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Adam Dawes - Windows 8 and Windows Phone 8 Game Development

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Adam Dawes Windows 8 and Windows Phone 8 Game Development
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Windows 8 and Windows Phone 8 Game Development: summary, description and annotation

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Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.
This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!
The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. Its never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.

What youll learn
  • Develop using the free or full versions of Visual Studio 2012.
  • Learn how to share code between the two Windows 8 platforms
  • Master high performance 2D and 3D graphics using the MonoGame development environment.
  • Discover how to control your games, including using touch screens, keyboards and accelerometers.
  • Produce high quality music and sound effects for your games.
  • Explore masses of example code and working projects with source code available to download and run straight away.
  • Learn how to publish your games through the Windows and Windows Phone Stores for fun or profit
Who this book is for

Windows 8 and Windows Phone 8 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language.
No prior knowledge is required of programming for Windows 8 or Windows Phone 8, XNA or MonoGame, or games-programming in general. This book will guide the reader through the steps required to become proficient in all of these areas of development.

Table of Contents
  1. Getting Started
  2. Getting Started with MonoGame
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3-D Graphics
  8. Further 3-D Features and Techniques
  9. Enhancing Your Game
  10. Application Management
  11. Getting Started with XAML
  12. XAML Controls and Pages
  13. Mixing XAML and MonoGame
  14. Distributing Your Game

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Windows 8 and Windows Phone 8 Game Development

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Adam Dawes

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Windows 8 and Windows Phone 8 Game Development

Copyright 2013 by Adam Dawes

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-5836-0

ISBN-13 (electronic): 978-1-4302-5837-7

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image, we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Ewan Buckingham

Technical Reviewer: Don Sorcinelli

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh

Coordinating Editor: Anamika Panchoo

Copy Editor: Ann Dickson

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

For Ritu and Kieran

Contents at a Glance

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Contents

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About the Author Adam Dawes is a software developer and systems architect - photo 29

About the Author Adam Dawes is a software developer and systems architect - photo 30

About the Author Adam Dawes is a software developer and systems architect - photo 31

About the Author

Adam Dawes is a software developer and systems architect working at a - photo 32

Adam Dawes is a software developer and systems architect working at a cutting-edge, online service development company.

He has been a compulsive programmer since the age of four, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to todays era of multicore processors and pocket supercomputers.

A constant throughout all of this has been Adams fondness for computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days, he spends his spare time playing the latest 3-D titles on his PC and enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no plans to become part of the professional games industry, Adam has a lot of fun developing his own titles nonetheless.

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