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Matthew Python - Programming for Beginners: 2 book in 1: Arduino for Beginners, JavaScript for Beginners

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Matthew Python Programming for Beginners: 2 book in 1: Arduino for Beginners, JavaScript for Beginners
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Programming for Beginners: 2 book in 1: Arduino for Beginners, JavaScript for Beginners: summary, description and annotation

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Is it a great idea to try to use JavaScript for computer programming?Also, would you like to control switch, LED, and so on by simply programming them with a single board, even without changing the board itself when something goes wrong?Arduino is a fascinating platform used to build electronic projects. It is preferred by a lot of experts just starting out electronic projects.The Arduino board is processed to use simple chips called Microcontrollers.
While JavaScript is among the widely computer programming languages in the world. JavaScript is used by various software companies in the world, so much that many computer operations will not work without it.

Both JavaScript and Arduino are pretty simple to use.

The most exciting feature of JavaScript is that it allows you to program using English-based commands, not numeric codes and that makes it a whole lot easier for humans to program. This means programmers can read and easily understand the computer language.

Coding with an Arduino program can make it pretty easy to control your electronics because you dont have to change the whole board when something goes wrong, each faulty microchip can be easily replaced.

However there are vital skills you need in order to navigate JavaScript and Arduino as an expert. If you are a beginner who hasnt even run the JavaScript or Arduino application by accident or you have some raw idea, the book attached below can help you explore easily.

Programming For Beginners Volume 1: 2 Books in 1: Arduino Programming for Beginners and Javascript for Beginners by Matthew Python.

Heres what youll learn:

  • What is Arduino?

  • What is JavaScript? (JavaScript in XHTML documents, in browsers, etc.)

  • Why JavaScript? (Types of JavaScript execution, how to create one, Python Vs Java and so on)

  • Explanation of Arduino Components

  • Getting started with Arduino

  • Basic and advanced Programming Structure for JavaScript

  • Basic digital Arduino programs

  • Basic analog Arduino programs

  • Inputs, outputs and sensor.

  • Data Structures: Objects and Arrays.

  • Higher Order Functions

  • Arduino function libraries

  • Computer interfacing with an Arduino

  • Troubleshooting

  • What is JavaScript Cookies?

...and much more!

Scroll up and add to cartProgramming For Beginners Volume 1byMatthew Python!

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Programming for Beginners

2 Books in 1:

Arduino Programming for Beginners

Javascript for Beginners

Text Copyright [Matthew Python]
All rights reserved. No part of this guide may be reproduced in any form without permission in writing from the publisher except in the case of brief quotations embodied in critical articles or reviews.

Legal & Disclaimer

The information contained in this book and its contents is not designed to replace or take the place of any form of medical or professional advice; and is not meant to replace the need for independent medical, financial, legal or other professional advice or services, as may be required. The content and information in this book has been provided for educational and entertainment purposes only.

The content and information contained in this book has been compiled from sources deemed reliable, and it is accurate to the best of the Author's knowledge, information and belief. However, the Author cannot guarantee its accuracy and validity and cannot be held liable for any errors and/or omissions. Further, changes are periodically made to this book as and when needed. Where appropriate and/or necessary, you must consult a professional (including but not limited to your doctor, attorney, financial advisor or such other professional advisor) before using any of the suggested remedies, techniques, or information in this book.

Upon using the contents and information contained in this book, you agree to hold harmless the Author from and against any damages, costs, and expenses, including any legal fees potentially resulting from the application of any of the information provided by this book. This disclaimer applies to any loss, damages or injury caused by the use and application, whether directly or indirectly, of any advice or information presented, whether for breach of contract, tort, negligence, personal injury, criminal intent, or under any other cause of action.

You agree to accept all risks of using the information presented inside this book.

You agree that by continuing to read this book, where appropriate and/or necessary, you shall consult a professional (including but not limited to your doctor, attorney, or financial advisor or such other advisor as needed) before using any of the suggested remedies, techniques, or information in this book.

