Games

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Zarrar Chishti Cross Over to HTML5 Game Development: Use Your Programming Experience to Create Mobile Games
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Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book.

With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5.

Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book.

What Youll Learn

  • Quickly identify the core similarities and differences between HTML5 and other coding standards

  • Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project

  • Download graphics and media to use in sample projects throughout the book

Who This Book Is For


Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.

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Zarrar Chishti 2017
Zarrar Chishti Cross Over to HTML5 Game Development
1. Introduction
Zarrar Chishti 1
(1)
Glasgow, UK
If you have a garden and a library, you have everything you need.
Marcus Tullius Cicero (106 BC 43 BC)
var replaceWord1 = str.replace("garden", "computer");
var replaceWord2 = str.replace("a library", "time");
I have been developing software since 1996 and I have developed games for small and large companies for over a decade now. Like any form of development in the real world, you need to know why you are building the game before you think of coding strategies and build processes. In the gaming world, this comes in the form of the games story. This includes the background, reasons to play, and the goals of the game.
Introducing Our Game: Space Zombies
Cross Over to HTML5 Game Development Use Your Programming Experience to Create Mobile Games - image 1 So here is our story, which we will develop into a game.
Hi. My name is Ace Star. The year is 2107. For the last three months, I have been stationed as a security guard on the only moon of planet ZC636, which is in the Andromeda Galaxy. In addition to me and a group of dignitaries from Earth, there is a group of about 500 top scientists stationed here to work on secret experiments.
I need your help.
Last night, there was an explosion in one of the labs. A gas was released that turned all the scientists in the lab into zombies.
I have positioned myself outside the only doors of the colonys main building. The other survivors are safely inside. I am the last line of defense before help arrives from Earth.
I discovered that our weapons are useless against the zombies. While running out of the labs, however, I found a new, experimental weapon.
It seems to do the trick.
I can hear them coming. Are you ready?
Lets have a look at a few of the graphics that we will use for the development.
This is the background image for our game It will fill the screen by - photo 2
This is the background image for our game. It will fill the screen by stretching out both horizontally and vertically.
Our zombies will spawn from where the ground meets the sky. Once spawned, they will come toward us, growing bigger.
Say hello to Professor Z our average zombie In terms of speed he is not very - photo 3
Say hello to Professor Z, our average zombie. In terms of speed, he is not very fast and he does not suddenly sprint to the front. He simply heads toward you at his own leisurely speed! In terms of our weapon shots, he will not be too hard or too easy to neutralize. It takes two zaps to get him.
Say ciao to Belladonna our fastest zombie Keep an eye on her because she will - photo 4
Say ciao to Belladonna, our fastest zombie. Keep an eye on her because she will appear one minute and then suddenly sprint to the front. She will not be too hard to neutralize, however. One zap will get her.
Finally this is Brad our heavyweight zombie Unfortunately due to all of - photo 5
Finally, this is Brad, our heavyweight zombie. Unfortunately, due to all of those hours lifting weights, he is slower than the average zombie. He takes his time to gain speed once he spawns. He will be harder to neutralize, however. It takes three zaps to get him.
Cross Over to HTML5 Game Development Use Your Programming Experience to Create Mobile Games - image 6
This is the experimental weapon that our hero found in one of the labs. When fired, it zaps out a special liquid, which when successfully administered, encases the zombie in an air bubble.
It will need to be reloaded often.
This is our Reload button From a game-design point of view it adds another - photo 7
This is our Reload button. From a game-design point of view, it adds another dimension to the gameplay.
This is our games logo We will not see it until the last chapter of the book - photo 8
This is our games logo. We will not see it until the last chapter of the book, when we embed our game.
This is the box that we will embed into our game Initially you see the game - photo 9
This is the box that we will embed into our game. Initially, you see the game span the entire screen. Near the end, however, we look at embedding the code into this box.
This is the background image that we use in the final chapter The background - photo 10
This is the background image that we use in the final chapter. The background is the main image used when we build a dedicated web page to embed our game into.
The following is a screenshot of the finished game.
Setting up Your Work Environment This section discusses how to set up your work - photo 11
Setting up Your Work Environment
This section discusses how to set up your work environment.
Part 1: Setting up Our Folders
You need to create a work folder where all of your work files can be stored. This makes it easier to distinguish your work files from all the others on your computer. So first, create a root (or master) folder called My_Work_Files in the C drive.
Once you have your root folder, the next step is to create the subfolders that you will need for the game. Create four folders inside My_Work_Files . Name the folders as follows:
  • CSS
  • Images
  • Raw Images
  • js
Your folder should look like the following screenshot.
The CSS folder will hold special code files that help structure the design of - photo 12
The CSS folder will hold special code files that help structure the design of - photo 13
The CSS folder will hold special code files that help structure the design of the game. All the files in this folder will end in .css .
The js folder will hold all of our JavaScript files, which will form the engine for our game. They will contain commands and instructions that will control what happens in our game. All the files in this folder will end in .js .
The Images folder, as the name suggests, will contain all the image or media files that we will need for the game.
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