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Williams - WebGL Hotshot

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Williams WebGL Hotshot
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WebGL Hotshot: summary, description and annotation

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Create interactive 3D content for web pages and mobile devicesAbout This Book
  • Simple, ready-to-use interactive 3D demonstrations and explanations for a variety of popular and innovative websites
  • Detailed overview of how to build 3D environments including features such as designing, navigating, and interacting in 3D scenes
  • Instantly deploy 3D websites for a variety of applications including e-commerce, social media, visualizing big data, and mobile devices
Who This Book Is For

If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.

What You Will Learn
  • Get well-versed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positions
  • Discover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentation
  • Understand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixel
  • Explore how to load 3D objects created by artists in modeling tools in the background
  • Integrate Web3D content with databases and other web applications such as social media to extend common applications with 3D
  • Control the parameters of cameras such as field-of-view, removal of distant objects, and environmental effects such as fog and night scenes
In Detail

This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for current web developers or those looking for a starting point to learn about 3D graphics technology in a bleeding-edge field.

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WebGL HOTSHOT

WebGL HOTSHOT

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2014

Production Reference: 1200514

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-091-9

www.packtpub.com

Cover Image by Michael Harms (<>)

Credits

Author

Mitch Williams

Reviewers

Andrea Barisone

Dario Calonaci

Jing Jin

Vincent Lark

Todd J. Seiler

Commissioning Editor

Joanne Fitzpatrick

Acquisition Editor

Joanne Fitzpatrick

Content Development Editor

Neeshma Ramakrishnan

Technical Editors

Shruti Rawool

Aman Preet Singh

Copy Editors

Tanvi Gaitonde

Dipti Kapadia

Aditya Nair

Project Coordinator

Wendell Palmer

Proofreaders

Simran Bhogal

Maria Gould

Paul Hindle

Indexer

Mehreen Deshmukh

Graphics

Ronak Dhruv

Valentina Dsilva

Disha Haria

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.

Gratitude and thanks to my family, friends, dogspast and present, artists, SIGGRAPH, wonderful students, and the great math and engineering teachers who helped me along the way.

About the Reviewers

Andrea Barisone works for a leading Italian IT company and has over 13 years of experience in Information Technology, working on corporate projects as a developer using different technologies. He also has a strong experience in ECM Systems and has several J2EE certifications. He has the ability to acquire new technologies and to exploit the knowledge acquired by working with different environments and technologies.

He was the technical reviewer for the following books:

  • Agile Web Development with Rails 4 , David Heinemeier Hansson , Sam Ruby , andDave Thomas , Pragmatic Bookshelf
  • BPEL and Java Cookbook , Jurij Laznik , Packt Publishing
  • Learning Three.js: The JavaScript 3D Library for WebGL , Jos Dirksen , Packt Publishing
  • Building Applications with ExtJS , Simon Elliston Ball , Packt Publishing (yet to be published)

I would like to thank my parents, Renzo and Maria Carla; my beloved wife, Barbara; and my two wonderful little children, Gabriele and Aurora, for making every day of my life wonderful.

Dario Calonaci is a graphic designer specializing in typography and logo design. He has worked for the United Nations conference RIO+20, and has worked with Node.js, which was selected for Obama for America. His name and work has appeared in a book presentation in the Senate's library in Rome. He has been teaching Web Design since he was 23 years old. He is a member of FacultyRow, a New York-based association, as a valuable teacher and academic figure.

He has been invited to deliver talks as well as to conduct a workshop. His works have been exposed in New York, internationally published and featured, and studied in a couple of theses.

You can learn more about him and see his works at http://dariocalonaci.com.

Jing Jin works at a game company as a technical artist. She loves delving into new technologies that render game graphics better and more efficiently. She's also interested in innovations that enable a variety of gaming experiences and bring novelty to traditional gaming.

Vincent Lark (@allyouneedisgnu) is a French developer in Luxembourg with six years of experience. He worked as a full-stack developer in some large audience companies such as EuroDNS, Jamendo, and more recently, for a local news website for cross-border workers. Interested in game development and 3D modeling since his school years, he's practicing these subjects in Global Game Jams and other hackathons with friends. An open source fanatic, he shares every prototype on his GitHub account and tries to follow state-of-the-art web development.

Todd J. Seiler works in the CAD/CAM dental industry as a graphics software engineer at E4D Technologies in Dallas, Texas. He has worked as a software development engineer in Test on Games for Windows LIVE at Microsoft, and he has also worked in the mobile game development industry. He has a B.S. degree in Computer Graphics and Interactive Media from the University of Dubuque, Dubuque, Iowa with minors in Computer Information Systems. He also has a B.S. degree in Real-time Interactive Simulations from DigiPen Institute of Technology, Redmond, Washington, with minors in mathematics and physics.

In his spare time, he plays video games, studies Catholic apologetics and theology, writes books and articles, and toys with new tech when he can. He periodically blogs about random things at http://www.toddseiler.com.

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