Table of Contents

Arduino Programming for Beginners

JavaScript for Beginners

Arduino Programming For Beginners

How to learn and understand Arduino hardware and software as well as the fundamental electronic concepts with this beginners guide. Getting started Arduino sketches

[Matthew Python]


Text Copyright [Matthew Python]
All rights reserved. No part of this guide may be reproduced in any form without permission in writing from the publisher except in the case of brief quotations embodied in critical articles or reviews.

Legal & Disclaimer

The information contained in this book and its contents is not designed to replace or take the place of any form of medical or professional advice; and is not meant to replace the need for independent medical, financial, legal or other professional advice or services, as may be required. The content and information in this book has been provided for educational and entertainment purposes only.

The content and information contained in this book has been compiled from sources deemed reliable, and it is accurate to the best of the Author's knowledge, information and belief. However, the Author cannot guarantee its accuracy and validity and cannot be held liable for any errors and/or omissions. Further, changes are periodically made to this book as and when needed. Where appropriate and/or necessary, you must consult a professional (including but not limited to your doctor, attorney, financial advisor or such other professional advisor) before using any of the suggested remedies, techniques, or information in this book.

Upon using the contents and information contained in this book, you agree to hold harmless the Author from and against any damages, costs, and expenses, including any legal fees potentially resulting from the application of any of the information provided by this book. This disclaimer applies to any loss, damages or injury caused by the use and application, whether directly or indirectly, of any advice or information presented, whether for breach of contract, tort, negligence, personal injury, criminal intent, or under any other cause of action.

You agree to accept all risks of using the information presented inside this book.

You agree that by continuing to read this book, where appropriate and/or necessary, you shall consult a professional (including but not limited to your doctor, attorney, or financial advisor or such other advisor as needed) before using any of the suggested remedies, techniques, or information in this book.

Table of Contents

JavaScript for Beginners

INTRODUCTION

When it comes to creating some of your own robotics products, there are many things that you can consider. You will need to decide what kind of project you want to work on as well as the type of code that will help you to get the work done. One of the best options that you can use is the Arduino platform. When we are talking about Arduino, we are talking about a software and microcontroller that is programmable, open sourced, and will use the ATMega chip. It is designed to be more of a prototyping platform, there is a huge fan base for this software when it comes to building an electronic project. When it comes to working with an electronic project, you will find that the Arduino platform is good for using either as a temporary addition while you work on the project or you can even embed it as a permanent part of the robotic project when it is done.

The Arduino board is also programmable with the Arduino software, which is pretty easy to use, even for those who are just getting started and have no idea how to work with this kind of software. If you have happened to use the C + + or Java programming languages, you will see that the Arduino coding language is going to be fairly similar. The idea behind using this software is meant to be really simple, but there is a lot of power there to, making it perfect for those who have some experience and for those who are just getting started out. Arduino is also an open sourced platform, which means that anyone is able to use it, for free, as well as make adjustments to the code to fit their needs. This is a really cool addition for those who are just starting to use the Arduino system because they will be able to access thousands of codes from other programmers, or even make some changes to their own codes, in order to make the program work perfectly. In addition to finding that many of the codes that you would like to use are already available and developed, beginners are going to enjoy that the Arduino community is pretty large. You will be able to go online and look through forums and communities to ask your personal questions related to your own project, to find out new information, and even watch tutorials to make working with Arduino easier than ever. The Arduino platform may be pretty powerful to use, but it is also pretty basic. You will find that this platform only comes with two main components for you to use including: The hardware: this is going to include the microcontroller, which is also known as the circuit board. You are able to physically program this part. You will find that there are a number of Arduino boards for you to choose from and the choice will vary depending on the type of project that you are putting together.

The software: this would be the environment that you use with the board, or the IDE, that is going to run right on your own computer. You will use the IDE to help you to upload and write the programming codes that you would like to be relayed over to the board. Once you write your programs on the board and transfer them over, the Arduino board should act in the manner that you requested.

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