• Complain

Sahrye Cohen - Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers

Here you can read online Sahrye Cohen - Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2018, publisher: McGraw-Hill Education, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers
  • Author:
  • Publisher:
    McGraw-Hill Education
  • Genre:
  • Year:
    2018
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Create your own stylish, electronics-based wearablesfor all experience levels!

This fun TAB guide shows you how to dream up, design, and assemble fashion-forward wearable electronics, garments, and accessories in no time. Make It, Wear It: Wearable Electronics for Makers, Crafters and Cosplayers clearly explains cutting-edge sewing, crafting, and electronics techniques and features a series of easy-to-follow projects using readily-sourced components and tools. Youll see how to embed the latest technologies into your garments, including Arduino, color sensors, and Bluetoothyoull even explore laser cutting and 3D printing!

Projects include:

3D embellished T-shirt

Fiber optic fabric scarf

Festival fun hip pack

Solar backpack

Starlight fiber optic skirt

Programmable sewn circuit cuff

LED matrix clutch purse

And more

Sahrye Cohen: author's other books


Who wrote Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers? Find out the surname, the name of the author of the book and a list of all author's works by series.

Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Contents
Guide
Page List

Copyright 2018 by McGraw-Hill Education All rights reserved Except as - photo 1

Copyright 2018 by McGraw-Hill Education All rights reserved Except as - photo 2

Copyright 2018 by McGraw-Hill Education. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a data base or retrieval system, without the prior written permission of the publisher.

ISBN: 978-1-26-011616-8
MHID: 1-26-011616-6

The material in this eBook also appears in the print version of this title: ISBN: 978-1-26-011615-1,
MHID: 1-26-011615-8.

eBook conversion by codeMantra
Version 1.0

All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringement of the trademark. Where such designations appear in this book, they have been printed with initial caps.

McGraw-Hill Education eBooks are available at special quantity discounts to use as premiums and sales promotions or for use in corporate training programs. To contact a representative, please visit the Contact Us page at www.mhprofessional.com.

Information contained in this work has been obtained by McGraw-Hill Education from sources believed to be reliable. However, neither McGraw-Hill Education nor its authors guarantee the accuracy or completeness of any information published herein, and neither McGraw-Hill Education nor its authors shall be responsible for any errors, omissions, or damages arising out of use of this information. This work is published with the understanding that McGraw-Hill Education and its authors are supplying information but are not attempting to render engineering or other professional services. If such services are required, the assistance of an appropriate professional should be sought.

TERMS OF USE

This is a copyrighted work and McGraw-Hill Education and its licensors reserve all rights in and to the work. Use of this work is subject to these terms. Except as permitted under the Copyright Act of 1976 and the right to store and retrieve one copy of the work, you may not decompile, disassemble, reverse engineer, reproduce, modify, create derivative works based upon, transmit, distribute, disseminate, sell, publish or sublicense the work or any part of it without McGraw-Hill Educations prior consent. You may use the work for your own noncommercial and personal use; any other use of the work is strictly prohibited. Your right to use the work may be terminated if you fail to comply with these terms.

THE WORK IS PROVIDED AS IS. McGRAW-HILL EDUCATION AND ITS LICENSORS MAKE NO GUARANTEES OR WARRANTIES AS TO THE ACCURACY, ADEQUACY OR COMPLETENESS OF OR RESULTS TO BE OBTAINED FROM USING THE WORK, INCLUDING ANY INFORMATION THAT CAN BE ACCESSED THROUGH THE WORK VIA HYPERLINK OR OTHERWISE, AND EXPRESSLY DISCLAIM ANY WARRANTY, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. McGraw-Hill Education and its licensors do not warrant or guarantee that the functions contained in the work will meet your requirements or that its operation will be uninterrupted or error free. Neither McGraw-Hill Education nor its licensors shall be liable to you or anyone else for any inaccuracy, error or omission, regardless of cause, in the work or for any damages resulting therefrom. McGraw-Hill Education has no responsibility for the content of any information accessed through the work. Under no circumstances shall McGraw-Hill Education and/or its licensors be liable for any indirect, incidental, special, punitive, consequential or similar damages that result from the use of or inability to use the work, even if any of them has been advised of the possibility of such damages. This limitation of liability shall apply to any claim or cause whatsoever whether such claim or cause arises in contract, tort or otherwise.

About the Authors

Sahrye Cohen is the co-founder and chief designer of the tech couture design group, Amped Atelier. She teaches workshops on wearable electronics for costumers and cosplayers and has published articles on 3D printing in Make: magazine and on cosplay techniques in The Virtual Costumer.

Hal Rodriguez is a maker and programmer based in the San Francisco Bay Area. He is the co-founder and chief technologist of the tech couture design group, Amped Atelier. He has over 20 years of programming experience and has published articles on 3D printing in Make: magazine.

Contents
Acknowledgments

THANK YOU TO THE EDITORS AND STAFF AT MCGRAW-HILL TAB FOR YOUR INTEREST AND professionalism in guiding this book to completion. Fantastic maker Alison Lewis provided some excellent advice at the start of this project; and Shannon Hoover, Maria Elena Hoover, and the community at MakeFashion really helped us get started making fashion tech. Our wonderful models, Jade Rose, Monica Jackson, Ky Faubion, and G.G., brought the projects beautifully to life. Many thanks to Jason Martineau for his artistry and wonderful photography. Thanks also to Galeet Cohen, Talia Timmins, and Holly Costa for help in organizing, proofreading, and general encouragement.

CHAPTER 1
Introduction

WITH WEARABLE TECHNOLOGY, YOU CAN MAKE FUNCTIONAL, USEFUL, AND BEAUTIFUL GARMENTS that become an interface, connecting people to other people and promoting meaningful interactions between individuals and the whole of the world around them. Clothes become another part of the digital world, interacting with smartphone applications and social media views and giving onlookers a glimpse into your personality, your mood, and even your thoughts. In this book weve designed projects that combine electronics with modern fabrication technology such as 3D printers and laser cutters to produce wearable projects that a few years ago were only accessible to major designers and fashion houses. Using home machines and shared makerspaces, you can make personalized clothing and accessories that bring the imaginings of a science fiction future to today.

Electronics, whether a simple light-up circuit or a complex programmed design, can create visual interest and fun interactive clothing. Want to play video games directly on your clothes? The Gamer Girls dresses by Phi Designs uses programmable lights for two players to play against each other right on the front of the dresses ().

Figure 11 Gamer Girl dresses by Phi Designs use microcontrollers and - photo 3

Figure 1.1 Gamer Girl dresses by Phi Designs use microcontrollers and addressable light-emitting diodes (LEDs) to play a video game right on the wearers dress. (Courtesy of Ernesto Augustus at the Make Fashion Gala, 2016)

Other clothes can interact with social media, using smartphone applications and microprocessors to display words from Twitter or other social platforms. Reflections, designed by Amped Atelier, uses a smartphone app to scroll words on the front of an evening gown ().

Figure 12 Connecting LEDs with a smartphone app allows clothes to display - photo 4

Figure 1.2 Connecting LEDs with a smartphone app allows clothes to display words, animations, and even social media connections. (

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers»

Look at similar books to Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers»

Discussion, reviews of the book Make It, Wear It: Wearable Electronics for Makers, Crafters, and Cosplayers and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.