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Maik Schmidt - Arduino: A Quick-Start Guide, 2nd Edition

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Maik Schmidt Arduino: A Quick-Start Guide, 2nd Edition
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Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestselling Arduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects.

This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. Youll learn how to connect your Arduino to the Internet and program both client and server applications. Youll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someones moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, youll create your own video game console that you can connect to your TV set.

This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and -What If It Doesnt Work- sections help you troubleshoot common problems.

With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.

What You Need:

This is the full list of all parts youd need for all projects in the book; some of these are provided as part of various kits that are available on the web, or you can purchase individually. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note we do not support or endorse any of these vendors, but we list them here as aconvenience for you.

  • Arduino Zero (or Uno or Duemilanove or Diecimila) board

  • USB cable

  • Half-size breadboard

  • Pack of LEDs (at least 3, 10 or more is a good idea)

  • Pack of 100 ohm, 10k ohm, and 1k ohm resistors

  • Four pushbuttons

  • Breadboard jumper wire / connector wire

  • Parallax Ping))) sensor

  • Passive Infrared sensor

  • An infrared LED

  • A 5V servo motor

  • Analog Devices TMP36 temperature sensor

  • ADXL335 accelerometer breakout board

  • 6 pin 0.1- standard header (might be included with the ADXL335)

  • Nintendo Nunchuk Controller

  • Arduino Ethernet shield

  • Arduino Proto shield and a tiny breadboard (optional but recommended)

  • Piezo speaker/buzzer (optional)

  • Tilt sensor (optional)

  • A 25-30 Watts soldering iron with a tip (preferrably 1/16-)

  • A soldering stand and a sponge

  • A standard 60/40 solder (rosin-core) spool for electronics work

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Arduino A Quick-Start Guide Second Edition by Maik Schmidt Version P20 - photo 1
Arduino: A Quick-Start Guide, Second Edition
by Maik Schmidt
Version: P2.0 (March 2015)
Copyright 2015 The Pragmatic Programmers, LLC. This book is licensed to the individual who purchased it. We don't copy-protect it because that would limit your ability to use it for your own purposes. Please don't break this trustyou can use this across all of your devices but please do not share this copy with other members of your team, with friends, or via file sharing services. Thanks.
Dave & Andy.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC.

Every precaution was taken in the preparation of this book. However, the publisher assumes no responsibility for errors or omissions, or for damages that may result from the use of information (including program listings) contained herein.

Our Pragmatic courses, workshops, and other products can help you and your team create better software and have more fun. For more information, as well as the latest Pragmatic titles, please visit us at http://pragprog.com.

The team that produced this book includes:
Susannah Davidson Pfalzer (editor)
Potomac Indexing, LLC (indexer)
Cathleen Small (copyeditor)
Dave Thomas (typesetter)
Janet Furlow (producer)
Ellie Callahan (support)
For international rights, please contact .
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Table of Contents
Copyright 2015, The Pragmatic Bookshelf.
Early praise for Arduino: A Quick-Start Guide, Second Edition

Buy this book only if you dont mind being sucked into an amazing world of Arduino hacking, programming, games, controllers, motors, tweeting, networking, and lots of other mind-blowing things!

Kevin Beam
Software engineer, National Snow and Ice Data Center (NSIDC)

Maik Schmidts writing style is engaging and makes complex concepts accessible. When I finished the book, I was daydreaming about future Arduino projects I could create.

Matthew Sullivan
Senior Rails/Ruby developer, Paradigmisr

A very well-written, thorough introduction to the Arduino platform. The second edition is a nice refinement of the first, with much updated as a result of the changes to the platform since the initial release of the book.

Mike Riley
Author, Programming Your Home, Build an Awesome PC, and Developing Android on Android

Acknowledgments

Susannah Davidson Pfalzer was the editor of the first edition of this book.When planning the second edition, I hadnt forgotten how difficult it was towrite the first one, but I also remembered how great it was to work with her.Again, she turned this endeavor into a real pleasure. Thank you very much!

This is not the first book Ive written for the Pragmatic Bookshelf, so I knewalready how professional and nice everyone on the team is. Still, they get evenbetter every time, and Id like to thank everyone for making this book happen.

This book would not have been possible without the stunning work of the wholeArduino team. Thank you so much for creating Arduino!

A big thank you goes to all the people who contributed material to this book:Christian Rattat took all the books photos, Kaan Karaca created the Blaminatrsdisplay, and Kassandra Perch improved the JavaScript code in the Creating YourOwn Universal Remote Control chapter.

I created all circuit diagrams with Fritzing, and Id like to thankthe Fritzing team for making such a great tool available for free.

For the games I developed for this book, I needed some artwork, and Ive foundamazing things on the OpenGameArt website. for my breakout clone. Thank you for putting these into the publicdomain.

The background image of the browser game comes from ESA/Hubble, NASA,Digitized Sky Survey, MPG/ESO (acknowledgment: Davide de Martin). The imageshowing how raster scan works was created by Ian Harvey.

For an author, theres nothing more motivating and valuable than feedback. Idlike to thank my reviewers: Kevin Beam, Jessica Janiuk, Kassandra Perch, MikeRiley, Sam Rose, and Matthew Sullivan. This book is so much better because ofyour insightful comments and suggestions!

Finally, I have to thank my wonderful wife, Tanja, and my adorable son, Mika, forbeing patient and understanding whenever I had to write yet another page.

Footnotes

http://fritzing.org/

http://opengameart.org/

http://opengameart.org/content/puzzle-game-art

http://opengameart.org/content/awake-megawall-10

Copyright 2015, The Pragmatic Bookshelf.

Preface

Welcome to Arduino, and welcome to the exciting world of physical computing!Arduino is an open-source project consisting of both hardware andsoftware. It was originally created to give designers and artists a prototypingplatform for interaction design courses. Today, hobbyists and experts all overthe world use it to create physical computing projects, and you can, too.

Arduino lets you get hands-on again with computers in a way you havent beenable to since the 1980s, when you could build your own computer. And Arduinomakes it easier than ever to develop handcrafted electronics projects rangingfrom prototypes to sophisticated gadgets. Gone are the days when you had tolearn lots of theory about electronics and arcane programming languages beforeyou could even get an LED blinking. You can create your first Arduino project ina few minutes without needing advanced electrical engineering coursework.

In fact, you dont need to know anything about electronics projects to read thisbook, and youll get your hands dirty right from the beginning. Youll not onlylearn how to use some of the most important electronic parts in the first pages,youll also learn how to write the software needed to bring your projects tolife.

This book dispenses with theory and stays hands-on throughout. Ill explain allthe basics you need to build the books projects, and every chapter has atroubleshooting section to help when things go wrong. This book is a quick-startguide that gets you up to speed quickly and enables you to immediately createyour own projects.

Who Should Read This Book

If you are interested in electronicsand especially in building your own toys,games, and gadgetsthen this book is for you. Although Arduino is a nicetool for designers and artists, only software developers are able to unleash itsfull power. So, if youve already developed some softwarepreferably withC/C++ or Javathen youll get a lot out of this book.

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