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Billy Lamberta - Foundation HTML5 Animation with JavaScript

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Billy Lamberta Foundation HTML5 Animation with JavaScript

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Foundation HTML5 Animation with javascript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math youll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.
Foundation HTML5 Animation with javascript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.
You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation Action Script Animation in all of your HTML5 applications. In no time at all, youll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
What youll learn
All the javascript and HTML5 code (including math and trigonometry functions) youll need to start animating with code
Basic motion principles like velocity, acceleration, friction, easing, and bouncing
How to handle user interactions via the keyboard, mouse, and touchscreen
Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
All the basic 3D concepts youll need for 3D in HTML5 (without WebGL)from simple perspective to full 3D solids, complete with backface culling and dynamic

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Foundation HTML5 Animation with JavaScript Copyright 2011 by Billy Lamberta - photo 1

Foundation HTML5 Animation with JavaScript

Copyright 2011 by Billy Lamberta

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-13 (pbk): 978-1-4302-3665-8

ISBN-13 (electronic): 978-1-4302- 3666-5

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logos, or image we use the names, logos, or images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

Distributed to the book trade worldwide by Springer Science+Business Media LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com.

For information on translations, please e-mail rights@apress.com or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

The information in this book is distributed on an as is basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work.

Credits

President and Publisher:
Paul Manning
Coordinating Editor:
Adam Heath
Lead Editor:
Ben Renow-Clarke
Copy Editor:
Damon Larson
Technical Reviewers:
Robert Hawkes, Brian Danchilla
Compositor:
Apress Production (Brigid Duffy)
Editorial Board:
Steve Anglin, Mark Beckner, Ewan
Buckingham, Gary Cornell, Morgan Engel,
Jonathan Gennick, Jonathan Hassell,
Robert Hutchinson, Michelle Lowman,
James Markham, Matthew Moodie, Jeff
Olson, Jeffrey Pepper, Douglas Pundick,
Ben Renow-Clarke, Dominic Shakeshaft,
Gwenan Spearing, Matt Wade,
Tom Welsh
Indexer:
SPi Global
Artist: SPi Global
Cover Image Artist:
Corn van Dooren
Cover Designer:
Anna Ishchenko

For Jessica.

Billy Lamberta

Contents at a Glance
Contents
About the Author

Billy Lamberta is a programmer and multimedia experimenter. After working as a television news photojournalist in his hometown of Richmond, Virginia, he turned his attention to web development and interactive programming using Flash and JavaScript. Billy is interested in the convergence of visual mediums for the purpose of storytelling, and the promise of the open web for distribution. He lives in Buffalo, New York where he watches a lot of hockey.

About the Technical Reviewer

Brian Danchilla is a PHP and Java developer who has written web numerical - photo 2Brian Danchilla is a PHP and Java developer who has written web, numerical analysis, graphics and voip applications. Danchilla has a BA degree as a double major in computer science and mathematics and recently coauthored the book Pro PHP Programming (Apress 2011). When not programming, he likes to spend time playing guitar or being outside. He resides in Saskatoon, SK, Canada.

Robert Hawkes thrives on solving problems through code Hes addicted to visual - photo 3Robert Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5 canvas. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both on-line and off. Aside from his practical work, Rob has written a book for Apress called Foundation HTML5 Canvas, which is all about making games with the new Web technology. He works as a Technical Evangelist for Mozilla.

About the Cover Image Artist

Corn van Dooren designed the front cover image for this book After taking a - photo 4Corn van Dooren designed the front cover image for this book. After taking a brief hiatus from friends of ED to create a new design for the Foundation series, he worked at combining technological and organic forms, the results of which now appear on this and other book covers.

Corn spent his childhood drawing on everything at hand and then began exploring the infinite world of multimediaand his journey of discovery hasnt stopped since. His mantra has always been, The only limit to multimedia is the imaginationa saying that keeps him constantly moving forward.

Corn works for many international clients, writes features for multimedia magazines, reviews and tests software, authors multimedia studies, and works on many other friends of ED books. You can see more of his work at and contact him through his website at www.cornevandooren.com.

Acknowledgments

This book owes a debt of gratitude to the people in the JavaScript and Flash communities who have contributed countless programs and tutorials for everyone to learn from. My programming knowledge is a direct result of the free-software movement, and the willingness of other programmers to share their code. Thank you for my education.

Thank you Keith Peters, who this book is just not possible without.
I've learned much from your work, and am honored to contribute, if just a little, to it.

Thanks to all the great people at Apress who worked very hard, and through my shortcomings, to put this book together. A special thank you to Ben Renow-Clarke and Adam Heath for their guidance, and to Brian Danchilla and Rob Hawkes for the fantastic feedback that made this book better.

Finally, thanks to my family: my parents who had the foresight to get a crazy and impractical home computer for us kids, even if I had to teach them how to turn it on; and to my sisters, who have always supported me. And, of course, thank you Jessica for being very patient with me during this entire process. I love you all.

Introduction

This book is about how to create interactive animations for the web using computer code and math. But don 't worry if you can't remember anything from your high school algebra class, you'll just need a minimal understanding to get started. The purpose of this book is to give you the tools to create and express your ideas, it's not about memorizing equations or theoryalthough I do explain the underlying ideasbut the practical application of techniques to incorporate in your work. These are concepts and formulas that you will see working, in real-time, right in front of you. Think of this book as the elements of motion, a catalog of ideas to mix, match, and reference.

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