• Complain

Massimo Banzi - Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition

Here you can read online Massimo Banzi - Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2022, publisher: Make Community, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Massimo Banzi Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition
  • Book:
    Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition
  • Author:
  • Publisher:
    Make Community
  • Genre:
  • Year:
    2022
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here!
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.
In Getting Started with Arduino, youll learn about:
Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system

Massimo Banzi: author's other books


Who wrote Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition? Find out the surname, the name of the author of the book and a list of all author's works by series.

Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Getting Started with Arduino 4th Edition by Massimo Banzi and Michael Shiloh - photo 1
Getting Started with Arduino, 4th Edition

by Massimo Banzi and Michael Shiloh

Copyright 2022 Massimo Banzi and Michael Shiloh. All rights reserved.

Printed in the United States of America.

Published by Make Community, LLC
150 Todd Road, Suite 100, Santa Rosa, CA 95407

Make: books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles
For more information, contact our corporate/institutional sales department: 800-998-9938.

  • Publisher: Dale Dougherty
  • Editor: Patrick Di Justo
  • Development Editor: Michelle Lowman
  • Illustrator: Judy Aime Castro
  • February 2022: Fourth Edition
Revision History for the Fourth Edition
  • 2022-02-11: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781680456936 for release details.

Make:, Maker Shed, and Maker Faire are registered trademarks of Make Community, LLC. The Make: Community logo is a trademark of Make Community, LLC. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Make Community, LLC was aware of a trademark claim, the designations have been printed in caps or initial caps. While the publisher and the authors have made good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes are subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-680-45693-6

[LSI]

Preface to the 4th Edition

Massimo and Michael are delighted to incorporate many changes from the rapidly moving electronics prototyping field into this Fourth Edition of Getting Started with Arduino.

This edition adds two new chapters: Chapter 9 introduces the more powerful 32-bit ARM family of Arduino boards, and Chapter 10 describes the Arduino Create online integrated development environment including a new project: the Internet Fistbump.

Apart from these new chapters, other updates have taken place:

  • The Fourth Edition is written for version 2.0 of the IDE.
  • Installation of the IDE is now easier, and instructions for Linux have been included.
  • The appendix now includes an overview of all Arduino families, boards, and footprints, and a selection guide.
  • The chapter on the Leonardo has been replaced with a chapter on the updated Arduino Cloud service, including the IoT Cloud and Project Hub.
  • In order to treat all humans with respect, we have made changes to the nomenclature:
    • SPI signal names now follow the Open Source Hardware resolution at oshwa.org/a-resolution-to-redefine-spi-signal-names/
    • Connector types are now either pin or socket.

In keeping with the spirit of the original text, British spelling is used throughout.

Over the editions, illustrations have been changed and new ones added. The authors acknowledge the contributions of Elisa Canducci who did the illustrations in the First and Second Editions, Judy Aime Castro who revised some existing illustrations and added many new ones in the Third Edition.

Michael

Preface

A few years ago I was given a very interesting challenge: teach designers the bare minimum in electronics so that they could build interactive prototypes of the objects they were designing.

I started following a subconscious instinct to teach electronics the same way I was taught in school. Later on I realised that it simply wasnt working as well as I would like, and I started to remember sitting in a class, bored like hell, listening to all that theory being thrown at me without any practical application for it .

In reality, when I was in school I already knew electronics in a very empirical way: very little theory, but a lot of hands-on experience.

I started thinking about the process by which I really learned electronics:

  • I took apart any electronic device I could put my hands on.
  • I slowly learned what all those components were.
  • I began to tinker with them, changing some of the connections inside of them and seeing what happened to the device: usually something between an explosion and a puff of smoke.
  • I started building some kits sold by electronics magazines.
  • I combined devices I had hacked, and repurposed kits and other circuits that I found in magazines to make them do new things.

As a little kid, I was always fascinated by discovering how things work; therefore, I used to take them apart. This passion grew as I targeted any unused object in the house and then took it apart into small bits. Eventually, people brought all sorts of devices for me to dissect. My biggest projects at the time were a dishwasher and an early computer that came from an insurance office, which had a huge printer, electronics cards, magnetic card readers, and many other parts that proved very interesting and challenging to completely take apart.

After quite a lot of this dissecting, I knew what electronic components were and roughly what they did. On top of that, my house was full of old electronics magazines that my father must have bought at the beginning of the 1970s. I spent hours reading the articles and looking at the circuit diagrams without understanding very much.

This process of reading the articles over and over, with the benefit of knowledge acquired while taking apart circuits, created a slow, virtuous circle.

A great breakthrough came one Christmas, when my dad gave me a kit that allowed teenagers to learn about electronics. Every component was housed in a plastic cube that would magnetically snap together with other cubes, establishing a connection; the electronic symbol was written on top. Little did I know that the toy was also a landmark of German design, because Dieter Rams designed it back in the 1960s.

With this new tool, I could quickly put together circuits and try them out to see what happened. The prototyping cycle was getting shorter and shorter.

After that, I built radios, amplifiers, circuits that would produce horrible noises and nice sounds, rain sensors, and tiny robots.

Ive spent a long time looking for an English word that would sum up that way of working without a specific plan, starting with one idea and ending up with a completely unexpected result. Finally, tinkering came along. I recognised how this word has been used in many other fields to describe a way of operating and to portray people who set out on a path of exploration. For example, the generation of French directors who gave birth to the Nouvelle Vague were called the tinkerers. The best definition of tinkering that Ive ever found comes from an exhibition held at the Exploratorium in San Francisco:

Tinkering is what happens when you try something you dont quite know how to do, guided by whim, imagination, and curiosity. When you tinker, there are no instructionsbut there are also no failures, no right or wrong ways of doing things. Its about figuring out how things work and reworking them.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition»

Look at similar books to Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition»

Discussion, reviews of the book Getting Started with Arduino: The Open Source Electronics Prototyping Platform, 4th Edition and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.