Naomi Clark - A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design: summary, description and annotation
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Master the Principles and Vocabulary ofGame Design
Why arent videogames gettingbetter? Why does it feel like were playing the samegames, over and over again? Why arent games helping ustransform our lives, like great music, books, and moviesdo?
The problem is language. We stilldont know how to talk about game design. We cantshare our visions. We forget what works (and doesnt). Wedont learn from history. Its too hard toimprove.
The breakthrough starts here. A GameDesign Vocabulary gives us the complete game design framework wedesperately needwhether we create games, study them, reviewthem, or build businesses on them.
Craft amazing experiences. AnnaAnthropy and Naomi Clark share foundational principles, examples,and exercises that help you create great playerexperiencescomplement intuition with designdisciplineand craft games that succeed brilliantly on everylevel.
Liberate yourself from stale clichsand genres
Tell great stories: go way beyondcutscenes and text dumps
Control the crucial relationships betweengame verbs and objects
Wield the full power of development,conflict, climax, and resolution
Shape scenes, pacing, and playerchoices
Deepen context via art, animation, music,and sound
Help players discover, understand, engage,and talk back to you
Effectively use resistance and difficulty:the push and pull of games
Design holistically: integrate visuals,audio, and controls
Communicate a design vision everyone canunderstand
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