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Gaj Hejli - The End Times | The Rise of the Horned Rat

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Gaj Hejli The End Times
  • Book:
    The End Times
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  • Publisher:
    Black Library, Games Workshop Ltd.
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  • Year:
    2015
  • City:
    Nottingham
  • ISBN:
    978-1-78251-760-3
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The End Times: summary, description and annotation

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The End Times are coming. In the warrens of Skavenblight, a new power is rising. The verminlords walk the earth and they plan to lead the skaven to their destiny as rulers of the world. But for Queek Headtaker, the only destiny that matters is his own, as he plans his final assault on Karak Eight Peaks. In the depths of that ancient city, two rival kings - the goblin Skarsnik and the dwarf Belegar - prepare to meet the onslaught. And in Karaz-a-Karak, High King Thorgrim Grudgebearer presides over what he knows, in his heart, is the end of the dwarf empire. The Horned Rat rises and nothing will ever be the same

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The End Times:

The Rise Of The Horned Rat

(Guy Haley)

The world is dying but it has been so since the coming of the Chaos Gods For - photo 1

The world is dying, but it has been so since the coming of the Chaos Gods.

For years beyond reckoning, the Ruinous Powers have coveted the mortal realm. They have made many attempts to seize it, their anointed champions leading vast hordes into the lands of men, elves and dwarfs. Each time, they have been defeated.

Until now.

In the frozen north, Archaon, a former templar of the warrior-god Sigmar, has been crowned the Everchosen of Chaos. He stands poised to march south and bring ruin to the lands he once fought to protect. Behind him amass all the forces of the Dark Gods, mortal and daemonic. When they come, they will bring with them a storm such as has never been seen. Already, the lands of men are falling into ruin. Archaons vanguard run riot across Kislev, the once-proud country of Bretonnia has fallen into anarchy and the southern lands have been consumed by a tide of verminous ratmen.

The men of the Empire, the elves of Ulthuan and the dwarfs of the Worlds Edge Mountains fortify their cities and prepare for the inevitable onslaught. They will fight bravely and to the last. But in their hearts, all know that their efforts will be futile. The victory of Chaos is inevitable.

These are the End Times.

PROLOGUE The Realm of Ruin In the darkest - photo 2PROLOGUE The Realm of Ruin In the darkest of places in the most timeless of - photo 3PROLOGUE The Realm of Ruin In the darkest of places in the most timeless of - photo 4PROLOGUE The Realm of Ruin In the darkest of places in the most timeless of - photo 5

PROLOGUE

The Realm of Ruin

In the darkest of places in the most timeless of times the twelve Shadow - photo 6

In the darkest of places, in the most timeless of times, the twelve Shadow Lords of Decay convened in dire assembly.

They came swiftly on foot, scurrying through the rotting refuse that choked their domain. Their high horned heads bobbed furtively, now visible, now hidden by mounded rubbish: the wealth and wisdom of myriad ages taken, gnawed, despoiled, tasted and inevitably discarded. One could find all manner of treasure buried in the stinking filth, but it meant nothing to the creatures who possessed it. It was only to be coveted for the sake of having, ruined for the sake of ruination, and quickly forgotten.

Such was the way of this young race. Scavengers, usurpers, content to squat in the desolation of better peoples, their unnatural vitality and ingenuity nought but engines for entropy. The skaven were the true children of Chaos, and this place, this foetid reek under a glowering sky, was theirs alone a nowhere realm nibbled out of the Realm of Chaos, given shape by the spirits of the ratmen that came to dwell there. A dismal place, the Realm of Ruin, a hell its inhabitants dearly desired to remake upon the mortal world.

A verminlord is a huge creature, tall as a giant, but in the wrack of the Realm of Ruin there is no scale a mortal mind can make sense of. Thus, although the Shadow Lords walked on two feet, although their heads were capped with mighty horns and although all possessed some obvious, uncanny power when seen from afar they appeared small and timorous, resembling nothing so much as the lowly creatures from whom they had descended. They moved like rats and they were cautious like rats, stopping every hundred paces to lift their noses and sniff at the air with a rats sly mix of boldness and fear. Rats rats cavorting in the rubbish of worlds.

In ones and threes, but never twos for two lends itself too readily to betrayal they came to the place of gathering. Verminhall, the great hall of the Realm of Ruin. The immortal lords of skavenkind converged upon the building. Once close, they broke into a scurrying run, when they were sure no others could see them scamper. They entered the portals of the vast edifice with unseemly haste, keen to clear the open space around its walls and the terrible things that hunted there.

A grandiose, overstated mirror to the Temple of the Horned Rat that stood in the living world, Verminhall was dominated by a tower that soared impossibly high. Sprouting from the uncertain centre of the building, thick and ugly, it disappeared into the churning purple clouds. Its top was lost to the sky, and its filth-encrusted walls flashed to the violence of emerald lightning. As with all things the children of Chaos possessed, it had doubtlessly been stolen from forgotten creatures some race that had regarded itself as finer and worthier, only to fall in surprise to the vermintide. After all, this chain of events was set to repeat itself forever. In a sense, it already had. Time has no meaning in the Realm of Chaos.

The greater powers sneered at the Horned Rat, seeing him as one of the infinite array of petty godlings whose insignificant domains marred the purity of Chaos. They were wrong to do so. The Horned Rat was no longer some minor creature, for he had grown mighty. His children were legion. Long-fermented plans were at last coming to fruition.

If this terrible place taught any lesson at all to those few able to survive here long enough to receive it it would be this: one should not dismiss the offspring of the lowly.

The hour of the Horned Rat was at hand.

* * *

The daemonkind verminlords, first among the servants of the Horned Rat, were as numerous as their mortal counterparts, countless in their multitudes and ubiquitous in the culverts and gulleys of creation. But of them, only twelve were deemed truly great. The greatest of these twelve was Lord Skreech Verminking. He who had once been many, and was now one.

Causality had no meaning in the Realm of Ruin, not in any sense that a mortal would understand. But Verminkings intention was to arrive after his peers, in order to underscore his own importance, and he always performed as to his intent.

The interior of Verminhall was a cave, a monument, a howling void, a place of life and of death, a temple, a palace all, none and many more of these things besides. The laws of nature were openly mocked. Braziers burned backwards, green light glinting from Verminkings multiple horns as warpstone condensed from the very air. Fumes pulled themselves into dented brass firebowls, adding second by second to the mass of the solid magic growing within them. The lump of warpstone embedded in the daemons empty left eye socket flared with sympathy at its brothers birth pangs as the verminlord passed.

There was no sense to the geometry of the great hall. Stairs went on infinitely to nowhere. Black rivers flowed along walls. Within round cages of iron, cats roasted eternally in green fire without being consumed. Windows opened in midair, looking upon places neither near nor far, but most definitely not within the bounds of the Realm of Ruin. The squeaking of a billion times a billion anguished skaven souls made a painful chittering that obliterated all other sound. Verminking moved through it as one long accustomed to visiting, taking unexpected turns and secret ways precipitately and without warning, the ultimate rat in the ultimate maze.

The other eleven great verminlords awaited their lord in the Chamber of the Shadow Council, a room that was at once endless in size and claustrophobically small. A hollow, thirteen-sided table, as wide as forever, dominated the floor. A pool of noisome liquid was at its centre, in whose oceans strange images stirred.

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