• Complain

Dustin Hansen - Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More

Here you can read online Dustin Hansen - Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2016, publisher: Feiwel & Friends, genre: History. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
  • Author:
  • Publisher:
    Feiwel & Friends
  • Genre:
  • Year:
    2016
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.

Learn about the creators and inspiration (Mario was named after Nintendos landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).

Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

Dustin Hansen: author's other books


Who wrote Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More? Find out the surname, the name of the author of the book and a list of all author's works by series.

Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Contents
Guide
The author and publisher have provided this e-book to you for your personal use - photo 1

The author and publisher have provided this e-book to you for your personal use - photo 2

The author and publisher have provided this e-book to you for your personal use only. You may not make this e-book publicly available in any way. Copyright infringement is against the law. If you believe the copy of this e-book you are reading infringes on the authors copyright, please notify the publisher at: us.macmillanusa.com/piracy.

To the most talented men and women Ive ever worked with, the (2004) NFL Street Development Team. I could still whoop you all today. Well, except Barney. That guy is a legend. And maybe Snagy. And Burnside. Okay, and probably Vandy. But the rest of you would be mine.

One of the most interesting things about writing a book about the history of video games is that when it comes to history in general, video games are super young.

I mean, how many other history books can you think of where the original people involved with the topic are still alive? Not to mention, most of them are still innovating and doing new things in the game industry today.

Its cool, when you think about it. Everything is really new. Even Pong is still new enough that if you looked around, you could find a copy, in some format, and check it out today. The game industry is alive and growing, and that is very exciting.

I remember my grandpa John telling me that he loved his career because he was always learning. He was a veterinarian, and new advancements in medicine happened all the time. He had to study to keep up on things. When I was lucky enough to enter the game industry, I discovered the same joy my grandfather had known. Minus the puppies but with way more Left 4 Dead office LAN party breaks, of course.

NFL Legends Football 98 Accolade I started making games in 1997 painting - photo 3

NFL Legends Football 98 Accolade

I started making games in 1997, painting digital football players for a game by Accolade Software called Legends Football 98. I had to paint each frame of the animation by hand, because 3D graphics werent advanced enough at that point to be of any help. It was pretty cutting-edge stuff at the time, but a short six years later I was making complex 3D digital sculptures of those same football players for Electric Arts NFL Street. Three years later I was messing around with controllerless systems like the Xbox Kinect, and creating 3D graphics for games on the Nintendo 3DS that actually displayed things in 3D without needing fancy glasses.

NFL Street Electronic Arts Inc And now Im working with a group of crazy smart - photo 4

NFL Street Electronic Arts, Inc.

And now Im working with a group of crazy smart innovators at a company called The Void, where we are marrying VR (virtual reality) with real-world locations. The best way I can describe it is that we are building a digital theme park where you not only play a game, you get to be in the game. Its mind-blowingly cool if I do say so myself, and something I never dreamed about when I was touching up 2D sprites of Jerry Rice on my 386 PC in 1997.

The video game industry goes through big changes every year, but even the most advanced, high-tech, innovative ideas stand on the shoulders of games that have come before.

Thered be no Madden NFL if Pong hadnt put the first sports game on a gaming console.

Would we have Grand Theft Auto V without The Legend of Zelda showing us what an open world looked like back in 1986 on the Nintendo Entertainment System?

And Forza Motorsport 6 owes a lot to the racing games of the past. In fact, they paid homage in their promotional commercial in 2015, where they showed their realistic-looking Ford GT zipping through pixelated versions of older games like Gran Trak 10, R.C. Pro-Am, Pole Position, and Ridge Racer, just to name a few. A tagline on the Forza Motorsport website claimed, Every pixel and line of code ever written has been leading up to this moment.

Xboxs Forza Motorsport 6 TV commercial Microsoft Corporation I couldnt have - photo 5

Xboxs Forza Motorsport 6 TV commercial Microsoft Corporation

I couldnt have said it better myself.

The games we play today, as well as the games we will fall in love with tomorrow, promise us hours of enjoyment. Days, weeks, years of fun lie just around the corner, but it is important to take a look back from time to time, to get a better understanding of those that came before.

So, gamer, put on the old time-traveling helmet. Crank the dial back on the Wayback Machine to a time before the Internet. To a time before cell phones and color TVs. Way back to a time before controllers, handheld gaming devices, social media, and even microwave pizza.

Lets go back to the beginning. After all, these are not just the games that influenced the game designers of today and tomorrow. These are the games that shaped us all.

Pong Atari Interactive Inc It wasnt the first game Not by a long shot In - photo 6

Pong Atari Interactive, Inc.

It wasnt the first game. Not by a long shot.

In fact, Pong wasnt even the first digital tennis game. Some say it wasnt even the most complicated or most advanced, or even the most innovative game of its day.

So why do so many people consider Pong the godfather of video games?

It might be because Pong is just a fun word to say. Go ahead. Say it out loud. You know you want to. Ill wait. Heck, Ill even join you.

Pong. POOOOONG! Pingity-Pong Pongity-Pong.


Before Atari decided on the name Pong, the game was code-named Darlene, after one of the early Atari employees. While Darlene is a perfectly fine name, it isnt nearly as fun to say as go ahead. I know you cant stop now. POOOONG!


See, its fun! And in the end, the game was just as simple as rattling off a bunch of pong nonsense, and that is what made Pong so great. It was easy. The games before Pong were interesting, and innovative, and difficult, and usually could only be played by other computer and software engineers. But Pong didnt need instructions, only cost a quarter to play, and instead of sitting inside a computer lab, the first Pong machine stood in a busy tavern. But Im getting ahead of myself.


Pong has been featured in many popular TV shows like That 70s Show , King of the Hill , and Saturday Night Live .


For now, lets rewind a bit and see how Pong came to life.

In the early days of computer games, there was a ton of confusion about who created what first. Part of the problem was that creating games at that time required hardware that cost mountains of cash, and part of it was that people didnt really understand what games were back then.

Although there were a lot of inventions that could make a pretty good claim to being the first video game, theres no doubt who made the first successful game. It was video game pioneer Nolan Bushnell.

While attending the University of Utah in 1962, Bushnell spent most of his time studying in the computer engineering lab. While he was there, he got the chance to play a game called Spacewar! and he was hooked. The game was played on a living roomsized computer called a PDP-10, and it was complex, challenging, and most of all, addicting.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More»

Look at similar books to Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More»

Discussion, reviews of the book Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.