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Linda Null - The Essentials of Computer Organization and Architecture, Sixth Edition

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Essentials of Computer Organization and Architecture focuses on the function and design of the various components necessary to process information digitally. This title presents computing systems as a series of layers, taking a bottomup approach by starting with low-level hardware and progressing to higher-level software. Its focus on real-world examples and practical applications encourages students to develop a big-picture understanding of how essential organization and architecture concepts are applied in the computing world. In addition to direct correlation with the ACM/IEEE guidelines for computer organization and architecture, the text exposes readers to the inner workings of a modern digital computer through an integrated presentation of fundamental concepts and principles.

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Copyright 2024 by Jones & Bartlett Learning, LLC, an Ascend Learning Company

All rights reserved. No part of the material protected by this copyright may be reproduced or utilized in any form, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the copyright owner.

The content, statements, views, and opinions herein are the sole expression of the respective authors and not that of Jones & Bartlett Learning, LLC. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not constitute or imply its endorsement or recommendation by Jones & Bartlett Learning, LLC and such reference shall not be used for advertising or product endorsement purposes. All trademarks displayed are the trademarks of the parties noted herein. The Essentials of Computer Organization and Architecture, Sixth Edition is an independent publication and has not been authorized, sponsored, or otherwise approved by the owners of the trademarks or service marks referenced in this product.

There may be images in this book that feature models; these models do not necessarily endorse, represent, or participate in the activities represented in the images. Any screenshots in this product are for educational and instructive purposes only. Any individuals and scenarios featured in the case studies throughout this product may be real or fictitious but are used for instructional purposes only.

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Library of Congress Cataloging-in-Publication Data

Names: Null, Linda, author.

Title: The essentials of computer organization and architecture / Linda Null.

Description: Sixth edition. | Burlington, Massachusetts : Jones & Bartlett Learning, [2024] | Includes bibliographical references and index.

Identifiers: LCCN 2022062125 | ISBN 9781284259438 (paperback)

Subjects: LCSH: Computer organization. | Computer architecture.

Classification: LCC QA76.9.C643 N85 2024 | DDC 004.2/2dc23/eng/20230123

LC record available at https://lccn.loc.gov/2022062125

6048

Printed in the United States of America

2625242310987654321

In memory of my husband, Tim Wahls, who exemplified the beauty and wonder in everything around me and taught me that love does not end with death. How amazingly lucky I was to have someone who made saying goodbye so difficult.

L. M. N.

Paggi EleanorShutterstock Contents Paggi EleanorShutterstock Preface TO - photo 4

Paggi Eleanor/Shutterstock

Contents
Paggi EleanorShutterstock Preface TO THE STUDENT This is a book about - photo 5

Paggi Eleanor/Shutterstock

Preface
TO THE STUDENT

This is a book about computer organization and architecture. It focuses on the function and design of the various components necessary to process information digitally. Computing systems are presented as a series of layers, starting with low-level hardware and progressing to higher-level software, including assemblers and operating systems. These levels constitute a hierarchy of virtual machines. The study of computer organization focuses on this hierarchy and the issues involved with how to partition the levels and how each level is implemented. The study of computer architecture focuses on the interface between hardware and software, and emphasizes the structure and behavior of the system. The majority of information contained in this textbook is devoted to computer hardware, computer organization and architecture, and their relationship to software performance.

Students invariably ask, Why, if I am a computer science major, must I learn about computer hardware? Isnt that for computer engineers? Why do I care what the inside of a computer looks like? As computer users, we probably do not have to worry about this any more than we need to know what our cars look like under the hood in order to drive them. We can certainly write high-level language programs without understanding how these programs execute; we can use various application packages without understanding how they really work. But what happens when the program we have written needs to be faster and more efficient, or the application we are using doesnt do precisely what we want? As computer scientists, we need a basic understanding of the computer system itself in order to rectify these problems.

There is a fundamental relationship between the computer hardware and the many aspects of programming and software components in computer systems. In order to write good software, it is very important to understand the computer system as a whole. Understanding hardware can help you explain the mysterious errors that sometimes creep into your programs, such as the infamous segmentation fault or bus error. The level of knowledge about computer organization and computer architecture that a high-level programmer must have depends on the task the high-level programmer is attempting to complete.

For example, to write compilers, you must understand the particular hardware to which you are compiling. Some of the ideas used in hardware (such as pipelining) can be adapted to compilation techniques, thus making the compiler faster and more efficient. To model large, complex, real-world systems, you must understand how floating-point arithmetic should work, and how it does work (which are not necessarily the same thing). To write device drivers for video, disks, or other I/O devices, you need a good understanding of I/O interfacing and computer architecture in general. If you want to work on embedded systems, which are usually very resource constrained, you must understand all of the time, space, and price trade-offs. To do research on, and make recommendations for, hardware systems, networks, or specific algorithms, you must acquire an understanding of benchmarking and then learn how to present performance results adequately. Before buying hardware, you need to understand benchmarking and all the ways that others can

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