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Boyer Rick - Android Application Development Cookbook

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Boyer Rick Android Application Development Cookbook

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2nd Edition. Packt Publishing, 2016. 428 p. ISBN: 978-1-78588-619-5.
The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community!This cookbook will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by doing, then this book will provide many topics of interest.Starting with the basics of Android development, we move on to more advanced concepts, and well guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. Well also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library.Finally, well take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.What You Will Learn:
Along with Marshmallow, get hands-on working with Googles new Android Studio IDE;
Develop applications using the latest Android framework while maintaining backward-compatibility with the support library;
Master Android programming best practices from the recipes;
Create exciting and engaging applications using knowledge gained from recipes on graphics, animations, and multimedia;
Work through succinct steps on specifics that will help you complete your project faster;
Keep your app responsive (and prevent ANRs) with examples on the AsynchTask class;
Utilize Google Speech Recognition APIs for your app.;
Make use of Google Cloud Messaging (GCM) to create Push Notifications for your users;
Get a better understanding of the Android framework through detailed explanations.Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster.
Uncover the latest features of Android Marshmallow to make your applications stand out.
Get up to speed with Android Studio 1.4 - the first Android Studio based on the IntelliJ IDE from JetBrains.Who This Book Is For:
If you are new to Android development and want to take a hands-on approach to learning the framework, or if you are an experienced developer in need of clear working code to solve the many challenges in Android development, you can benefit from this book. Either way, this is a resource youll want to keep at your desk for a quick reference to solve new problems as you tackle more challenging projects.

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Android Application Development Cookbook Second Edition

Android Application Development Cookbook Second Edition

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2016

Production reference: 1220316

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-619-5

www.packtpub.com

Cover image by Karen Ann P. Boyer (<>)

Credits

Authors

Rick Boyer

Kyle Mew

Reviewer

Emil Atanasov

Commissioning Editor

Edward Gordon

Content Development Editor

Parshva Sheth

Technical Editor

Menza Mathew

Copy Editors

Joanna McMahon

Merilyn Pereira

Project Coordinator

Nikhil Nair

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

Disclaimer

The author is committed to updating the book, feel free to check out his site for updates to Android N.

About the Authors

Rick Boyer is a senior software engineer with over 20 years of experience, including desktop, web, and mobile development. His first PDA ignited a passion for mobile development, which has extended to Windows CE, Windows Phone, and now Android. In 2011, he left the corporate world to start his own consulting business, NightSky Development. He now focuses exclusively on Android and provides consulting and development for start-ups and small businesses. Feel free to contact him through his page, www.eBoyer.Net.

I'd like to start by thanking Nadeem, the acquisition editor, for bringing me in to this project! I also want to thank Parshva, the content editor, for his kind words and support while writing these 15 chapters!

Thanks to the friendly staff at my local Starbucks in Starmall, just outside Manila. If I wasn't writing code samples in my office, I was working on chapters at Starbucks. I was always greeted with a smile and questions on how the book was progressing.

A special thanks to Niron for stepping up to the challenge of making the Android coffee design, used in the cover photo, and Leigh, the manager, for indulging us while we took pictures of our coffee.

Kyle Mew has been programming since the early eighties and has written for several technology websites. He has also written three radio plays and two other books on Android development.

About the Reviewer

Emil Atanasov is an IT consultant with broad experience in mobile technologies. He has been exploring the field of mobile development since 2006.

Emil has an MSc degree in media informatics from RWTH Aachen University, Germany, and an MSc in computer science from Sofia University, St. Kliment Ohridski, Bulgaria. He has worked for several huge USA-based companies and has been a freelancer for several years. Emil has experience in software design and development. He was involved in the process of redesigning, improving, and creating a number of mobile apps. Currently, he is focused on the rapidly growing mobile sector and manages a great team of developers that provide software solutions to clients around the world.

As an Android team leader and project manager, Emil led a team that developed a part of the Nook Color firmware, an e-magazine/e-book, which supports the proprietary Barnes & Nobel and some other e-book formats.

He is one of the people behind reviewing Getting Started with Flurry Analytics , Packt Publishing . He also contributed largely to Objective C Memory Management , Packt Publishing .

I want to thank my family and friends for being so cool. Thank you for supporting me even though I'm such a bizarre geeky person, who spends most of his time in the digital world. Thank you, guys!

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Preface

Android was first released in 2007 after being acquired by Google, Inc. Initially, Android was primarily used on a handset. Android 3.0 added features to take advantage of the growing tablet market.

In 2014, Google announced that Android had over 1 billion active users! With over 1 million applications available on Google Play, there's never been a more exciting time to join the Android community!

As we begin 2016, we have the recently released Android 6.0 with exciting new features for both users and developers.

What this book covers

, Activities , discusses Activities, which represent the fundamental building blocks for most applications. See examples of the most common tasks, such as creating an activity and passing control from one activity to another.

, Layouts , talks about Layout options; while Activities are fundamental to the UI, the layout actually defines what the user sees on the screen. Learn the main layout options available and best practices.

, Views, Widgets, and Styles , explores the basic UI object, from which all layouts are built. Widgets include everything from buttons and textboxes to more complicated NumberPicker and Calendar dialogs.

, Menus , teaches you how to use menus in Android. Learn how to create menus and how to control their behavior at runtime.

, Exploring Fragments, AppWidgets, and the System UI , shows how to create more flexible user interfaces by reusing UI components with Fragments. Take advantage of new OS features with translucent system bars or even make the System UI go away completely with Immersive Mode.

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