Juan M. Tirado - Build Systems With Go: Everything a Gopher must know
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- Book:Build Systems With Go: Everything a Gopher must know
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- v0.1.0 : 2021-03-29 First version
- PartThe first part explores the language from the very basics to advanced tools offered by the standard library.
- ChapterThis Chapter is specifically written to motivate newbies to run their first Go program.
- ChapterThis Chapter explains all the Go basics including syntax, variables, types, pointers, functions, and execution flow.
- ChapterGo includes powerful native data structures such as arrays and maps. This Chapter extends previous concepts and shows the reader how to write her first data processing solutions.
- ChapterThis Chapter describes how Go defines advanced data structures, their associated methods, and interfaces.
- ChapterBy exploring how Go uses reflection, the reader can understand the many possibilities of manipulating in-memory data structures.
- ChapterConcurrency is not an easy topic. However, this Chapter demonstrates how Go help developers to design complex solutions effortless. This Chapter covers goroutines, channels, concurrency statements, contexts and more.
- ChapterAny program requires to write or read data to and from different sources. This Chapter explains through examples how Go provides I/O support.
- ChapterThe Go standard library offers by default solutions to work with encodings such as CSV, JSON or XML. This Chapter, explains how to use these encodings and others not available by default.
- ChapterThis Chapter explains how we can implement our own HTTP clients and servers, and how to deal with requests, cookies, headers or middleware.
- ChapterTemplates are pieces of data than can be filled programmatically. This Chapter explains how to define, customize, and use them.
- ChapterThis Chapter will show the reader how simple it is to execute testing routines and benchmarks in Go. Additionally, it will introduce the reader how to run coverage tests and execution profiles.
- ChapterThis Chapter explains how to manage dependencies in Go and how to document code.
- PartThe second part of the book is oriented to those readers who feel comfortable with the language and want to explore solutions from the Go ecosystem that can be used to build sophisticated systems.
- ChapterThis Chapter reviews what is the protocol buffer serialization format and how to use it with Go.
- ChapterRead this Chapter if you need of a fast, modular, and easy-to-deploy message protocol in your system. This Chapter explains how to define services, servers, clients, streaming, and interceptors.
- ChapterThis Chapter shows the reader how to log a program using the powerful Zerolog library.
- ChapterComplex programs require complex command line interfaces. This Chapters, shows the developer how to define and integrate the Cobra library in their projects to obtain professional CLIs with minimal effort.
- ChapterThis Chapter introduces how the standard library can be used to manipulate and query data from SQL databases. Additionally, it explores how to use the GORM library for ORM solutions.
- ChapterNoSQL database solutions are quite common and the Go ecosystem offers solutions to work with them. This Chapter, explains how to operate with Apache Cassandra using the GoCQL client.
- ChapterThis Chapter reviews the basics of Apache Kafka and overviews three different solutions to interact with this streaming platform.
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