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Coppola - Live Cinema and Its Techniques

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Coppola Live Cinema and Its Techniques
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Preface: Why this book -- Personal introduction -- Proof-of-concept workshops -- A short history of film and television -- The actors, acting, and rehearsal -- Equipment and technical specifications -- Scenery and location -- The shame of things to come: Madison, Wisconsin -- One from the heart: its lessons -- Rip Van Winkle -- The question of style in the cinema -- The stumble-throughs, technical rehearsals, and dress rehearsals -- Marks and other smaller unresolved problems -- Obstacles and other thoughts on live cinema no matter what they may be -- Equipment -- now and in the near future -- Afterword: Why am I doing this? -- Appendix: Journal notes during OCCC live cinema production: May/June 2015 -- Glossary.;Keenly aware that advancements in digital tools have literally revolutionized every technological aspect of cinema over the last twenty-five years, Francis Ford Coppola is convinced that this same transformation will profoundly alter the way films are conceived and directed, bringing changes as momentous as those when moviemaking shifted from the silent era to talkies. Already such a prototype exists in sports, where advanced digital technology and multiple cameras all filming at once have produced live sporting events of extraordinary sophistication. But the time is not far off, Live Cinema and Its Techniques demonstrates, when a director or a collaborative team of filmmakers working across the internet will create live movies that will be sent instantly via satellite for viewing throughout the world. Yet the creative demands posed by airing live sporting contests pale in contrast with the ambitions of cinematic auteurs, who are inspired by great directors like Sergei Eisenstein, Max Ophuls, or Alfred Hitchcock. As daunting as the challenge is, the process of integrating the highest artistic standards of previous generations into the medium of live cinema can, Coppola explains, be achieved. Tapping into his own encyclopedic knowledge of film history, Coppola threads his vision of this burgeoning cinematic medium with autobiographical and historical vignettes gleaned from the past, recalling his own boyhood obsession with film and his early fascination with the Golden Age of Television. Especially exciting is the exhilaration and drama that results from retraining actors and using a multitude of cameras to create a film that has the in-the-moment energy of a live event. Having already tried out this new medium with proof-of-concept workshops, Coppola has created an invaluable guide for students and teachers alike. Filled with discussions of how to rehearse actors, how to choose scenery and location, and how to overcome theatrical, as well as technica l, obstacles, Live Cinema and Its Techniques reveals how the spontaneity of this new genre can ultimately transport filmmaking into a new era of creativity still unimaginable today.--Jacket.;A guide to a visionary new form of filmmaking discusses how advances in digital technology have made it possible to create a live film that can be sent instantly via satellite for viewing around the world.

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Live Cinema and Its Techniques - image 1

ALSO BY FRANCIS FORD COPPOLA

The Godfather Notebook

LIVE
CINEMA

AND ITS TECHNIQUES

FRANCIS FORD COPPOLA

Live Cinema and Its Techniques - image 2

Liveright Publishing Corporation
A Division of W. W. Norton & Company
Independent Publishers Since 1923
New York London

Copyright 2017 by Giostyle LLC

All rights reserved

First Edition

Photograph on page 82 courtesy of Byron Company, New York, NY / Museum of the City of New York. 54.380.102.

For information about permission to reproduce selections from this book, write to
Permissions, Liveright Publishing Corporation, a division of
W. W. Norton & Company, Inc., 500 Fifth Avenue, New York, NY 10110

For information about special discounts for bulk purchases, please contact
W. W. Norton Special Sales at specialsales@wwnorton.com or 800-233-4830

Book design by JAMdesign

Production manager: Julia Druskin

Jacket design by Brian Barth

ISBN 978-1-63149-366-9

ISBN 978-1-63149-373-7 (e-book)

Liveright Publishing Corporation

500 Fifth Avenue, New York, N.Y. 10110

www.wwnorton.com

W. W. Norton & Company Ltd.

15 Carlisle Street, London W1D 3BS

TO JOHN FRANKENHEIMER
THE PIONEER

CONTENTS

S ince the early 1990s, the cinema has transformed itself from a photochemical-mechanical medium to an electronic-digital one. It is a revolutionary process that seems to have just happened, but it actually occurred in small increments, the transition beginning in sound, then in editing, then digital cinematography, and finally, theatrical projection. The cinema is now just about wholly digital. Yet our love and respect for film masterpieces, from the silent era through the era of talkies and beyond, including extraordinary cinematic work around the globe, inspires us to make our new electronic cinema do little more than emulate the films of the past.

