Index
A
Academy Flat aspect ratio
Academy resolution
Academy Standard aspect ratio
Accuracy setting
Active attribute
active rigid bodies
animating
creating
acts in narrative films
Add Attribute window
Add Divisions tool
decorative box
hand
Add New Toon Outline option
additive color
aim constraints
Aim Vector setting
airplane. See toy airplane
alien hands
fingers
lattices for
aligning
camera
end caps
images and UVs
NURBS patches
reference images
reference planes
Alpha Channel (Mask) option
alpha channels
Alpha Gain setting
displacement maps
fractals
window, reflection maps
Ambient Color attribute
Ambient lights
ambient occlusion
Ambient Shade settings
Anamorphic Ratio aspect ratio
angles
camera shutter
normals
Spot lights
sun light
animation
axe throwing. See throwing axe
basic concepts
bouncing ball. See bouncing ball
catapult
deformers
dynamics
winch
flying text
through lattices
lights
particle effects
pool table. See pool table animation
relationships in
constraints
set driven keys
replacing objects in
rigging. See rigging
rigid bodies
skeletons. See skeletons
solar system. See solar system animation
summary
in work flow
Animation menu set
Animation Preferences window
Anisotropic Shader
ankle joints
antagonists
anti-aliasing
in Maya Software rendering method
in mental ray rendering
table lamp
Anti-aliasing Contrast setting
anticipation
in animation
in axe throwing
Arc And Cone End Radius attribute
Arc Angle option
Area lights
areas in vector images
arms
block man
catapult
animating
building
drive
IK
pump
starfish
wheel
art
description
suggested reading
Artisan module
aspect ratio
assembling scenes
Assign Material to Selection option
Attach to Motion Path dialog box
attaching
NURBS surfaces
skeleton geometry
attributes and Attribute Editor
cameras
creating
emitters
keyframes for
lifespan
lighting
mental ray lighting
nParticles
overview
Paint Effects
particles
Ramp shader
raytraced shadows
rendering
rigid bodies
shading and shaders
shadow maps
texture nodes
Auto Keyframe feature
axe throwing
bouncing ball
planets
Auto Load option
Autodesk Composite program
Automatic Mapping option
Automatically Fit Bevel To Object option
AVI movie format
axe model
deformers for
throwing. See throwing axe
axes
axles for catapult wheels
B
back lights
description
table lamp
back wheels rigging
background lights
baking
history
simulations
balance
balls
bouncing. See bouncing ball
pool table animation
relationship with cones
base
catapult
Booleans
ground spikes
Ngons
objects
winch baseboards
table lamp
baseboards for catapult base
basket assembly for catapult
Batch Render Animation dialog box
Batch Render Frame dialog box
batch rendering
process
with render layers
wine bottle
bend deformers
catapult animation
working with
bevel surfaces
Bevel Plus surfaces
Bevel tool
bevels
catapult base
decorative box
edges
table lamp base
toy airplane
fuselage
wheels
wings
Bzier curves
Bzier splines
Bind Skin option
binding skeletons
interactive skin binds
rigid binds
smooth binds
bitmapped images
bitmapped textures
blades, propeller
Blinn shaders
description
in projections
red wagon
table lamp
Blinn surfaces
block man
attaching elements to
Forward Kinematics
leg rigging
skeletons
walk cycle
Forward Kinematics
Inverse Kinematics
blocking
blowing grass and flowers
blue color
blur
motion
reflections
Blur by Frame attribute
Blur Length attribute
bodies
dynamics. See dynamics and dynamics engine; rigid bodies
human. See skeletons
toy airplane
Booleans
cleaning up
color
creating
bones
Booleans
catapult base
toy airplane fuselage
bottle rendering
bottom part of lampshade bracket
bounce in mental ray
Bounciness attribute
bouncing ball
animating
creating
Graph Editor for
hierarchy
playing back
rigid bodies for
rotating
squash and stretch
timing for
boundary surfaces
bounding box dollies
bowl in catapult animation
Bowling Lane scene
box modeling
boxes, decorative. See decorative box
brackets
lampshade
bottom part
creating
nuts
tube
Break Connection option
Break Tangents icon
brightness in HSV channels
Brush Profile attribute
Brush Width attribute
Bulge texture
bump maps
description
red wagon wheels
buttons, mouse
By Frame attribute
C
caching nParticles
cages, polygon
Camera, Aim, and Up cameras
Camera and Aim cameras
cameras
attributes
creating
motion blur
in rendering
table lamp lighting
types
Cancel Batch Render option
Cartesian coordinate system
carvings, decorative box
displacement mapping
reflections
textures
case-sensitivity
Casts Shadows option
catapult
animation
deformers for
dynamics
winch in
base
Booleans
ground spikes
Ngons
objects
winch baseboards
production process
wheels
winch
animating
assembly
baseboards
caustics
CCIR 601/Quantel NTSC resolution
center of balance
Center of Mass attribute
Center zone, hotbox
CGI (Computer Graphics Industry)
chains, IK
Channel Box
attributes
icons
lighting
overview
reference planes
sun settings
channels in rendering
Character Set menu
Checker texture
child nodes
Chord Height Ratio option
Circle option
clasps for lampshade bracket
clipping planes
Closest Distance option
Closest On Hierarchy option
Closest Point option