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Schwartz - Internet of things with the Arduino Yún projects to help you build a world of smarter things

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Schwartz Internet of things with the Arduino Yún projects to help you build a world of smarter things
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Internet of things with the Arduino Yún projects to help you build a world of smarter things: summary, description and annotation

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All projects are explained in a step by step manner, always starting with the assembly of the hardware and followed by basic tests of every hardware component. You will then learn how to build exciting applications in a practical manner based on the details of the projects. This book is intended for people who already have some experience with the Arduino platform and who want to build more exciting applications, in particular to Internet of Things. You will need to have some basic experience in electronics, Arduino, and programming in general to follow the projects created in the book.

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Internet of Things with the Arduino Yn

Internet of Things with the Arduino Yn

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First Published: May 2014

Production reference: 1140514

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-800-7

www.packtpub.com

Cover Image by Shweta Suresh Karkera (<>)

Credits

Author

Marco Schwartz

Reviewers

Fiore Basile

Charalampos Doukas

Francis Perea

Commissioning Editor

Anthony Albuquerque

Acquisition Editor

Harsha Bharwani

Content Development Editor

Poonam Jain

Technical Editors

Manan Badani

Shashank Desai

Shali Sasidharan

Copy Editors

Tanvi Gaitonde

Dipti Kapadia

Project Coordinator

Melita Lobo

Proofreaders

Maria Gould

Ameesha Green

Indexer

Hemangini Bari

Production Coordinator

Alwin Roy

Cover Work

Alwin Roy

About the Author

Marco Schwartz is an electrical engineer, entrepreneur, and blogger. He has a master's degree in Electrical Engineering and Computer Science from Suplec in France, and a master's degree in Micro Engineering from the EPFL in Switzerland.

Marco has more than five years of experience in the domain of electrical engineering. His interests gravitate around electronics, home automation, the Arduino and Raspberry Pi platforms, open source hardware projects, and 3D printing.

About the Reviewers

Fiore Basile is a programmer, system administrator, creative, entrepreneur, and maker. Since 1996, he has served as a project manager, consultant, and technology officer in industrial and research projects of varied sizes across Italy and Europe. He has worked in the fields of cultural heritage, e-health, digital preservation, multimodal interfaces, and web and mobile publishing. During his career, he has also started two IT start-ups, held workshops at international conferences and events, and has been interviewed by national and international press. His work experience allowed him to build a broad expertise in systems, web and mobile software development, open source and open hardware, embedded programming, and electronics. He's currently conducting research on wearable technologies, affective computing, and smart connected devices. He also works as the coordinator of FabLab Cascina, a digital fabrication laboratory in the middle of Tuscany.

Charalampos Doukas is a researcher and an IoT maker. He started playing with sensors and Arduinos in 2008 when trying to capture and transmit vital signs. He is passionate about combining different hardware systems with software and services using the Internet. He helps in spreading knowledge about open source software and hardware by organizing sessions in workshops and conferences.

He has built many projects around home monitoring and automation. He contributes hardware nodes for Node-RED and has also authored the book, Building Internet of Things with the Arduino , CreateSpace .

When Charalampos is not playing with sensors and actuators, he manages European research projects at CREATE-NET in Trento, Italy.

Francis Perea is a professional education professor at Consejera de Educacin Junta de Andaluca in Spain with more than 14 years of experience.

He specializes in system administration, web development, and content management systems. In his spare time, he works as a freelancer and collaborates, among others, with multimedia, a small design studio in Crdoba, working as a system administrator and main web developer.

He also collaborated as a technical reviewer on the book, SketchUp 2014 for Architectural Visualization , Thomas Bleicher and Robin de Jongh , Packt Publishing .

When he is not sitting in front of a computer or tinkering in his workshop, he can be found running or riding his bike through the tracks and hills in Axarqua County, where he lives.

I would like to thank my wife, Salom, and our three kids, Paula, lvaro, and Javi, for all the support they gave me, even when we were all busy. There are no words that would be enough to express my gratitude.

I would also like to thank my colleagues in multimedia and my patient students. The need to be at the level you demand is what keeps me going forward.

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Preface

The Internet of Things (IoT) is a growing topic in the tech world, and more and more hardware projects that are funded using crowd-funding campaigns include some connected objects. Such objects can be smart watches that connect to the Web, the weather station, cameras, energy monitoring devices, and even robots. Many industry giants such as Google and Samsung are also entering the market with connected objects and wearable devices.

On the other hand, millions of people around the world use the Arduino platform to create hardware projects. Because Arduino is so easy to use, it allows not only hobbyists, but also artists and people without a tech background to create amazing hardware projects. The platform is always evolving with new solutions that allow people to create more and more complex DIY projects.

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