Many young filmmakers are loathe to abandon film, not realizing that it has already abandoned them. The Eastman Kodak factory in Rochester, New York, that used to employ over 3500 workers is now down to 350 as the need for Kodak film has shrunk to accommodate those few filmmakers (my own daughter Sofia one of them)who prefer working the old way. This inclination to use film is touching and totally understandable. Film and its traditions remain beloved. There even remain still photographers who make their own glass plates with emulsion of silver halides, as the results are so beautiful. No doubt there will always be a few passionate souls who will try to create photochemical film after none is manufactured. But the unalterable fact confronts us that cinema is now primarily an electronic-digital medium.

I have to believe that this change will profoundly influence the essence of the cinema, no matter how much we revere those many great works made on photographic film, taking us in new directions. What will these new directions be?

In the digital world, moviemaking can now be performed by directors collaborating on the internet, using game pads, joysticks, keyboards, and touch screens, all the devices of internet gaming. They can engage in play across geographical boundaries, perhaps even viewed by large audiences in auditoriums. And they can engage in role-playing games, identifying with and controlling individual characters and at the same time helping to create the defined worlds that are the settings. Virtual reality, with its point-of-view perception of the main characters, may create new formats; and movies themselves may be performed live, shown at theaters, in community centers, and in homes around the world. Eventually cinema auteurs may emerge who can use this format to create literature at its highest level, in ways I cannot yet imagine.

Of course, we have lived with live television since television was first inventedin fact, television was dominated by live programming until well into the 1950s and the development of videotape technology. But my own interest, Live Cinema, has only just appeared in this second decade of the twenty-first century. The purpose of this book is not to indulge in nostalgia, whether for live television or for the early days of filmmaking, but to explore this new medium, to discover how it is different from other creative forms, what its virtues and requirements are; and especially, to look at how it can be used and taught.

In its essence this new medium is cinema, not a television play, but conceived as cinema and yet not losing the thrill of a living performance. Thinking about all of the implications, I wanted to learn morenot just by talking about what Live Cinema might be, but by actually doing it. So I launched two experimental proof-of-concept workshops, one in the facilities of Oklahoma City Community College in 2015, and another a year later at UCLAs School of Theater, Film and Television. I learned a great deal from both workshopsmy journal from OCCC is included in the appendix, followed by credits from both workshopsand, brimming over with knowledge and facts that I really hadnt digested, I decided to write them down in a user-friendly book. This is that book.

What you are about to read then is a manual, a guide through the many intricate issues one confronts when attempting to do a Live Cinema performance, from the all-important matters of the actors and how to rehearse them to the details of making use of sophisticated technology that was originally invented for television sports. Of course it is my dream to one day do a major Live Cinema production based on my own writing, but should the many reasons I cannot do this prevail, I hope that those who come after me will read this record of what I have learned from my Live Cinema workshops, and use it to work in this new art form.

B orn in 1939 and being as a child of a scientific leaning, I was drawn to and fascinated by the new wonder of my time, television. My father, who was a classical musician and first-chair flutist in the Toscanini NBC Symphony Orchestra, was also fascinated by innovation. He was the son of a master tool and die maker who had engineered and built the Vitaphone, the machine that made movies talk. In my earliest memories, my father was always bringing home the latest devices from the shops along New York Citys Radio Row: the Presto home acetate recorder, the wire and tape recorder, and then the first television set. I was seven, the perfect age to operate these things, so when our small-screen Motorola TV showed up in our Long Island home, I was in heaven.

True, in 1946 there was hardly any programming, so I spent hours watching the geometric test patterns, waiting for something to begin. I can remember the early shows. Howdy Doody looked nothing like the famous puppet in later years; he was then a lanky hayseed with blond hair whose face became wrapped in bandages because he was running for President, we were told, and had gone through plastic surgery. Of course, we kids knew nothing of the copyright suit going on, when the creator of the puppet refused to cede the rights to his character, and a new puppet design, this one with rights intact, had to be introduced to the audience. There were a few Allied Artists cowboy movies coming over on Channel 13 from New Jersey, and the DuMont Television Network offered shows on Channel 5, including Captain Video and His Video Rangers . When I was nine years old, I was paralyzed from polio. I became a prisoner in my room with the television my focus, along with some puppets, a tape recorder, and a toy 16mm movie projector. For a year I saw no children other than my brother and sister. With pleasure and longing, I watched the Horn and Hardarts Childrens Hour , where talented children performed, and the most gorgeous little girls in the world sang and danced.

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