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Dariush Derakhshani - Introducing Autodesk Maya 2013

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Dariush Derakhshani Introducing Autodesk Maya 2013
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    Introducing Autodesk Maya 2013
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A complete update to the popular Autodesk Official Training Guide for MayaMaya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what youve learned.The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; its a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their studentsIntroducing Autodesk Maya is the perfect guide to get you up and running on the worlds most popular professional 3D application.

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Index

A

Academy Flat aspect ratio

Academy resolution

Academy Standard aspect ratio

Accuracy setting

Active attribute

active rigid bodies

animating
creating

acts in narrative films

Add Attribute window

Add Divisions tool

decorative box
hand

Add New Toon Outline option

additive color

aim constraints

Aim Vector setting

airplane. See toy airplane

alien hands

fingers
lattices for

aligning

camera
end caps
images and UVs
NURBS patches
reference images
reference planes

Alpha Channel (Mask) option

alpha channels

Alpha Gain setting

displacement maps
fractals
window, reflection maps

Ambient Color attribute

Ambient lights

ambient occlusion

Ambient Shade settings

Anamorphic Ratio aspect ratio

angles

camera shutter
normals
Spot lights
sun light

animation

axe throwing. See throwing axe
basic concepts
bouncing ball. See bouncing ball
catapult
deformers
dynamics
winch
flying text
through lattices
lights
particle effects
pool table. See pool table animation
relationships in
constraints
set driven keys
replacing objects in
rigging. See rigging
rigid bodies
skeletons. See skeletons
solar system. See solar system animation
summary
in work flow

Animation menu set

Animation Preferences window

Anisotropic Shader

ankle joints

antagonists

anti-aliasing

in Maya Software rendering method
in mental ray rendering
table lamp

Anti-aliasing Contrast setting

anticipation

in animation
in axe throwing

Arc And Cone End Radius attribute

Arc Angle option

Area lights

areas in vector images

arms

block man
catapult
animating
building
drive
IK
pump
starfish
wheel

art

description
suggested reading

Artisan module

aspect ratio

assembling scenes

Assign Material to Selection option

Attach to Motion Path dialog box

attaching

NURBS surfaces
skeleton geometry

attributes and Attribute Editor

cameras
creating
emitters
keyframes for
lifespan
lighting
mental ray lighting
nParticles
overview
Paint Effects
particles
Ramp shader
raytraced shadows
rendering
rigid bodies
shading and shaders
shadow maps
texture nodes

Auto Keyframe feature

axe throwing
bouncing ball
planets

Auto Load option

Autodesk Composite program

Automatic Mapping option

Automatically Fit Bevel To Object option

AVI movie format

axe model

deformers for
throwing. See throwing axe

axes

axles for catapult wheels

B

back lights

description
table lamp

back wheels rigging

background lights

baking

history
simulations

balance

balls

bouncing. See bouncing ball
pool table animation
relationship with cones

base

catapult
Booleans
ground spikes
Ngons
objects
winch baseboards
table lamp

baseboards for catapult base

basket assembly for catapult

Batch Render Animation dialog box

Batch Render Frame dialog box

batch rendering

process
with render layers
wine bottle

bend deformers

catapult animation
working with

bevel surfaces

Bevel Plus surfaces

Bevel tool

bevels

catapult base
decorative box
edges
table lamp base
toy airplane
fuselage
wheels
wings

Bzier curves

Bzier splines

Bind Skin option

binding skeletons

interactive skin binds
rigid binds
smooth binds

bitmapped images

bitmapped textures

blades, propeller

Blinn shaders

description
in projections
red wagon
table lamp

Blinn surfaces

block man

attaching elements to
Forward Kinematics
leg rigging
skeletons
walk cycle
Forward Kinematics
Inverse Kinematics

blocking

blowing grass and flowers

blue color

blur

motion
reflections

Blur by Frame attribute

Blur Length attribute

bodies

dynamics. See dynamics and dynamics engine; rigid bodies
human. See skeletons
red wagon
color
decals
toy airplane
Booleans
cleaning up
color
creating

bones

Booleans

catapult base
toy airplane fuselage

bottle rendering

bottom part of lampshade bracket

bounce in mental ray

Bounciness attribute

bouncing ball

animating
creating
Graph Editor for
hierarchy
playing back
rigid bodies for
rotating
squash and stretch
timing for

boundary surfaces

bounding box dollies

bowl in catapult animation

Bowling Lane scene

box modeling

boxes, decorative. See decorative box

brackets

catapult
axles
winch
lampshade
bottom part
creating
nuts
tube

Break Connection option

Break Tangents icon

brightness in HSV channels

Brush Profile attribute

Brush Width attribute

Bulge texture

bump maps

description
red wagon wheels

buttons, mouse

By Frame attribute

C

caching nParticles

cages, polygon

Camera, Aim, and Up cameras

Camera and Aim cameras

cameras

attributes
creating
motion blur
in rendering
table lamp lighting
types

Cancel Batch Render option

Cartesian coordinate system

carvings, decorative box

displacement mapping
reflections
textures

case-sensitivity

Casts Shadows option

catapult

animation
deformers for
dynamics
winch in
arms
animating
building
base
Booleans
ground spikes
Ngons
objects
winch baseboards
production process
wheels
winch
animating
assembly
baseboards

caustics

CCIR 601/Quantel NTSC resolution

center of balance

Center of Mass attribute

Center zone, hotbox

CGI (Computer Graphics Industry)

chains, IK

Channel Box

attributes
icons
lighting
overview
reference planes
sun settings

channels in rendering

Character Set menu

Checker texture

child nodes

Chord Height Ratio option

Circle option

clasps for lampshade bracket

clipping planes

Closest Distance option

Closest On Hierarchy option

Closest Point option

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