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Begeman Kyle. - Swift 2 Cookbook

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Packt Publishing, 2016. 400 p. ISBN: 978-1-78588-921-9.
Swift is Apples innovative development language that was introduced at the WWDC (WorldWide Developers Conference) 2014 alongside Xcode 6 and iOS 8. This user-friendly language is packed with modern features to make programming easier and fun, with a lot of flexibility. With Swift 2 comes even better performance, a new error handling API, protocol extensions, and super support for availability checking.This book will equip you with all the practical programming aspects of Swift 2. It covers the important features and paradigms that Swift provides to developers. You will begin by installing Xcode from the App Store and using Swift as an interpreter. Then, you will see how you can upgrade your existing Swift 1.2 code to Swift 2.0 with the help of Xcode. You will see how to use structs and generics, and work with different Design Patterns with Swift. Debug and test your code using Xcode and see how to use assembly code effectively with Swift.By the end of this book, you will have the necessary skills to get the most out of Swift to develop effective mobile and web applications.What You Will Learn:
Install Xcode from the App Store;
Upgrade your existing Swift 1.2 code to Swift 2.0;
Use the standard Swift 2.0 library and collections;
Work with structs, generics, and design patterns in Swift;
Use the new markup language to provide rich documentation of code;
Write a book using Playgrounds and Swift;
Debug and test your code using Xcode;
Integrate your code with Objective-C and use assembly code with Swift;
Leverage the Objective-C runtime when compiling Swift using associated objects.

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Swift 2 Cookbook

Table of Contents
Swift 2 Cookbook

Swift 2 Cookbook

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2015

Second edition: March 2016

Production reference: 1230316

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-921-9

www.packtpub.com

Credits

Author

Kyle Begeman

Reviewer

Cecil Costa

Commissioning Editor

Kunal Parikh

Content Development Editor

Amey Verangaokar

Technical Editor

Vivek Arora

Copy Editor

Joanna McMahon

Project Coordinator

Francina Pinto

Proofreader

Safis Editing

Indexer

Monica Ajmera Mehta

Graphics

Disha Haria

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Kyle Begeman is a self-taught programmer, entrepreneur, and educator. With over 6 years of experience in iOS development, Kyle has produced multiple applications personally and professionally (usually with large businesses). Kyle also produces educational videos and courses for others to learn how to program. A self-proclaimed nerd living in Silicon Valley, Kyle spends most of his free time listening to and playing music while thinking up the next great project. You can learn more about Kyle and his work by visiting www.kylebegeman.com.

About the Reviewer

Cecil Costa also known as Eduardo Campos in Latin countries, is a Euro-Brazilian freelance developer who has been learning about computers since getting his first PC 286 in 1990. From then on, he kept learning about programming languages, computer architecture, and computer science theory.

Learning is his passion as well as teaching; this is the reason why he worked as a trainer to a book's author. He has been delivering on-site courses for companies such as Ericsson, Roche, TVE (a Spanish television channel), and lots of other companies. He is also the author of the book Swift Cookbook (first edition), Swift 2 Blueprints , and Reactive Programming with Swift , all by Packt Publishing.

Nowadays, Cecil Costa teaches through online platforms, helping people from every part of the world.

In 2008, he founded his own company, Conglomo Limited (www.conglomo.es), which offers development and training programs both on site and online.

Over his professional career, he has created projects by himself and also worked for different companies, from small to big ones, such as IBM, Qualcomm, Spanish Lottery, and DIA%.

He develops a variety of computer languages (such as Swift, C++, Java, Objective-C, JavaScript, Python, and so on) in different environments (iOS, Android, Web, Mac OS X, Linux, Unity, and so on) because he thinks that a good developer needs to learn every kind of programming language to open his mind and only then will he really know what development is.

Nowadays, Cecil is based in the UK, where he is progressing in his professional career, working as an iOS Team Lead.

I would like to thank Mr. George Boole for making everything true or false and to Leonard Kleinrock for creating the idea of the Internet.

www.PacktPub.com
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Preface

After being available for over a year, Swift has begun to mature and add new features rapidly. Apple has introduced Swift 2 along with some great new features and benefits to Xcode and underlying technologies. This book is intended to update Objective-C developers who want to migrate to Swift 2 and also to help Swift developers get a stronger base with better knowledge of this programming language and its second version.

If you enjoy creating small apps, this book is perfect for you. It will show you how to create Swift apps from scratch. So, take your Mac, open your Xcode, and let's cook Swift!

What this book covers

, Getting Started with Xcode and Swift , introduces you to some Xcode features that are Swift-specific. This might sound a bit advanced for the first chapter, but it is not difficult and it is also very important, mainly for those people who would like to develop professionally.

, Standard Library and Collections , shows you how to manipulate arrays, dictionaries, sets, strings, and other objects using the Swift way. This chapter is very important for people who have been working with Objective-C.

, Using Structs and Generics , shows you how Swift structs are not the same as Objective-C (or even C) structs, and that generics is a feature that allows you to create functions that are not tied to only one type. Both features have their own tricks.

, Design Patterns with Swift , explains how to implement design patterns using Swift, especially if you like object-oriented programming.

, Multitasking in Your App , shows you how to use different types of multitasking in your application, a feature that is present in almost every app nowadays.

, Working with Playgrounds , teaches you how to use Playgrounds, a great Xcode feature that allows you to test your code before adding it to your project.

, Swift Debugging with Xcode , explains how to debug Swift code using Xcode, LLDB, and Instruments. Here, you learn some tricks for finding and solving bugs in your app.

, Integrating with Objective-C , shows you how Swift and Objective-C can live together and gives you a step-by-step guide on how to migrate your Objective-C app to Swift.

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