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McCue - Getting started with coding: get creative with code!

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McCue Getting started with coding: get creative with code!
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    Getting started with coding: get creative with code!
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A cool coding bookjust for kids!

When your kid is ready to add coding to their creativity toolbox but youre not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.

Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champright in the comfort of your living room?

  • Introduces the basics of coding to create...
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    GETTING STARTED WITH CODING Published by John Wiley Sons Inc 111 River - photo 1

    GETTING STARTED WITH CODING Published by John Wiley Sons Inc 111 River - photo 2

    GETTING STARTED WITH CODING

    Published by
    John Wiley & Sons, Inc.
    111 River Street
    Hoboken, NJ 07030-5774

    www.wiley.com

    Copyright 2015 by John Wiley & Sons, Inc., Hoboken, NJ

    Published simultaneously in Canada

    No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

    Trademarks: Wiley, For Dummies, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc., and may not be used without written permission. YouTube is a registered trademark of Google, Inc. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

    LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

    For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002. For technical support, please visit www.wiley.com/techsupport .

    Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com . For more information about Wiley products, visit www.wiley.com .

    Library of Congress Control Number: 201594739

    ISBN 9781119177173 (pbk); 9781119177197 (epdf); 9781119177203 (epub)

    This book was produced using the Myriad Pro typeface for the body text and callouts, and Bangers for the chapter titles and subheads.

    Getting Started with Coding
    1. TABLE OF CONTENTS
    Guide
    Pages
    INTRODUCTION

    SO YOU WANT TO GET STARTED WITH CODING! Writing computer programs, or coding, is a skill that will take you from a user of technology to a maker of technology. Coding is a skill that is fun, creative, and productive. By discovering the language of the computer, you become capable of inventing toys, games, and apps that you can share with, well everyone!

    ABOUT THIS BOOK

    There are so many computer languages you can use to get started with coding. What youll find in this book is an introductory treatment of coding in a single programming language a teaching language, called MicroWorlds EX, that is conceptually transferrable to every other programming language. Its easy to learn because the vocabulary and punctuation look like regular words and symbols. And its fun to do because you can add graphics, motion, and sound to make your projects into real apps.

    Getting Started with Coding is put together as a series of projects with steps for constructing each project from start to finish. Projects are crafted to make sure you learn key ideas youll need over and over again when coding. Every project begins with a game plan you can follow to stay organized as you work. And every game plan features coding and graphics activities to complete. Best of all, projects can be customized to bring to life the craziest ideas your imagination can concoct!

    Heres what you need to do the projects in this book:

    • A computer running a reasonably modern version of a Windows or Mac OS X operating system
    • MicroWorlds EX software (free with this book!)
    • An Internet connection to download the MicroWorlds EX software

    As you work through each project, keep in mind the following writing conventions:

    Code and web addresses are in monofont . If youre reading this as an ebook, you can click web addresses, like www.dummies.com , to visit that website.

    Some figures will have a magnifying glass, like you see here. The glass is drawing attention to the parts of the screen that you use. The highlighted text draws your attention to the figure.

    Getting started with coding get creative with code - image 3

    I also give you instructions like Drag a Y into the X or Click the X category and then click X. Or I may simply tell you to click a link or a tab.

    Finally, every project wraps up with a last look at the projects big ideas in coding. The big ideas consist of both codes and concepts youll find useful for future projects.

    ABOUT YOU

    Everybody has to start somewhere, right? I had to start writing this book by assuming that you can do this stuff:

    • Type on a computer and use a mouse. Your experience can be either on a Windows or Mac system either one will do! Instructions for coding each project are written for both platforms, and figures are shown for MicroWorlds EX operating on a Mac.
    • Youre capable of installing software, because you will be installing the MicroWorlds EX program on your computer.

    Further, Ive made some assumptions with regard to your entering into the world of coding:

    • Youve played games on a computer, so you know how people interact with computer games (which is different than how people play video games using a gaming console).
    • Youre comfortable with basic math, math operations such as adding whole numbers, and logical operations such as comparing two whole numbers. I introduce algebraic variables in this book, but you dont need to have any prior knowledge of variables.

    Lastly, if you struggle with spelling, you may need to spend extra time troubleshooting your code for misspellings. A programming language doesnt understand spelling errors, but it can give you clues about which commands it doesnt understand.

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