Go Programming Language For Dummies
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Published simultaneously in Canada
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Library of Congress Control Number: 2021934091
ISBN 978-1-119-78619-1 (pbk); ISBN 978-1-119-78620-7 (ebk); ISBN 978-1-119-78621-4 (ebk)
Go Programming Language For Dummies
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Table of Contents
List of Tables
- Chapter 1
- Chapter 3
- Chapter 5
- Chapter 14
- Chapter 16
List of Illustrations
- Chapter 1
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 11
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Chapter 17
Guide
Pages
Introduction
Today, if youre a programmer, you have lots of options when it comes to choosing a programming language. Popular programming languages include C++, C#, Go, Java, JavaScript, Python, R, Swift, and many more. Each language is designed to solve a different set of problems and, depending on what youre going to create (mobile apps, web apps, desktop apps), you may end up learning one or more of these languages.
So, why Go? Turns out that three engineers at Google were frustrated with the various toolsets that they were working on and set out to design a new language that would address the criticisms of other languages while at the same time keeping their useful features.
Go was designed to
- Use static typing and have the run-time efficiency of C
- Have the readability and usability of languages like Python and JavaScript
- Exhibit great performance in networking and multiprocessing
The problems with existing languages forced the team at Google to design a new language from the ground up, creating a lean and mean language designed for massive multithreading and concurrency.
This book covers the basics of Go (also known as Golang), one of the fastest-growing programming languages specifically designed to build faster and more scalable applications.
About This Book
In this code-intensive book, youre encouraged to try out the various examples, which are designed to be compact, easy to follow, and easy to understand. But you dont have to read the book from the first page to the last. Each chapter is designed to be independent, so you can dive in wherever you want and find the topics that you want to start learning.
If youre short on time, you can safely skip sidebars (text in gray boxes) or anything marked with the Technical Stuff icon (more on that in , later in this Introduction). Theyre interesting, but they arent essential to understanding the subject at hand.
Within this book, you may note that some web addresses break across two lines of text. If youre reading this book in print and want to visit one of these web pages, simply key in the web address exactly as its noted in the text, pretending as though the line break doesnt exist. If youre reading this as an e-book, youve got it easy just click the web address to be taken directly to the web page.
Foolish Assumptions
This book is for people who are new (or relatively new) to Go. I dont assume that youre familiar with Go programming, but I do assume the following:
- Youre familiar with the basics of programming.
- Youre familiar with the concept of data structures, such as dictionary, arrays, and structs.
- You have a computer that you can use to try out the examples in this book.
Icons Used in This Book
Like other books in the For Dummies series, this book uses icons, little pictures in the margin to draw your attention to certain kinds of material. Here are the icons that I use:
Whenever I tell you something useful or important enough that youd do well to store the information somewhere safe in your memory for later recall, I flag it with the Remember icon.
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