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Kazuki Sakamoto - Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks

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Kazuki Sakamoto Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks
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Pro Multithreading and Memory Management for iOS and OS X: with ARC, Grand Central Dispatch, and Blocks: summary, description and annotation

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If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital. Automatic Reference Counting is Apples game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications. Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance.
If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book youll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer.

  • What are blocks? How are they used with GCD?
  • Multithreading with GCD
  • Managing objects with ARC
What youll learn
  • How to use blocks
  • How blocks work and are implemented
  • Details about GCD
  • How and when to use GCD
  • To understand ARC technology and how to use it
Who this book is for

This book is for professional OS X and iOS application programmers. In particular, its for those who want to develop highly responsive applications with concurrent programming.

Table of Contents
  1. Life before Automatic Reference Counting
  2. ARC Rules
  3. ARC Implementation
  4. Getting Started with Blocks
  5. Blocks Implementation
  6. Grand Central Dispatch
  7. GCD Basics
  8. GCD Implementation

Appendix A. Example of ARC, Blocks and GCD

Appendix B. References







































Kazuki Sakamoto: author's other books


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Pro Multithreading and Memory Management for iOS and OS X Copyright 2012 by - photo 1

Pro Multithreading and Memory Management for iOS and OS X

Copyright 2012 by Kazuki Sakamoto

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4116-4

ISBN-13 (electronic): 978-1-4302-4117-1

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning
Lead Editor: Michelle Lowman
Development Editor: Jim Markham
Technical Reviewer: Paul Chapman, Mark Makdad, RossSharrott
Translator: TomohikoFurumoto
Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan
Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James
Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow
Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh
Coordinating Editor: Brent Dubi
Copy Editor: Valerie Greco
Compositor: MacPS,LLC
Indexer: SPi Global
Artist: Satoshi Ida
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com.

For information on translations, please e-mail rights@apress.com, or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your books source code, go to www.apress.com/source-code.

Contents at a Glance

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About the Author Kazuki Sakamoto is a software enginee - photo 19

About the Author Kazuki Sakamoto is a software engineer proud of his Stack - photo 20

About the Author Kazuki Sakamoto is a software engineer proud of his Stack - photo 21

About the Author

Kazuki Sakamoto is a software engineer proud of his Stack Overflow reputation - photo 22Kazuki Sakamoto is a software engineer proud of his Stack Overflow reputation of more than 5,800. He has deep and diverse experience: seven years as a game programmer; five years as a UNIX kernel, device driver, and embedded software developer; five years as a mobile software engineer; five years as a mobile software engineer; and one year as a Web engineer. Additionally, Kazuki has ported NetBSD on BeBox, maintenance MacVim-KaoriYa, developed iPhone applications, and has written books such as the one you have in your hands. You can follow him on Twitter @splhack.

About the Translator

Tomohiko Furumoto is a software engineer experienced as a game developer and - photo 23Tomohiko Furumoto is a software engineer experienced as a game developer and mobile phone application engineer. You can follow him on Twitter @munakoiso.

About the Technical Reviewers

Paul Chapman Mark Makdad and Ross Sharrott are three location independent - photo 24Paul Chapman, Mark Makdad, and Ross Sharrott are three location independent, mobile developers who make up Long Weekend (www.longweekendmobile.com).

Paul is a 15-year software veteran. He previously founded cvMail, a SaaS startup acquired by Thomson Reuters in 2007, and was IT senior manager for a Japanese company in Tokyo. Paul is currently Adjunct Industry Fellow in Mobile Software at Australias Swinburne University of Technology and sits on the Universitys ICT faculty advisory board.

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