• Complain

Anna Anthropy - A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Here you can read online Anna Anthropy - A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2014, publisher: Addison-Wesley, genre: Romance novel. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Anna Anthropy A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
  • Book:
    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
  • Author:
  • Publisher:
    Addison-Wesley
  • Genre:
  • Year:
    2014
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Master the Principles and Vocabulary of Game Design

Why arent videogames getting better? Why does it feel like were playing the same games, over and over again? Why arent games helping us transform our lives, like great music, books, and movies do?

The problem is language. We still dont know how to talk about game design. We cant share our visions. We forget what works (and doesnt). We dont learn from history. Its too hard to improve.

The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately needwhether we create games, study them, review them, or build businesses on them.

Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.

  • Liberate yourself from stale clichs and genres
  • Tell great stories: go way beyond cutscenes and text dumps
  • Control the crucial relationships between game verbs and objects
  • Wield the full power of development, conflict, climax, and resolution
  • Shape scenes, pacing, and player choices
  • Deepen context via art, animation, music, and sound
  • Help players discover, understand, engage, and talk back to you
  • Effectively use resistance and difficulty: the push and pull of games
  • Design holistically: integrate visuals, audio, and controls
  • Communicate a design vision everyone can understand

Anna Anthropy: author's other books


Who wrote A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design? Find out the surname, the name of the author of the book and a list of all author's works by series.

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
About This eBook

ePUB is an open, industry-standard format for eBooks. However, support of ePUB and its many features varies across reading devices and applications. Use your device or app settings to customize the presentation to your liking. Settings that you can customize often include font, font size, single or double column, landscape or portrait mode, and figures that you can click or tap to enlarge. For additional information about the settings and features on your reading device or app, visit the device manufacturers Web site.

Many titles include programming code or configuration examples. To optimize the presentation of these elements, view the eBook in single-column, landscape mode and adjust the font size to the smallest setting. In addition to presenting code and configurations in the reflowable text format, we have included images of the code that mimic the presentation found in the print book; therefore, where the reflowable format may compromise the presentation of the code listing, you will see a Click here to view code image link. Click the link to view the print-fidelity code image. To return to the previous page viewed, click the Back button on your device or app.

A Game Design Vocabulary

Exploring the Foundational Principles Behind Good Game Design

Anna Anthropy
Naomi Clark

A Game Design Vocabulary Exploring the Foundational Principles Behind Good Game Design - image 1

Upper Saddle River, NJ Boston Indianapolis San Francisco
New York Toronto Montreal London Munich Paris Madrid
Capetown Sydney Tokyo Singapore Mexico City

All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. The publisher cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The authors and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book.

For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our corporate sales department at or (800) 382-3419.

For government sales inquiries, please contact .

For questions about sales outside the U.S., please contact .

Library of Congress Control Number: 2013956696

Copyright 2014 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission to use material from this work, please submit a written request to Pearson Education, Inc., Permissions Department, One Lake Street, Upper Saddle River, New Jersey 07458, or you may fax your request to (201) 236-3290.

ISBN-13: 978-0-321-88692-7
ISBN-10: 0-321-88692-5

Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana.

First printing, March 2014

Animal Crossing, New Super Mario Bros., Nintendo, Wii, and Super Mario Bros. are either trademarks or registered trademarks of either Nintendo of America Inc. or Nintendo in the United States and/or other countries.

Axis & Allies, Monopoly, and Risk are registered trademarks of Hasbro, Inc.

Bioshock and X-Com are registered trademarks of Take-Two Interactive Software, Inc.

Breakout and Pong are registered trademarks of Atari Interactive, Inc.

Castlevania, Dance Dance Revolution, and Track & Field are registered trademarks of Konami Digital Entertainment Co., Ltd.

Chips Challenge is a registered trademark of Glynlyon, Inc.

Choose Your Own Adventure is a registered trademark of Chooseco LLC.

Cityville and Farmville are registered trademarks of Zynga, Inc.

Consumer Reports is a registered trademark of Consumers Union of United States, Inc., a non-profit organization.

Dig Dug, Pac-Man, and Tekken are registered trademarks of Namco Bandai Games, Inc.

Diner Dash, Egg vs. Chicken, and Plantasia are registered trademarks of PlayFirst, Inc.

Disney is a registered trademark of Disney Enterprises, Inc.

Dungeons & Dragons is a registered trademark of Wizards of the Coast LLC.

Dwarf Fortress is a registered trademark of Tarn Adams.

Fallout: New Vegas is a registered trademark of Bethesda Softworks LLC.

Final Fantasy is a registered trademark of either Kabushiki Kaisha Square Enix Holdings or Square Enix Holdings Co., Ltd in the United States and/or other countries.

Gamepro is a registered trademark of International Data Group, Inc.

Gone Home is a registered trademark of the Fullbright Company LLC.

Guildhall is a registered trademark of Southern Methodist University.

Half-Life and Portal are registered trademarks of Valve Corporation.

Harry Potter is a registered trademark of Warner Bros. Entertainment, Inc.

Heros Journey is a registered trademark of Joseph Campbell Foundation.

iPad is a registered trademark of Apple, Inc.

Joust and Wizard of Wor are registered trademarks of Warner Bros. Entertainment, Inc.

Kings Quest, Spyro, and Zork are trademarks of Activision Publishing, Inc.

Lode Runner is a registered trademark of Tozai, Inc.

Mass Effect is a registered trademark of EA International (Studio and Publishing) Ltd.

Minecraft is a registered trademark of Notch Development AB.

Mr. Do! is a registered trademark of Universal Entertainment Corporation.

Ms. Pac-Man is a registered trademark of Namco Limited Corporation Assignee of Japan.

Penny Arcade Expo is a registered trademark of Penny Arcade, Inc.

Plants vs. Zombies and The Sims are registered trademarks of Electronic Arts, Inc.

Playstation and Uncharted are registered trademarks of either Sony Computer Entertainment, Inc., or Kabushiki Kaisha Sony Computer Entertainment in the United States and/or other countries.

Resident Evil is a registered trademark of Capcom Co., Ltd.

Shadow of the Colossus is a registered trademark of Sony Computer Entertainment America LLC.

Shadowrun is a registered trademark of The Topps Company, Inc.

Space Giraffe is a trademark of Llamasoft.

Space Invaders and Bubble Bobble are registered trademarks of Kabushiki Kaisha Taito.

Spelunky is a registered trademark of Derek Yu.

Tetris is a registered trademark of Tetris Holding, LLC.

The Secret of Monkey Island is a registered trademark of LucasArts Entertainment Company.

The Walking Dead is a registered trademark of AMC Film Holdings LLC.

Triple Town is a registered trademark of Spry Fox.

Warcraft and World of Warcraft are registered trademarks of Blizzard Entertainment, Inc.

Xbox Live is either a trademark or a registered trademark of Microsoft Corporation in the United States and/or other countries.

Editor-in-Chief
Mark Taub

Executive Editor
Laura Lewin

Development Editor
Michael Thurston

Managing Editor
Kristy Hart

Project Editor
Elaine Wiley

Copy Editor
Gill Editorial Services

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design»

Look at similar books to A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design»

Discussion, reviews of the book A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.