Build Gamified Websites with PHP and jQuery
Copyright 2013 Packt Publishing
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First published: September 2013
Production Reference: 1160913
Published by Packt Publishing Ltd.
Livery Place
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Birmingham B3 2PB, UK.
ISBN 978-1-78216-811-9
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Cover Image by Suresh Mogre (<>
)
Credits
Author
Detrick DeBurr
Reviewers
P. Alex (Pruteanu Alexandru)
Robert Ws
Acquisition Editor
Pramila Balan
Commissioning Editor
Shreerang Deshpande
Technical Editors
Anita Nayak
Vrinda Nitesh Bhosale
Copy Editors
Sayanee Mukherjee
Aditya Nair
Adithi Shetty
Project Coordinator
Amigya Khurana
Proofreader
Joel Johnson
Indexer
Monica Ajmera Mehta
Graphics
Ronak Dhruv
Production Coordinator
Shantanu Zagade
Cover Work
Shantanu Zagade
About the Author
Detrick DeBurr currently serves as a co-founder of CUPID On The Go! Prior to this, he was Founder/CEO of Digital Rhythm Inc., an information technology services provider based in Dallas, Texas, USA. Detrick has served in various software development roles through his career. In 2005, Black Engineer Magazine named him a Modern Day Technology Leader.
He is a graduate of Darden University's Minority Equity Boot camp, a program that educates minority business owners to access the private equity capital markets. In 2001, Mr DeBurr received Stanford University's Digital Visions Fellowship for his efforts with the Digital Literacy Alliance in Ghana, West Africa.
Mr. DeBurr is the author of Deal Us In! How Black America Can Play and Win in the Digital Economy , Anji Publishing , 2001.
He has served his community as Chairman of the Planning and Zoning Commission in Cedar Hill, Texas. He has also served on the Board of St. Philips School and Community Center and chaired the Dallas Blueprint for Leadership Program, a program that prepares minorities to serve non-profit boards and committees. He is an active member of Omega Psi Phi Fraternity Inc..
I would like to thank my wife Sonya DeBurr for her patience during this book project. I would also like to thank Terry, Joshua, and Aisha (my children) for the inspiration and incentive to write this book.
About the Reviewers
P. Alex is a young webmaster who loves the Web. His full name is Pruteanu Alexandru and he was born in Moldavia. He is currently living in Italy, where he studies Web and Multimedia Technologies at the University of Udine. He wakes up every morning with the desire to learn something absolutely new and always tries to widen his knowledge.
He is currently working on several projects and putting together his experience, passion, and creativity. He is a happy Linux user and an open source advocate. He was selected at the Google Summer of Code, 2013 with his project Improve Joomla! Frontend Semantics & Accessibility for the Joomla! organization. He created a new library and implemented Schema.org microdata semantics in Joomla! CMS. In his free time, he works on a website called HenGames.com, which he has created himself. P. Alex is also keen on Psychology, Marketing, Design, and all that is connected to the Web world. His home page is http://p-alex.com; you can also find him on Twitter (@PAlexcom
).
Robert Ws is always watching out for something new. Professionally, he is a programmer who prefers working in scripting languages or Java and creating UI. He likes working with human-centered projects and constantly observes UX trends and user behavior. In his private life, he's a husband and father who takes a keen interest in education and gamification. He can be found live on Twitter at @robertwpl
or Facebook at robert.was.krk
.
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Preface
A few years ago, if you would have said "gamification" to someone, you would have gotten a weird look, as though you were concocting something new. Maybe you would have gotten a quick follow up question, "Huh? What is that?"
Today, that encounter would be very different. Although very misunderstood, businesses are taking gamification very seriously, as they find it more and more difficult to engage and ultimately retain customers.
In this book, we take a closer look at gamification. We assume you know nothing about gamification but have some background in website development. We walk you through the Gamification Design Framework outlined in this book, applying gamification principles along the way.
Although not difficult to understand, gamification requires an approach that is focused on user engagement and fun to develop systems.
When you are done, you will have a live project so you can demonstrate your understanding of key gamification principles.
What this book covers
, Gamifying the Educational Process , inventories the current uses of gamification in educational settings.