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Iliescu Ovidiu - Pro Java ME Apps: Building Commercial Quality Smartphone Apps

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Iliescu Ovidiu Pro Java ME Apps: Building Commercial Quality Smartphone Apps
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Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. Youll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices What youll learn What makes mobile software different from desktop software How to design and implement your Java ME application What the most common problems affecting Java ME development (such as device fragmentation) and how to solve them What are the proper Java ME programming techniques and how to think like an experienced Java ME developer How to optimize your code How to develop store-quality apps Who this book is for Intermediate to advanced Java ME developers looking to learn proper Java ME development. Mobile developers looking for a good source of information regarding proper mobile application development Table of Contents Getting Started A Java ME Framework Defining Our Data The Networking Module The Persistence Module The UI Module The Localization Module Putting It All Together Device Fragmentation Optimizing Your Code Adding Fine Touches and User Interaction Improvements Java ME Application Testing Advanced Java ME Graphics The Proper Java ME Mindset Java ME and the Future Final Words

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Pro Java ME Apps Copyright 2011 by Ovidiu Iliescu All rights reserved No part - photo 1

Pro Java ME Apps

Copyright 2011 by Ovidiu Iliescu

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-13 (pbk): 978-1-4302-3327-5

ISBN-13 (electronic): 978-1-4302-3328-2

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

President and Publisher: Paul Manning

Lead Editor: Steve Anglin

Development Editor: Douglas Pundick

Technical Reviewer: Carol Hamer

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan Gennick, Jonathan Hassell, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh

Coordinating Editor: Adam Heath

Copy Editor: Mary Ann Fugate, Sharon Wilkey

Compositor: MacPS, LLC

Indexer: SPi Global

Artist: SPiGobal

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media, LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail .

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

The information in this book is distributed on an as is basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work.

The source code for this book is available to readers at www.apress.com. You will need to answer questions pertaining to this book in order to successfully download the code.

Mom, Dad, Grandpa Thank you for everything. I love you.

Contents at a Glance

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About the Author

Ovidiu Iliescu is a self-taught software developer; he started to write computer programs when he was 9 and now has almost 15 years of experience under his belt. After writing desktop applications and web-based applications, Ovidiu shifted his attention to the field of mobile development. With a passion for all things computer related, his main interests besides mobile software are computer graphics, algorithms and optimizations.

Ovidiu lives in Romania and has recently started his own software company, November Solutions, to turn his ideas into products and maybe conquer the world. Currently, he is also working as a software developer for Enough Software and occasionally takes on interesting projects as a freelancer.

You can get in touch with Ovidiu by visiting his website at www.ovidiuiliescu.com.

About the Technical Reviewer

Carol Hamer received her Ph.D. in Number Theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for twelve years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games.

Carol has written three books on mobile game programming: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development, all from Apress.

Acknowledgments

Douglas Pundick and Carol Hamer have provided valuable help and suggestions for the book's content. Adam Heath has kept an watchful eye on things and has extended my deadlines more than once. Mary Ann Fugate and Sharon Wilkey have painstakingly copy edited the entire manuscript. Without them, this book could not exist. Thank you!

My friends and loved ones have been very supportive of me during the entire writing process. They have tolerated my busy schedule and my sometimes weary attitude. For this they have my gratitude.

Special thanks go out to Robert Virkus and to everyone at Enough Software for their support and for being an exceptionally awesome bunch of people.

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