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Petzold - Microsoft XNA Framework Edition: Programming Windows Phone 7

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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to lifewith guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, youll learn how to extend your existing skillsmastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instructionalong with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch inputincluding tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

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Microsoft XNA Framework Edition: Programming Windows Phone 7
Charles Petzold
Editor
Devon Musgrave

Copyright 2010

Microsoft Press books are available through booksellers and distributors worldwide. For further information about international editions, contact your local Microsoft Corporation office or contact Microsoft Press International directly at fax (425) 936-7329. Tell us what you think of this book at .

Microsoft and the trademarks listed at http://www.microsoft.com/about/legal/en/us/IntellectualProperty/Trademark/EN-US.aspx are trademarks of the Microsoft group of companies. All other marks are the property of their respective owners.

The example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred.

This book expresses the authors views and opinions. The information contained in this book is provided without any express, statutory, or implied warranties. Neither the authors, Microsoft Corporation, nor its resellers, or distributors will be held liable for any damages caused or alleged to be caused either directly or indirectly by this book.

Microsoft Press

A Note Regarding Supplemental Files

Supplemental files and examples for this book can be found at http://examples.oreilly.com/0790145316899-files/. Please use a standard desktop web browser to access these files, as they may not be accessible from all ereader devices.

All code files or examples referenced in the book will be available online. For physical books that ship with an accompanying disc, whenever possible, weve posted all CD/DVD content. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to .

Introduction
Important

This book and Microsoft Silverlight Edition: Programming Windows Phone 7 are fully indexed, print-book versions of a single free, electronic edition titled Programming Windows Phone 7, which you can find on the Microsoft Press blog: is the only section in this Introduction that has been updated.

This book is a gift from the Windows Phone 7 team at Microsoft to the programming community, and I am proud to have been a part of it. Within the pages that follow, I show you the basics of writing applications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks.

Yes, Programming Windows Phone 7 is truly a free download, but for those readers who still love paperas I certainly dothis book will also be available (for sale) divided into two fully-indexed print editions: Microsoft Silverlight Edition: Programming Windows Phone 7 and Microsoft XNA Framework Edition: Programming Windows Phone 7 .

With the money youve saved downloading this book, please buy other books. Despite the plethora of information available online, books are still the best way to learn about programming within a coherent and cohesive tutorial narrative. Every book sale brings a tear of joy to an authors eye, so please help make them weep overflowing rivers.

In particular, you might want to buy other books to supplement the material in this book. For example, I barely mention Web services in this book, and thats a serious deficiency because Web services are likely to become increasingly important in Windows Phone 7 applications. My coverage of XNA is limited to 2D graphics and while I hope to add several 3D chapters in the next edition of this book, I dont really get into the whole Xbox LIVE community aspect of game development. Nor do I discuss any programming tools beyond Visual Studionot even Expression Blend.

My publisher Microsoft Press has a couple additional Windows Phone 7 books coming soon: Windows Phone 7 Silverlight Development Step by Step by Andy Wigley & Peter Foot offers a more tools-oriented approach. Although Michael Strohs Windows Phone 7 Plain & Simple is a guide to using the phone rather than developing for it, I suspect it will give developers some insights and ideas.

Moreover, I also hear that my old friend Doug Boling is working hard on a Windows Phone 7 enterprise-programming book that is likely to be considered his masterpiece. Be sure to check out that one.

Organization

This book is divided into three parts. The first part discusses basic concepts of Windows Phone 7 programming using example programs that target both Silverlight and the XNA framework. It is likely that many Windows Phone 7 developers will choose either one platform or the other, but I think its important for all developers who have at least a little knowledge of the alternative to their chosen path.

The second part of this book focuses entirely on Silverlight, and the third part on XNA 2D. For your convenience, the chapters in each part build upon previous knowledge in a progressive tutorial narrative, and hence are intended to be read sequentially.

My Assumptions About You

I assume that you know the basic principles of .NET programming and you have a working familiarity with the C# programming language. If not, you might benefit from reading my free online book .NET Book Zero: What the C or C++ Programmer Needs to Know about C# and the .NET Framework, available from my website at www.charlespetzold.com/dotnet.

System Requirements

To use this book properly youll need to download and install the Windows Phone Developer Tools, which includes Visual Studio 2010 Express for Windows Phone, XNA Game Studio 4.0, and an on-screen Windows Phone Emulator to test your programs in the absence of an actual device. Get the latest information and downloads at http://developer.windowsphone.com.

You can install these tools on top of Visual Studio 2010, in effect enhancing Visual Studio 2010 for phone development. Thats the configuration I used.

Although you can do quite a bit with the phone emulator, at some point youll want to deploy your programs to an actual Windows Phone 7 device. You can register as a phone developer at http://developer.windowsphone.com and then have the ability to unlock your phone so you can deploy your programs from Visual Studio.

Since late July 2010, Ive had an LG GW910 phone to test the programs in this book. For the record, the final build I installed was 7.0.7003.0.

Using the Phone Emulator

Windows Phone 7 supports multi-touch, and working with multi-touch is an important part of developing programs for the phone. When using the Windows Phone Emulator, mouse clicks and mouse movement on the PC can mimic touch on the emulator, but for only one finger. You can test out multi-touch for real on the phone emulator if you have a multi-touch monitor running under Windows 7.

In the absence of a multi-touch monitor, you might want to explore simulating multi-touch with multiple mouse devices. The site http://multitouchvista.codeplex.com has the download youll need and includes a link to http://michaelsync.net/2010/04/06/step-by-step-tutorial-installing-multi-touch-simulator-for-silverlight-phone-7 that provides instructions.

Windows Phone 7 devices also have a built-in accelerometer, which can be very difficult to simulate in an emulator. Per Blomqvist, the Technical Reviewer for this book, found an application at http://accelkit.codeplex.com that utilizes the webcam and ARToolkit to emulate the accelerometer sensor and feed that data into the Windows Phone 7 emulator through a TCP/HTTP Server, and although neither of us have tried it out, it sounds quite intriguing.

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