Kevan Davis - The Boardgame Remix Kit
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PUBLISHED BY HIDE&SEEK
Copyright 2010 Hide and Seek Productions Ltd.
All rights reserved.
ISBN 978-0-9567603-2-6 (ePub edition)
All trademarks are the property of their respective owners and are used solely to identify the products sold under or by reference to them and no representation is given concerning as to their use. The Boardgame Remix Kit and Hide and Seek Productions Limited are not endorsed by or associated or affiliated with those products or their manufacturers. Boardgame Remix Kit is a trade mark of Hide and Seek Productions Limited.
Boardgames! Theyre pretty great - except when theyre not. When its Christmas Day and you find yourself playing Cluedo with a very clever seven-year-old, a slightly dim twelve-year-old, a drunken uncle, and three missing cards. When its the fourth day of a beachside holiday and its raining, and the pub down the road has Scrabble (which is great) but your friend knows a hundred and seven two-letter words by heart (which isnt). When your household edition of Trivial Pursuit dates from the year you were born, which means (a) the board is in three pieces, and (b) an awful lot of the questions are about Gilligans Island, which youve never seen. Maybe you even bought a more recent copy, only to find older family members grumbling at the focus on new-fangled celebrities like Britney Spears and N Sync.
If this sounds familiar, the Boardgame Remix Kit is for you. Its a set of new games that you can play using the board and pieces from Monopoly, Scrabble, Cluedo and Trivial Pursuit. Some of the new games are silly; some of them are tactical; some of them ask you to think fiercely, some of them ask you to make stuff up, some of them just ask you to sit around and chat.
For each game youre likely to have lying around the house weve included a mix of tweaks, new games and mashups. A tweak is like a house rule: a little change you can make to a game you already love that perhaps makes it a bit faster, or a bit less random, or a bit sillier. A new game is what it sounds like - a totally new game that uses the pieces from a game you own, but gives you different things to do with them. A mashup is a combination of two different games - perhaps using the tiles from Scrabble on the Cluedo board, or combining Monopoly and Trivial Pursuit.
These are ideas and games that can extend the life of the boardgames you already know. Some of them let you keep playing even after youve lost so many pieces that the original game wont work. Some of them let you play on more equal terms with people who are much better or worse at a game than you are. Some of them are great for a lazy afternoon, or when you want an easier way to spend an hour - or a harder way, or just a funnier one. We think theyre all great fun, and we hope you do as well.
So, you want to play a game. You have the Boardgame Remix Kit. You have at least one of the classic back-of-your-aunts-cupboard board Cluedo, Monopoly, Scrabble and Trivial Pursuit. But you dont want to play that game, because youve played it too often, or you dont have time, or it always ends in tears, or you just want something different. Thats where the Boardgame Remix Kit comes in.
For each tweak, new game or mashup in this book, you can see:
- What you need to play: what games you need the pieces from, and whether you need anything extra like paper, pens, playing cards, player tokens or counting tokens.
- What the game is like: is it silly, serious, tactical? Does it involve trivia, or words, or bartering, or something else entirely?
- How many players you need.
- How long the game will take. You can expect short games to run 10 to 20 minutes; medium games to run 20 to 40 minutes; and long games to run for more than 40 minutes, depending on how many people play.
Small change can make excellent player tokens as there are lots of different values to identify different players (a 5p piece for one player, 20p for another, and so on). You can use pretty much anything for counting tokens - paperclips, buttons, chocolate coins - as long as its something small that you can find a pile of.
-- Richard B.
Monopoly. A game in which you buy properties, act with greedy self-interest, get bored and have fights. A game which, in essence, invites you to enact the life of a city banker. Not our very favourite way to spend a leisurely afternoon... We know that some people disagree firmly. A lot of people really love Monopoly: the entrepreneurial spirit, the bartering, the funny chance cards. But here are a couple of things which we respectfully suggest may be a bit... well... less than satisfactory.
- It takes an age to play. The game doesnt really get going until all the players have acquired a set of properties. This can easily take a few circuits, which is 120 spaces around the board, or - on average - 17 dice rolls per player, which with ooh lets say four players is 68 turns, and with a turn taking on average 85 seconds thats 5780 seconds, or one hour 36 minutes. And yes, we did make those statistics up. But dont they sound heart-sinkingly plausible?
- Its always clear who is going to win a game of Monopoly about seventeen hours before it actually ends. Usually, this is the person in your family who always wins Monopoly. The one who bullied and cajoled you into playing. Its probably your brother. Hes there, looking all pleased with himself, and you know, hes your brother and youre determined to let him enjoy the moment. But for the love of Pete, do you have to let him enjoy it for such a long time?
And yet Monopolys dominance of family board-games is almost total. If you want a picture of the future of games, imagine a small metal miniature of a boot stamping on a human face forever.
How did this happen? Well. On January 5, 1904, Elizabeth Magie was granted U.S. Patent 748,626 for her invention The Landlords Game. The object of the game was to obtain as much wealth or money as possible. Magie was trying to show that renting is good for landlords and really bad for tenants, and she thought the best way to do this was with a game.
A few different versions of The Landlords Game appeared, until it ended up in the hands of one Clarence Darrow. He took it to the game publishers Parker Brothers, who rejected it for being too complicated, too technical, [and it] took too long to play. Then Parker noticed how well it was selling in Philadelphia, got back in touch with Darrow, and the rest is history.
The joyous irony is that this game was designed to teach people about the evils of capitalism only to become one of the biggest-selling and most profitable games in history. Capitalism 1, E. Magie 0. Actually, after Monopoly started selling like hot cakes Elizabeth Magie got in touch with Parker about her patents and they bought her out so Capitalism 1, E. Magie 1 is perhaps the final score.
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