Unknown LEARNING ANIME STUDIO
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Copyright 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: April 2014
Production Reference: 1260314
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-957-0
www.packtpub.com
Cover Image by Smith Micro Software
Author
Chad Troftgruben
Reviewers
Charles Brandt
Shawn Briscoe
Jim Mills
Timothy Sanders
Tom Thompson
Acquisition Editors
Pramila Balan
Nikhil Karkal
Content Development Editor
Priya Singh
Technical Editors
Dennis John
Pankaj Kadam
Adrian Raposo
Gaurav Thingalaya
Copy Editors
Janbal Dharmaraj
Sayanee Mukherjee
Karuna Narayanan
Alfida Paiva
Laxmi Subramanian
Project Coordinator
Kranti Berde
Proofreaders
Ameesha Green
Kelly Hutchinson
Dan McMahon
Indexer
Monica Ajmera Mehta
Production Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
Chad Troftgruben is a freelance media designer who has been working with Flash, Anime Studio, and other various software for a number of years. By applying methods from his cartoon animation and filmmaking background, Chad provides a simplistic yet creative approach to each lesson he teaches.
Beginning in 1996 with a program called Microsoft's 3D Movie Maker, Chad cut his teeth on the basics of animation, eventually graduating to Flash in 2002 and then Anime Studio in 2010. Live-action filmmaking was also a big part of Chad's life as he made short films with his friends throughout high school and college.
In 2007, Chad started providing free online video tutorials on Flash and other software. Since then, his tutorials have been viewed by millions of people, including entrepreneurs, teachers, students, and many others. In 2010, Chad was hired by LearnKey to present their Flash CS5 learning series, which was a six-hour course detailing the entire feature set of the software. Since then, he has been keeping busy with various animation and tutorial projects, such as creating Smith Micro's official Anime Studio 10 tutorial series and authoring for Virtual Training Company.
First, I would like to thank all the hardworking individuals at Packt Publishing for keeping me on track, raising the bar high in terms of quality, and allowing me the creative freedom in delivering my very first book to the masses.
I would also like to acknowledge Fahim Niaz and the hardworking team at Smith Micro for giving us reviewer copies of Anime Studio to keep the writing process going. Not to mention, their software is amazing!
One of the first books on animation I ever read (way back in the olden days) was Flash 5 Cartooning , Mark Clarkson , Wiley . I loved the style and approach of the book, and in some ways I hope my book will harken back to that easy-to-learn style Clarkson tapped into. Special thanks go out to Mark Clarkson for writing such a great book and helping me learn computer animation. Here's hoping I can do Anime Studio the same justice he did with teaching Flash animation!
Finally, I would like to thank my wife, Stephenie. Without her love and support, it's safe to say that this book wouldn't have been possible. I love you, Stephers.
Charles Brandt always loved animation, but he grew up on a rural farm far away from anyone who knew anything about it. Luckily, the Internet was invented, and with some determination and the help of some wonderful artists he met along the way, he has managed to figure it out. Since then, he has gone on to create animations on everything, from the existential crisis of a duck to the adventures of a team of crime-fighting Internet cyber cadets. Still very much in love with animation, he continues his work exploring the new frontiers of animating for handheld devices and creating tools to make animation quicker and simpler for everyone.
I would like to thank my animation mentor Brian Schrank, without whom I would have had no idea where to begin.
Shawn Briscoe pursued an art-related career from an early age, inspired by Japanese animation, also known as Anime. He majored in Graphic Design at Harding University in 1998, studied 3D Animation with Maya at New York Film Academy in the summer of 2003, and finally earned a Master of Fine Arts degree in Animation from Savannah College of Art and Design in 2007. Upon moving to the greater Los Angeles area, he found work as a freelance artist, working in graphic design, web design / development, motion graphics, animation, visual effects, interactive design, and teaching 3D animation with Maya. With his passion being animation, he pursues motion-related work and has worked primarily in motion graphics, visual effects, and animation for over seven years.
Jim Mills was born in Culver City, California. By the age of three, he was already displaying a preternatural understanding of drawing and art. But he found himself drawn to the beauty of cinema. Toiling away with his high school friends, what once seemed like an after-school hobby became a tangible dream. His hard work soon paid off with the release of Switch Killer , which was distributed by Lionsgate Entertainment. Soon after, his passion for drawing and films collided, which set Jim on the path of expanding into the realm of animation. With his recent partnership with renowned musical artist Ginuwine, Jim is currently working on a new animated series in hopes of bringing it to television. Along with freelancing and producing animation tutorials on the side, Jim is repeating history by carving a name for himself in a subsection of the industry he originally developed a passion for.
Timothy Sanders is a software designer and developer from Prince Edward Island, Canada. An Interactive Multimedia graduate, he was drawn into the world of computing by his love for story-telling through animation.
He has tried his hand at television, desktop programming, web design, animation, and video editing. Having recently completed a desktop/mobile software suite that controls his employer's staff schedules, invoices, and commissions, his attention is now turning toward artificial intelligence systems and returning to school for his Bachelor's degree in Computer Science. He also hopes to complete the game engine he started working on two years ago with C++ and DirectX.
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